Original Comment by: Faedrus
I enjoyed your article immensley. I once played a game known as Septerra Core, and fought my way through a world with seven different shells, so that I could save it. I was the blue-haired Maya for many days and nights, and talked of it ceaselessy.
The drawback, of course, of all the new technology and industry is twofold; there is the lack of quality we see in such games as Dungeon Siege, and a disability to play such marvels as Septerra core. My computer absolutley refuses to play anything so old, which is a shame. Some of the best games of all time no longer run on my computer for some reason or other. I speak of Septerra Core and Baldur's Gate.
While people are certainly free to say that video games are not art, video games, like art should be subject to interpretation. Ink blots. Politicians looking for an anti-violence repuatation must not be allowed to censor things that other people may see another way. Because I journey through places such as The Ill Repute in Septerra Core, and consort with pirates, I am not necessarily training to become a pirate or run a brothel myself.
Romeo and Juliet, part of the ninth grade English curriculum, is full of violence. Tybalt kills Murcutio, Romeo avenges him by killing Tybalt. Paris trys to avenge Tybalt and Juliet by killing romeo. Juliet kills herself, because Romeo is dead. There has been violence in art since the beginning of recorded history, when cave paintings depicted the brutal slaying of a mammoth. Homer told of Troy long before MMORPG meant something, and is still esteemed by millions as being a master of storytelling. Those who would censor video games must also censor Shakespeare, and Homer, and throw us into an Orwellian world of chaos without individuality, or their goals will never be accomplished.