- Jul 1, 2010
Gaming isn't really split up by age in the same way gaming is. It is defined by what kind of games the individual plays rather then how old they are; of course we do have M rated games but that really isn't much of a contributing factor at all.Atmos Duality said:But it will, as producers realize that hardcore is less profitable and more niche.GeneralFungi said:Other people enjoying video games doesn't necessarily need to mean less gaming for the 'hardcore'.
Casual on the other hand, is becoming much easier to profit from, partly because the market is generally less experienced and more naive, but mostly because it's an easier market for new people to enter into.
And you can break those (VERY BROAD) markets down into smaller and smaller pieces, but the same logic applies.
We see this in other media markets.
For example, a recent trend shows more movies are bumping themselves down from an R-rating to a PG-13 rating.
Why? Because PG13 means hitting the teenager market, who are both more gullible than adults and still have cash.
There's actually something of a shortage of R-rated movies in theaters now because the R->PG13 gambit is very commonly done with remakes (which themselves comprise a large share of what is getting made).
I just don't feel like the movie market is quite comparable to the gaming market in that way. We have people who start casual then go hardcore, people who are hardcore and decide to go casual, people who only stick to casual and people who have only known hardcore. The lines between what is hardcore and casual is blurrier, and there seems to be varying degrees and games that are "more hardcore" or "more casual" then one another without being entirely devoted. We also have mobile markets, indie markets, mainstream markets and many things in between. Don't even get me started on gaming devices.
There are some parallels to draw between gaming and movies but I don't find this conclusive. I'm not even sure how it relates to feminism, since truthfully there are quite a few people in the feminist crowd who have the gaming habits of being hardcore much to many gamer's disdain. I guess the only thing you could maybe say is that certain casual games, such as farmville and the sims, have adopted very gender unbiased and socially liberal attitudes at a faster rate then triple A, "hardcore blam blam guns boom". But with games like Mass Effect, Saint's Row and Dragon Age that is changing surprisingly fast. Inclusivity is a huge selling point in those games.
Honestly I only mentioned the hardcore because people who claim to be hardcore seem to throw lines in between them and feminists. What they don't realize that all feminsts are trying to do (and failing in some regards) is to improve the hobby they love, something that only a casual observer really wouldn't care about at all. Seems rather hardcore to me, don't you think?