Original Comment by: Mark
Interesting comment, "gamers are the problem." I don't disagree, but at the same time I like ludic systems. Gaming, for me, is meant for relaxation. A series of challenges - I completely agree that challenges are important - a series of challenges that I can solve or not solve at my leisure, clever challenges that make me think but never make me guess, but most importantly that are mine alone. Video games have their precursors in card games and board games, yes, but also in logic puzzles and crossword puzzles. A game of backgammon is certainly fun, but for unwinding at the end of a long day I'd sooner recommend a jugsaw puzzle. There are many types of entertainment, and many of them are most effective in solitary situations.
Life is interaction with others. Games are escapism. The ideal game, therefore, is one that takes away the weary parts of interacting with others. For some people, there is no part of interacting with others that is inherently taxing. For others (such as myself), any social situation, whatever its rewards, will also entail mutual dependence with others to do certain things, even if it's just as simple as fulfilling some cultural norm like responding to a question with an answer. To place trust in others and to in turn be trusted demands a certain level of participation and a certain surrender of control - neither of which are very leisurely things. Gaming as a leisure activity, therefore, should err on the side of fewer interpersonal components.
On the other hand, competition is fun and cooperation, if done right, can be equally fun. Part of what makes them entertaining (or leisurely) activities is that a participant knows in the beginning what s/he's getting into. If you're playing a board game, you're only counting on your opponent(s) to follow rules and play well, and all you are expected to do in that situation is to follow rules and play well. There's no need to worry about anonymous 13-year-old griefers, since the situation makes it impossible; no need to worry about someone you trust turning on you, since there are (usually) no allies*; no need to worry about whether your teammates are incompetent; no need to worry about whether you're going to be blamed for it if you lose; no need to worry about people disconnecting and preventing you from winning; in fact, it makes it so the only thing to worry about is what your next move will be, and occasionally a time limit. It simplifies the problems which are facing you, compartmentalizes them, and forbids surprises. You know exactly what you're getting in to, and it's less taxing than the challenges that face you normally - and that's what makes it relaxing. Having more control over the situation helps as well.
*and also because you can avoid them or use physical intimidation in the future - you're not automatically reduced to begging [http://video.google.com/videoplay?docid=7118750192530790377] if somebody puts you in a bad situation
I was going somewhere with this, but I got distracted. Maybe I'll post here again once I remember.