Issue 27 - Three Days in Arcadia

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Tom RhodesSome games can envelope the player, drawing them completely into another world for a short, but intense, time. Tom Rhodes tells us of his recurring affair with The Longest Journey, while taking a look at game censhorship, violence, and art along the way.
 

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Original Comment by: Andy

I really, really liked this article. I especially loved the points made on the last page, but the whole thing was just great. :D
 

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Original Comment by: Shaun

love the article. I so wish the golden days of adventure gaming would return.
My understanding as to why the genre suddenly declined to practically a trickle of games a year is limited. Anyone care to shed some light on why this is?
 

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Original Comment by: Justin
http://parttimegamer.blogspot.com
Very well written. This has been a huge topic lately that seems to be getting such negative press. I was suprised to find this just today (my wife sent it to me).

http://parttimegamer.blogspot.com/2006/01/upside-to-video-game-violence.html

Enjoy!
 

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Original Comment by: Tom Rhodes

Everyone:

Glad you liked it. Stay tuned, I think I've got a few more of these in me. ;-)

Shaun:

Like anything else in games, it's dictated by the money. Adventure games just weren't moneymakers anymore, and since Lucasarts was the main source of them, when they stopped, the whole thing just started to fizzle.

Mind you, there are lots of adventure games still around (mostly from Dreamweaver), but the quality has declined quite a bit. Where once was a treasure trove, we have only a few gold shekels. That's why quality like that in The Longest Journey and (hopefully) its follow-up Dreamfall [http://www.dreamfall.com/] mean so much to me, as I'm sure they mean to you fellow adventurers.

The future appears to be what Ragnar (creator of TLJ) is doing with the sequel: A mix of genres, not staying with the traditional point-and-click interface. Will it succeed, or backfire? Only time will tell.
 

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Original Comment by: Andrew

Every criminal and tyrant has their influence and you can't blame the influence for their actions. Look at Hitler, he had several influences, such as the Wild West novels and the Operas of Wagner that include epic tales of German heroism. Is it fair to pin the genocide of 6 million people on Wagner?

I don't think so.

Do people have to suddenly stop making art or producing cinema since a microscopic minority of the population thinks that it's telling them to kill people? Or instead of step up the law enforcement?

You cannot blame the influences for a criminal's action, only the criminal.
 

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Original Comment by: Olumide Edu

That was a very wonderful a article. It connected with me very deeply. The game that currently fills that slot with me is kotor.
 

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Original Comment by: Tom Rhodes [tom.rhod@[REMOVE]gmail.com]

Andrew: I agree. People are turning away responsibilities for their own actions, even more so today than ever before. To fulfill this disconnect, there is always a strawman. This time around, it's games.

---

Thanks, Olumide Edu. Y'know, with the recent controversy over Roger Ebert's games-are-not-art [http://grumpygamer.com/7827880] comments, it's good to know that I am not the only person which a game has connected with (as only great art can).

Does anyone else here have a connection like that with a game?
 

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Original Comment by: del

First off, let me join in the praise you've recieved on the article so far. It's wonderful to see that some people can still obsess so rabidly about adventure games. I'd lost a fair bit of my enthusiasm for them over the years and had it all brought back recently thanks to Fahrenheit. That praise aside, I am going to be pernickety for a moment, if only to share a brief period of amusement gained from your article. For all the wrong reasons!

On the third page at the end of the second paragraph a single word is missing that changes the meaning of the sentence into something even Jack Thompson would be right to fear...

"the then-unidentified person was a videogamer, who trained videogames to learn how to kill."

THE HORROR!!! Videogames that can be trained to kill! Who needs Skynet?!

Well, it amused me anyway. (The word in question could be "on" or "using" between "trained" and "videogames", btw)

Back to the praise. Though I've read similar to this previously and articles on the topic are becoming more and more frequent thanks to the general air of prejudice and fear surrounding the gaming industry, yours was a most enjoyable read. Cheers for that.
 

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Original Comment by: Tom Rhodes [tom.rhod@[REMOVE]gmail.com]

Yes, I did notice that typo. I thought it picky to mention, so I didn't. Plus, as you said, it is somewhat amusing. ;-)

Glad you enjoyed it. I tried to separate myself from the pack a bit.
 

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Original Comment by: Faedrus

I enjoyed your article immensley. I once played a game known as Septerra Core, and fought my way through a world with seven different shells, so that I could save it. I was the blue-haired Maya for many days and nights, and talked of it ceaselessy.

The drawback, of course, of all the new technology and industry is twofold; there is the lack of quality we see in such games as Dungeon Siege, and a disability to play such marvels as Septerra core. My computer absolutley refuses to play anything so old, which is a shame. Some of the best games of all time no longer run on my computer for some reason or other. I speak of Septerra Core and Baldur's Gate.

While people are certainly free to say that video games are not art, video games, like art should be subject to interpretation. Ink blots. Politicians looking for an anti-violence repuatation must not be allowed to censor things that other people may see another way. Because I journey through places such as The Ill Repute in Septerra Core, and consort with pirates, I am not necessarily training to become a pirate or run a brothel myself.

Romeo and Juliet, part of the ninth grade English curriculum, is full of violence. Tybalt kills Murcutio, Romeo avenges him by killing Tybalt. Paris trys to avenge Tybalt and Juliet by killing romeo. Juliet kills herself, because Romeo is dead. There has been violence in art since the beginning of recorded history, when cave paintings depicted the brutal slaying of a mammoth. Homer told of Troy long before MMORPG meant something, and is still esteemed by millions as being a master of storytelling. Those who would censor video games must also censor Shakespeare, and Homer, and throw us into an Orwellian world of chaos without individuality, or their goals will never be accomplished.