I'm going to assume everyone reading this is aware of the so-called "Quinnspiracy" and other events of the last two weeks. The fact that the online community has become a shit-slinging bitching fest can't have escaped many people's notice. Whatever people's views of the behaviour on both sides, I actually want to sidestep all that and talk about games themselves.
Internet feminists' gradual creep into the games industry has surely not gone unnoticed. Now, some people approve of this, others do not: for my intents and purposes it doesn't really matter. What matters is whether or not this is going to start affecting the quality of the games we get in future. It seems to me that no matter how far we come in the depiction of female characters in games, it is never enough. Take The Last Of Us: for my money, this was one of the inclusive, all-round diverse games ever, with female characters oozing with personality and inner-strength. Ellie is perhaps one of the best written characters in any medium ever, regardless of gender.
So I was pretty surprised to find (as were Naughty Dog, apparently) that the game garnered a not-insignificant amount of criticism for being "sexist". This was discussed a lot at the time so I won't go into any more detail, but it seems to me that there are now so many manufactured controversies surrounding women in video games that there is no way to please the feminist camp. Recent games like the new Tomb Raider and Bioshock Infinite have come under fire for being "sexist", and I can't for the life of me figure out why. Such spurious claims do nothing but derail any kind of discussion of gender in games, and must frustrate developers attempts to create a more diverse game by making them either want to give up or try even harder to shoehorn diversity in there for the sake of it.
This raises an important question: should game developers capitulate to feminist demands for a more inclusive range of characters in their games? My immediate answer is a resounding NO. As a person who works in a creative role myself, I value artistic integrity and creative vision far more than any tenuous elements of fairness or inclusivity attached to a work. Creators should feel free to choose the characters that suit the story they want to tell, and not bow to any pressure to have a gender/race/sexuality/etc. quota in their cast list. The same goes for those characters' personalities: there ARE weak women in the world, just as there are strong women, and the same for men. Choosing characters that fit these roles in no way makes a broad statement about a gender as a whole, it's just a dramatic device. Can you imagine William Golding being told he had to include some female characters in Lord Of The Flies? It simply wouldn't work in the context of the story and world he was creating.
And while we might disagree with some creative decisions, ultimately it's the creator's work to do with what he will. Whether that work lives or dies in the court of public opinion is up to us. We can criticise it on its merits, but extrapolating that to making broad statements about the developer's worldview is totally speculative and ultimately fruitless, particularly when they give us more inclusive games and receive just as much, if not more scrutiny.
So what do you guys think? Is there endemic sexism within the game industry and feminists complaints are valid, or is it a storm in a tea cup?
EDIT:
OK, so a lot of people have been jumping the gun somewhat with my use of the term "our hobby". By "our" that I mean all of us, the escapist community. It was not an attempt to depict the debate as "gamers vs. feminists" or anything like that, it was just a throwaway descriptor of what all of us here enjoy doing in our spare time, namely playing games.
Internet feminists' gradual creep into the games industry has surely not gone unnoticed. Now, some people approve of this, others do not: for my intents and purposes it doesn't really matter. What matters is whether or not this is going to start affecting the quality of the games we get in future. It seems to me that no matter how far we come in the depiction of female characters in games, it is never enough. Take The Last Of Us: for my money, this was one of the inclusive, all-round diverse games ever, with female characters oozing with personality and inner-strength. Ellie is perhaps one of the best written characters in any medium ever, regardless of gender.
So I was pretty surprised to find (as were Naughty Dog, apparently) that the game garnered a not-insignificant amount of criticism for being "sexist". This was discussed a lot at the time so I won't go into any more detail, but it seems to me that there are now so many manufactured controversies surrounding women in video games that there is no way to please the feminist camp. Recent games like the new Tomb Raider and Bioshock Infinite have come under fire for being "sexist", and I can't for the life of me figure out why. Such spurious claims do nothing but derail any kind of discussion of gender in games, and must frustrate developers attempts to create a more diverse game by making them either want to give up or try even harder to shoehorn diversity in there for the sake of it.
This raises an important question: should game developers capitulate to feminist demands for a more inclusive range of characters in their games? My immediate answer is a resounding NO. As a person who works in a creative role myself, I value artistic integrity and creative vision far more than any tenuous elements of fairness or inclusivity attached to a work. Creators should feel free to choose the characters that suit the story they want to tell, and not bow to any pressure to have a gender/race/sexuality/etc. quota in their cast list. The same goes for those characters' personalities: there ARE weak women in the world, just as there are strong women, and the same for men. Choosing characters that fit these roles in no way makes a broad statement about a gender as a whole, it's just a dramatic device. Can you imagine William Golding being told he had to include some female characters in Lord Of The Flies? It simply wouldn't work in the context of the story and world he was creating.
And while we might disagree with some creative decisions, ultimately it's the creator's work to do with what he will. Whether that work lives or dies in the court of public opinion is up to us. We can criticise it on its merits, but extrapolating that to making broad statements about the developer's worldview is totally speculative and ultimately fruitless, particularly when they give us more inclusive games and receive just as much, if not more scrutiny.
So what do you guys think? Is there endemic sexism within the game industry and feminists complaints are valid, or is it a storm in a tea cup?
EDIT:
OK, so a lot of people have been jumping the gun somewhat with my use of the term "our hobby". By "our" that I mean all of us, the escapist community. It was not an attempt to depict the debate as "gamers vs. feminists" or anything like that, it was just a throwaway descriptor of what all of us here enjoy doing in our spare time, namely playing games.