It seems like it seems everything coming out these days, be it a film or game or whatever, needs some form of originality to be successful.
Like Dead Space's strategic dismemberment, Crysis 2's nanosuit, Dead Island's emphasis on melee combat, Alan Wake's use of light as a weapon, Brink and its customization and SMART movement system, the list goes on.
It seems like many games have at least one thing they push to the foreground as a sort of cry of originality and innovation. In other words, a gimmick, which is usually just a small addition to an otherwise average and/or standard-ish game or its main selling point.
But I've been wondering, is such an attempt at differentiating something from everything else really needed?
Is originality, or the guise of originality, needed to make a game fun or entertaining?
I'm not quite sure. On one hand something different done well is always nice. On the other some of the most fun I've had in games is in playing games like Call of Duty and those like it, which are not exactly seen as the pinnacle of creativity.
It just feels that way too many seem to think that everything that comes out must have some big (or maybe even small) original addition or else its the same as everything else and therefore a bad game.
Sometimes this belief is taken to a near ridiculous level in the instance of sequels. Of course Starcraft 2 is going to be much the same as Starcraft 1, of course each Halo and Call of Duty installment will be largely the same as their predecessors.
Why would any developer change what made their game special, and why should they be ridiculed for not doing so?
To me, if a game is fun and engaging then what else is needed?
Anyways I'd like to hear your thoughts on this, is originality needed or not, and to what extent?
Like Dead Space's strategic dismemberment, Crysis 2's nanosuit, Dead Island's emphasis on melee combat, Alan Wake's use of light as a weapon, Brink and its customization and SMART movement system, the list goes on.
It seems like many games have at least one thing they push to the foreground as a sort of cry of originality and innovation. In other words, a gimmick, which is usually just a small addition to an otherwise average and/or standard-ish game or its main selling point.
But I've been wondering, is such an attempt at differentiating something from everything else really needed?
Is originality, or the guise of originality, needed to make a game fun or entertaining?
I'm not quite sure. On one hand something different done well is always nice. On the other some of the most fun I've had in games is in playing games like Call of Duty and those like it, which are not exactly seen as the pinnacle of creativity.
It just feels that way too many seem to think that everything that comes out must have some big (or maybe even small) original addition or else its the same as everything else and therefore a bad game.
Sometimes this belief is taken to a near ridiculous level in the instance of sequels. Of course Starcraft 2 is going to be much the same as Starcraft 1, of course each Halo and Call of Duty installment will be largely the same as their predecessors.
Why would any developer change what made their game special, and why should they be ridiculed for not doing so?
To me, if a game is fun and engaging then what else is needed?
Anyways I'd like to hear your thoughts on this, is originality needed or not, and to what extent?