Issue 27 - A Junkie in the Desert

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Laura Genender"Ladies and gentlemen, readers and fellow writers: I have an admission to make. I am a recovering A Tale in the Desert addict." Laura Genender looks at how ATITD inspires obsession, addiction, and burnout.
 

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Original Comment by: Slartibartfast

The closest I've ever come to that sort of addiction was with Diablo 2. It was a combination of trying to hunt down all the items I wanted as well as creating the perfect character. To me, that meant a character you could work all the way through Hell difficulty with, by yourself. That means being able to do a variety of damage types (because of all the monsters with immunity) but still doing enough damage that you can actually kill things. To me this was much more challenging that just making a PvP character who does as much damage as possible, because with that there was no balancing act. After awhile though this became work, and battle.net started to hate my CD key, so the last three or four times I tried to play it wouldn't connect anyway. I guess I should be thankful.
 

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Original Comment by: Mark

Slartibartfast - things like that are why I often cheat in games I've beaten. Obsessive playing to create the most powerful avatar possible sucks the fun out of it, but having that powerful avatar can be pretty rewarding. So, why play by the rules?

Of course, cheating is a big no-no in multiplayer. Good thing online games have that nice, high price point to keep me out of a situation where I'd have to play the game as it was intended to be played.
 

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Original Comment by: Adam

ATITD was one of those games I really wanted to like, but I just couldn't find the fun in that enormous sandbox. I still think the ideas behind the game as a whole are fascinating.