harrisonmcgiggins said:
Apparently, tl get your garrison at max level, you need to do lots of pet battles. I dont care for pet battles myself.
Not sure who told you this. It's not true. To get your pet menagerie to level 3, you need to go a metric butt-ton of pet battles. That is accurate. The same way to get the fishing shack to level 3 you need to catch a ludicrously high volume of fish. Neither of those buildings are necessary to get your garrison to max level (or at all) and have zero game play implications outside of pet battles and fishing respectively.
harrisonmcgiggins said:
Supposedly, every character needs to go through the training grounds at level 100 in order to do heroics or some other important thing (i say apparently and supposedly because i have not experienced it first hand, but have heard it from njmerous guild mates) which is stupid because in order to get to 100, i should be vary familiar with my toon.
You are locked to heroics until you have gotten a silver rating in your role of choice in proving grounds, which takes about 10 minutes. The reason for this is that heroic difficulty was raised slightly from MoP, a return to WOTLK level difficulty. Back in Cataclysm, the combination of high heroic difficulty with LFD resulted in extraordinary bitching because people were queuing into content they were not remotely prepared for. Getting a silver rating in proving grounds is not difficult. And unfortunately no...just getting to 100 is not any sort of indication that people know how to play their class, especially with boosted 90's.
Laggyteabag said:
Dungeons are also pretty fun, although I'm not a big fan of how Heroics are locked behind your Item Level rating as I see it as a pretty useless stat
It's a misleading stat, but not a useless stat. And it's only locked if you use LFD. For fun, find yourself, say, a ilvl 550 tank and go do a WoD heroic. Tell me how that works out for you. You'll come to appreciate the ilvl restriction for queuing.
Laggyteabag said:
I really dislike how they are drip feeding raid content to players (instead of an entire raid unlocking, they are unlocking a wing a weak.) as a result, if you are a raider, you may be disappointed to hear that there isn't a single full raid so far.
?
Highmaul Flex/Normal and Heroic was launched, in its entirety, three weeks ago. Highmaul Mythic has been available for a week and a half. The only thing being drip-fed is Highmaul LFR. And all due respect to those who prefer LFR, it's a complete joke this time around. MoP LFR was easy, WoD LFR lies somewhere between "questing" and "leaving a drinking bird at the keyboard and going out to a movie" in difficulty. All boss mechanics have been rendered utterly meaningless, and everyone just runs up and auto attacks until they die. I'm not even sure what it's FOR. I know Blizzard imagined it as a sort of "tourist mode" to see the story and environments, but then why have it drop loot or stones at all? Confounding.
Anyway, I feel very sorry for people who try to make the leap between LFR and normal, because the difficulty difference between them is
staggering. I'm 6/7 normal and 3/7 Heroic, and Highmaul is probably the most difficult introductory raid Blizzard has ever done. Some of the fights are completely unforgiving. LFR being as ludicrously easy as it is, it's going to result in a lot of people attempting to transition into normal and suffering extreme culture shock.
ohnoitsabear said:
So today I finished up the last of my finals for this semester of University (yay!) and I was looking for something to do during break. I had heard good things about the latest WoW expansion, and I was hoping some of you could share your experience with it. Thanks much.
It's probably the best expansion since WOTLK, and maybe the...I dunno...2nd best expansion overall? In one review I read of the game, WoW was called a "purring satisfaction engine", that had mastered the art of the effort/reward feedback loop. Challenge junkies will likely only find fulfillment in raiding, but there's a ridiculous fuck-ton of things to do in the game, particularly if you've skipped an expansion or two before this one.
If you have any specific questions, I'll be happy to try answer them.
Ranorak said:
I, for one, love WoD. While there are a few minor nit-picks, like the fact that you can only wear 3 crafted items, max.
I was pissed about this at first, but since then I've come to be at peace with it. I'm currently wearing two crafted pieces. I've been working on them since launch, first making them, then getting the correct stats on them. I've since upgraded one to 655, and it can be upgraded again to 670. To get both pieces to 670 will likely take months, due to the ridiculous material requirements. Trying to do the same for three pieces, let alone 6? I'd be working on them when WoW 2.0 came out.
There's plenty to criticize about the changes to crafting, but the 3 item restriction is not nearly as restricting as it initially seems.