Is the Half-Life Series Scary?

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HigherTomorrow

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I love the Half-Life series. A great blend of puzzle, action, sci-fi, and story. I've heard it defined as a science fiction first-person shooter, but I've also heard it described by people (myself included) as a psychological horror game.

Psychological horror is defined as "a subgenre of horror fiction that relies on character fears, guilt, beliefs, eerie sound effects, relevant music and emotional instability to build tension and further the plot." I feel that this is true to the Half-Life series. Emotions are often (subconsciously) instilled into you, as Gordon Freeman. Guilt is a common fear seen in the games. In Half-Life 1, you are responsible for the outbreak of aliens from the Xen world. All this death and destruction around you is your fault and you have to stop it. Often, you come across a fresh-eaten corpse or even a fleeing scientist that makes you stop and think, 'Was that my fault?'

In Half-Life 2, this is intensified to the extreme. Look around you. Oppression. Starvation. Fear. Everywhere you look, you are met with the downtrodden faces of humans. Us. You see shells of what were once living, breathing human beings. You drive through what was once a most-likely bustling and joyous neighborhood. You hear the forgotten sounds of children, see the husks of teddy bears lying in the abandoned park. This is a world devoid of joy. And you are its maker.

A lot of the fear comes from intense opposition. You're always down to those last few bullets and then you're hit by another wave of zombies. The final battle against the Striders in Episode 2 was one of the most intense and nerve-wracking battles I ever fought in the video game world. Friends fell around me, and every time I heard the cry of a dying Resistance Member, I thought that it was my fault and that I should have saved him.

When Alyx is near-death, you are overcome with emotions of fear and stress. Gordon Freeman, you, love her (whether as family or as more depends on your personal feelings toward the character) and you want to protect her. So despite the lack of a time limit, you speed yourself up in the caves to save Alyx. You put yourself forward against the Antlions for her.

Finally, the ending. The ending of Half-Life 2: Episode 2 ends on such a sad and unfortunate note that I barely kept myself from tears. You were given a job to protect Alyx and her family and you failed her. It's your fault.

Most of the fear of the Half-Life games comes from not knowing if you will succeed. Considering the games are relatively easy, you rarely die and thanks to the storyline you are rarely pulled away from it. You become Gordon Freeman. You take on his fears, his shortcomings. You are Gordon Freeman, and whatever you are, he is. That's why I believe Half-Life is a horror game.

Tl;dr: HL/HL2 is scary cause of emotional terror, not "OMG BLOOD & GORE" terror.
 

Eumersian

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Sep 3, 2009
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HigherTomorrow said:
The ending of Half-Life 2: Episode 2 ends on such a sad and unfortunate note that I barely kept myself from tears. You were given a job to protect Alyx and her family and you failed her. It's your fault.
Aside from the part about it being my fault, I totally agree with the emotional bit. However, I don't feel that it is exactly horror, or emotional terror.

Perhaps if Gordon Freeman was more of a character, then things would be a little better. Perhaps if Alyx wasn't as bothersome (I didn't find her particularly bothersome, but maybe a little needy, like a spoiled girlfriend) it would be the same way. But simply provoking an emotional response doesn't necessarily make it horror. If that response in nervousness and fear, yes probably. I would just call Half-Life 2 really well written and effectively artistic without being snotty. Kind of a specific category, but that's that for me at least.
 

HigherTomorrow

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kman123 said:
Also, a poison headcrab zombie throwing a headcrab into your face constitutes as shit-your-pants scary.
I think the moaning of the Fast Zombies is scary enough as well.
 

Flying-Emu

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Oct 30, 2008
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Uh, no.

I've yet to play a single scary game.

Besides Daikatana, but that's a whole 'nother story.
 

Sacman

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May 15, 2008
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strum4h said:
Zombine. I laughed hard until alyx would not shut up about it.
... I'm Sorry...
OT: I never found myself suffering from emotional terror while playing the HL games...
 

Space Spoons

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I guess all of that is true, but for me, the series is scary because every time you walk around a corner or wander into a dark room, there's a good chance you're gonna get jumped by one of these:

Call me a wimp if you want, but I always thought it was pretty scary.
 

sketch_zeppelin

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Jan 22, 2010
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yeah but it still needs to be scary...i've been startled by things in half life but never frightend...i guess if your terrified by shell fish then mabey.
 

blankedboy

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Feb 7, 2009
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No...

Marble Hornets is scary. Half-life is suspense-y.

And blood and gore, that's not scary. That just disturbs people.

Jump-out 'scares' aren't scary either, they're startling.

I don't get why people classify sudden noises and gore as scary... there's a massive difference.
 
Sep 14, 2009
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even though i have yet to make it through the whole game(s), im getting there tho, slowly..trying to enjoy it.

its more annoying than "scary". its a slight jump scare with the headphones on otherwise its just annoying.
 

Zhukov

The Laughing Arsehole
Dec 29, 2009
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Nah.

Don't get me wrong, I love the Half Life games.

But they're not scary. The tone is rather too light hearted for that.

Admittedly, they do manage an admirable degree of emotional engagement, usually in relation to the various trails of Miss Vance. But I don't agree with your points regarding the player's/Gordon's responsibility. Responsibility implies choice. Half Life does not give the player any choice. You have no choice but to unleash the assorted nastiness at Black Mesa. No choice but to allow Eli to die.

On the other hand, if you are able to experience such a degree of emotional investment that you see HL2 as horrific, then, well... good for you. I am very envious.