Original Comment by: parkbench
I was going to mention Planescape, but someone beat me to the punch--among games, that one is a perfect example in which the story is all there, waiting for you to flesh it out, having you sit on the edge of your seat as the memories you have lost unfold.
I think Sin City got unnecessary flak. It's like Kill Bill--it was a deliberately over-the-top, exaggerated stereotype, anti-anti-cliche, and that's why it's brilliant. In terms of cohesion Sin City half wins, half loses, but the losing part is one of its strengths, because it does it deliberately. It *feels* like a deftly-made comic.
As for Gordon Freeman, I think it's a good thing that he particularly lacks a 'personality--' beforehand, while he was key to 'the experiemnt' he wasn't really *anyone special*. If he were, he wouldn't be fighting his way through minions, would he? Special mentally, I mean. If he were, he'd be one of the scientists--and then hed' be fucked, neh? Crushed by some beam or eaten by some gastly thing. No, Gordon Freeman is a tough man who can hold his own and is just trying to make it out alive.
But good article anyway. I agree on the whole 'game industry growing up' thing.