Original Comment by: Randall Fitzgerald
http://ikimashou.net
I believe that the idea of evolving or getting left behind is relevant here. No one wants to take the hard line and realize that casual gamers want something that ends up alienating the newer gamer. And then, from what I've read, there's not a whole lot in the way of agreement on what, exactly, a casual gamer is. Is it a person that buys games occasionally and plays them sometimes, or is it the soccer mom who only remembers Dr. Mario and is generally about as actively interested in games as a gourmet chef is interested in decoding McDonald's recipes. They are two different markets to sell to, but they often get lumped into the same terminology. I feel like light strategy games might play to the former, but the latter doesn't care about technical advancement or suchlike. The games that engage these sorts are the same as they ever were. Tetris! Make it new, and fresh. Snood, Bejeweled. You can't charge $40 for these games for a reason. Most times there isn't enough game to justify it. It's often repetitive puzzle stuff. Please make not of Su Doku as an example. It's the latest craze among this older mom demographic, but it's just a number puzzle. The closest you can come to grabbing this crowd is doing the sort of thing Will Wright did and bring them something they can play with. It's more of a toy, less of a story. The Sims is an awesome creation, and to those that lack technical prowess it is the most shiny of all shiny objects. There is lots to do, no time requirement (meaning they can put it down at any point) and they are generally interested in the slow pace building and natural feel. Most games based in a fantasy world can't get this across in the same manner.
Mom understands chair, and having to pee. She does not understand what a Covenant Elite is or why she might want to shoot one. This is the seperator, and the problem sort of becomes that many of the games that pull Mom in have already been made and made well, so putting out a clone won't pull her away, and innovating might make her lose interest and innovation often entails greater complexity, or more functionality, the very thing games have evolved into. Games evolved to meet the demand of the people who were interested in gaming, and that's sort of that. Occasionally something from our niche will reach out and grab this market, a lot like Pokemon did with anime, but, at least for now, gaming will remain the domain of gamers, and the masses will keep thinking that games -- and them thar animays cartewns -- are for kids and have no place in their entertainment universe of awe that includes figuring out how they got a whole movie on a tiny CD and the evening news.