The RPG genre as a whole is a bit too multifaceted and different to talk about as a whole, but generally there's been a trend in AAA RPGs to strive towards mroe action-oriented gameplay, where timing and dodgin matters more than planning or outright numbers on your gear. Some might like it, some might not, but the genre as a whole is atleast evolving and changing, something that I don't know if it can be said about CRPGs.
I'll admit I don't have much love for the genre, the writing tends to be incredibly trope-y, I don't like micromanaging gear, I don't find clearing dungeons for sidequests to be all that exiting, even moral choices (the main draw of the genre, unless you're the kind of maniac who only wants phat loot) I've rarely seen actually benefitting a game's narrative, often doing to opposite. But the one thing that worries me is that the genre doesn't seem to be evolving.
People can of course correct me (wouldn't really call myself an expert at all), but the recent submergence of "the gang is getting back together to make a CRPG" to me just seems like an attempt to rekindle the glory days of the early 2000's, rather than actually having a fresh new spin on the whole thing. the new Torment, PoE, Tyranny, Wasteland 2 etc. just seem like re-thread of the same tropes and gameplay styles the previous ones have been, and I don't know if any of them have even fixed the issue of CRPGs massively falling apart at the end.
Again, not an expert at all, this is just an impression. Am I right whatsoever or is the CRPG genre a staggering beacon of innovation leading us all to a new Bethlehem?
I'll admit I don't have much love for the genre, the writing tends to be incredibly trope-y, I don't like micromanaging gear, I don't find clearing dungeons for sidequests to be all that exiting, even moral choices (the main draw of the genre, unless you're the kind of maniac who only wants phat loot) I've rarely seen actually benefitting a game's narrative, often doing to opposite. But the one thing that worries me is that the genre doesn't seem to be evolving.
People can of course correct me (wouldn't really call myself an expert at all), but the recent submergence of "the gang is getting back together to make a CRPG" to me just seems like an attempt to rekindle the glory days of the early 2000's, rather than actually having a fresh new spin on the whole thing. the new Torment, PoE, Tyranny, Wasteland 2 etc. just seem like re-thread of the same tropes and gameplay styles the previous ones have been, and I don't know if any of them have even fixed the issue of CRPGs massively falling apart at the end.
Again, not an expert at all, this is just an impression. Am I right whatsoever or is the CRPG genre a staggering beacon of innovation leading us all to a new Bethlehem?