It's one of MY Best Games Ever, that's for sure.
I've played it three times now on the PS2. I wish people would elaborate more on the "clumsy camera, clumsy controls, clumsy combat, clumsy everything" argument. WHY are these things clumsy? I'll give you the camera. Despite the tank controls, the game doesn't have fixed camera angles (for the most part), so the camera may or may not swing violently every time you change directions in a tight spot. And that's it for me. I don't mind the tank controls, and I don't mind the combat either. Yes, enemies will probably land hits on you if you approach them head-on with your plank instead of running around them in circles baiting their attacks and waiting for your chance. If you haven't figured this one out yet, I don't know what to tell you. It doesn't look very graceful, but it's still satisfying to drop a couple of fuckers with a lead pipe unscathed. Or you can always just run past them. My point is, I think for the most part you get exactly what the devs intended. Combat is primitive, but it's deliberately primitive. No dodging, rolling, crouching, countering, or QTEs (which everybody complained about, by the way, when they showed up in Origins). Take your stick and figure it out. It's very much doable.
As for the graphics, I think they've aged significantly better than other games' from its generation (and before that). This is largely because the game's been designed around a specific aesthetic OTHER than a realistic one. It's all about grime and murkiness, and what you can't render very well is covered in shadows and fog. It's like Okami and early-day Nintendo. You artistically mask your own shortcomings.