Original Comment by: Brian Murphy
Comment from Slartibartfast on Feb 7, 2006 at 4:32 pm
Nothing against second life, but can we read about something else sometime?
Such as? Yes, I?d be interested in reading about the metagame aspects of group creation and cohesion in WoW, but I think that?s probably a bit to esoteric for the pages of ?The Escapist.? And any meaningful discussion would require the sort of ?in the field? anthropology work they probably can?t afford to hire, and even if they did, the resulting master?s thesis would be so full of arcana, it wouldn?t do you or me much good.
But I will agree, I think we?ve just about milked all the good stuff out of the ?Second Life is different? meme. Let?s delve a little deeper, please. What are people doing with this amazing toy? What happens when a group of people that spans the entire globe and a half-dozen languages comes together and tries to create a play space based upon a genre of fiction? Or even a single work? How do these groups interact? How do they deal with conflict? Where are the limits of the system being tested? How much do people cling to the familiar? Why, in a world where the laws of physics are ?more what you?d call guidelines,? do almost all the homes look like fancy versions of what we see in US suburbia? On the opposite extreme, what does it mean to a player?s sense of identity when everything about their avatar, from hair color to gender to even species, is customizable? What does it mean that we can now use virtual SL money to buy real-world goods? How does being skilled at building or coding in the game translate into social capital?
I think the surface is well and truly scratched here. Let?s dig a bit deeper, please. This is a revolution that needs to be recorded, studied, and made known. We know this isn?t WoW or EQ. Now show us why this is important, and what it means for the future of gaming.
- Brian