Original Comment by: parkbench
I agree wholeheartedly with the article--the problem game designers need to face is removing themselves from the formulaic frame of mind and thinking, 'okay, how can I relate as the player?'
Many games *do* give you an awkward disconnect from your avatar. But when it's executed masterfully, or even if it's just well-done, the game instantly feels a thousand times better. Even games like Animal Crossing; it feels like *your* village, *your* house, that *you* are building up and decorating. You don't say, 'he got a royal couch,' you say '*I* got a royal couch, and it looks good in *my* house.'
I think even the most 'typical' of the high-end MMORPGs, like Everquest, have room for this. I disagree that the game mechanics make the players unable to fully roleplay, though. Did The Escapist not have several articles about manufactured gameplay in EVE Online?
Indeed, one could argue that so-called 'manufactured gameplay' is the *only* way to let players do what they want. That is, to create a game with a ruleset, but a--here it comes--paidia so effectively set-up that it *is* a sandbox. I mean, think about it--why can't you really roleplay in Super Mario Brothers 3? You can barely even move two directions. Now think about real life, where physical games are created all the time. Most of the time, these can be done 'without restrictions;' without adhering to some, "oh, we can't trade items," or "yeah, Earth doesn't have pencils' rule. EVE Online had a bunch of people deciding they wanted to do something, and even though everyone else 'could' theoretically do 'anything' to *them* (ie, the neutral outpost in space), they didn't.
Why? People underestimate trust and cooperation. These are the fundamentals of Wikipedia. Hell, these are the fundamentals of Anarchism!
Anyway--if the game isn't *too* linear, I think players can always think of something. Sometimes, it is disheartening, sitting there, all looking at each other with your 3d models, not doing much of anything, but it gets better as time goes on. At least I think.