awsome117 said:
SaintWaldo said:
7. Never make another type of Star Wars game, ever.
How could you not want another Republic Commando, or battlefield?
I'm starting from the basic premise that the non-space combat titles sapped resources from what is, in my opinion, the most faithful and direct encapsulation in a game experience the utter joy of watching the first 2 Star Wars releases in the theater. Sitting at the controls of an X-Wing and running at the Death Star, or protecting the Emperor's tiny shuttle from an entire fleet of traitor Star Destroyers were such direct transcendent moments for me that watching the franchise concentrate more on Doom clones, rail shooters and RTS half-starts and near-triumphs makes me think they could do with going back to the basic formula and sticking to it for a long time.
Since they've been off the path roughly 15 years, hey, I'll walk #7 back to just 15 years if it makes you more comfortable. They would still do a great service to the brand by concentrating on turning two of their greatest representatives into ongoing concerns rather than punching out another 1st/3rd shooter or RTS that isn't quite the definitive program for the genre. I'm pretty sure that when it comes to space combat sims, X-Wing/TIE beats even Wing Commander on any honest gamers checklist. It DEFINES the peak of the genre. They should take that to heart, stop following, and recapture their former leads: space combat sims and point-and-click adventures.
When they do, I'll be waiting for you all with open arms, each with a lime neon slap-braclet of course, because we'd surely be back in the 1990's.