Original Comment by: Olumide Edu
First let me unleash the fanboy rage about your star wars comments... you probably know where this is going but oh well. WHAT ABOUT BLEEMING KOTOR!!!? One reason why I like that game so much is how it well it captured the feel of the original movies (even better than the new ones). The main story was ok but what really made the game special were all the side stories you came across as you played through out the main game. They really gave you the feeling that you choices had real consequence. There is one moment in the game that defined it as something awesome for me, and no, it wasn't the big twist either (though that was pretty good even if it was half expected).
*Spoiler ahead*
It happened towards the end while following the dark side. It was right after the big confrontation with Bastila on the roof of the temple after I had turned on, and killed, two of my former allies who were with me at the time. She (Bastila) and I then returned to meet our other party members who were now waiting by the Ebon Hawk on the beach. I informed them that would either follow me or be destroyed. It was here that I experienced one of the most gut wrenching moments of my entire gaming life. One particular party member by the name Mission Vao (a twilek teen) and her Wookie friend, Zaalbar, refused to join me (the latter promising me death). It was then that the despicable option of 'use force persuade' came up. Wanting to play my dark side role to the fullest, I used it on Zalbaar. I then commanded Zaalbar (who was now under the influence of the force) to kill Mission. The way she was pleading really screwed me up. It was like she was not really pleading for her own life, but for me to turn back from the darkness. She kept saying things like how she knew I was better than this and how the (me) she knew would never do this even as her friend who swore to protect her till death cut her down. After all this had played out I was so shocked that I put my controller down and stared at the screen for several minutes. I felt like I had reached a brand new low in my existence has a human being. Later on, on my way to towards the end baddie, Zalbaar awoke from his spell and realised what he had done. He attempted to kill me but only ended up dieing as a result of my (or was it Bastila's) lightsaber penetrating his think hide, concluding the entire affair. No other game had ever come close to bring up feeling of guilt or regret or remorse as a result of action I had taken in the game and I loved it.
Kotor2, despite its hopelessly hackneyed overall storyline (due to the game being rushed), was also had some impressive emotional and insightful moments, most of them during your conversations the twisted Kreia (who most of the time is more deviously wise and clever than Palpatine). No other star wars game, movie or book has tackled the nature force, Sith or Jedi with such complexity or brilliance (at least that I've seen). Another impressive, more specific, area is when you enter a secret tomb hidden in the Shyrack Caves on the Sith home world of Korriban. There, your character, who was a major player in the Mandalorian wars a few years back, is forced too literally relive the actions of his/her past, confronting demons wearing the name tags of guilt and inadequacy (from being constantly compared to the hero of the first game, Revan). It is not perfect and could have been done a tad more subtlety but it works extremely well. It sounds similar to MGS example and I think you would able to appreciate it.
*spoilers done*
That went on longer than I intended. Anyway, the point is... the point is...
*thinks for a while*
YES!!! The point is that fundamentally I agree with you, but i think there are alot of game out there that you might not have yet played that exemplify those qualities you mentioned very well (like the fanboy fave Planetscape Torment).