Original Comment by: Slartibartfast
I was thinking about it a lot more and wanted to follow-up to my previous post, because I think that it makes it sound like I only really like linear games, which is untrue. I love Sim City and have lately been hooked on Animal Crossing DS.
Which got me thinking.
As I said above, part of the reason I do not like MMO's is that they do not develop much skill on the player's part. Neither does Animal Crossing, really. Even less so, because there is no way to die or lose. You could play forever without paying off your loan to Tom Nook and it would not matter.
So I think that what I like about it is that it makes you feel like a kid. You are inhabiting this small town where everybody is friendly, nothing bad ever happens, you can do pretty much whatever you like, and so on. It's a place of innocence, which I think we all long for at times. Of course this also contrary to my feelings about MMO's because Animal Crossing could be considered an attempt to replace your real life. But I'm not sure that it does so in the same way.
For one, AC is certainly not the most advanced game in terms of pure immersion. The game obviously looks like a game made for kids. It's obviously unrealistic in that the town is surrounded by rock walls, and the economy makes no sense because all of the money is being filtered through Tom Nook (who really owns the whole town, if you think about it). So AC is interesting because it is a sort of "life game" but it really does not try to be all that realistic. Sure you can do all kinds of things, it's open-ended, and the basic premise is that you are trying to build a life for yourself in a strange place. But unlike MMO's, it makes no bones about being unrealistic. I mean do you really think you could dig up a triceratops skull next to your apple tree out back?
This is interesting, because from my perception people take MMORPG's (and pen and paper RPGs) and basically try to live in them, even though those games are largely only about leveling up and finding items. Conversely, AC is an attempt at giving you a game to live in, but it seems not to have the same drawing power, possibly because of its lack of realism.
But this lack of realism is what draws me to it. I have never enjoyed games that consciously try to emulate reality. I don't like sports games, I don't like sim racing games (Project Gotham? No thanks. Burnout? Hell yeah!). I like games that let me do and experience the impossible through a world or setting entirely different from our own (by "world" here I do not necessarily mean an immersive one - I would say that Ikaruga or Mario each have their own world which does not attempt to recreate the real one).
For the most part, I enjoy games that require you to develop a skill of some sort, be it in a fighter, a shooter, a platformer, a sim game, etc. AC obviously does not, but I also find it to be unusually relaxing. Honestly I was not planning on buying it, but then I thought, I owe it to myself and to the industry at large to push myself to try something different, because that's the best way to fight the sequels. I think what has keep me coming back to it is the creativity: everybody could play it differently. I don't much care for the social part of the game (I rarely talk to the other people or send them letters) but I am fascinated with the museum and always trying to add stuff to it. I'm also trying to optimize my own money making by cutting down trees and replacing them with rare fruit trees, so that I can sell the fruit that will eventually grow. Of course, SimCity has a lot of creative potential too.
Also, I think the notion that MMO's are "social games" is pure crap. Most of the communication that occurs between people is non-verbal, so I would much rather play some Mario Kart 64 with my friends in the room than I would any given online game. Even with technologies like VOIP you are missing out on a lot of meaningful information, which I think is a pretty high barrier to developing a meaningful relationship with somebody you only know from a game.
So I guess I would say, I like games that either force me to develop a particular skill, or games that provide me with some sort of creative outlet. That combined with my perceptions of the sociological/psychological aspects of MMO, I do not see any reason to play one.