Original Comment by: JFK
http://www.lazygenius.com
This was an idea I had one day, when I realized NWN was slowly dying . . .
The problem is one of continued income from an aging game. How can a game company, such as Bioware, continue to support a product after its normal lifespan has been reached? Clearly, some form of income from this product needs to be generated to offset the costs. Not only must Bioware have income, but Atari/Hasbro, WoTC, and whomever else is involved must receive income too. One possibility is the licensing of 'Official' gameworlds. There could be two forms of license. The first is a General License, which allows the holder to run a generic world of their own devising, and charge players to play. The initial cost is $500.00, and monthly fees are between $25 -$30. The second is a Campaign Setting License, which allows the holder to run a specific world based on a licensed campaign setting, such as Forgotten Realms, Dragonlance, etc. Note that a Campaign Setting License requires many more obligations and more criteria must be met to qualify the gameworld. A Campaign Setting License has an initial fee of $750.00, and a monthly fee of $50.00 to operate. Note: The above monthly fees are per server. If more than one server is used for a gameworld, more than one license must be obtained. Player fees are set strictly by the license owner.
Unlicensed PWs can continue to operate just as they do now, with no fees or 'donations' of any kind, of course.
Bioware and Atari( and WOTC/Hasbro) agree to this:
An individual or group may apply for a limited license of NWN ownership. This license gives the holder the rights to charge whatever they wish for their PW or gameworld. To obtain the license, the applicant must pay a one time fee, and meet all the criteria set forth by the above groups. Adherence to this criteria must be continually met, or the license may be revoked. A monthly fee of 20 dollars will be generated for as long as the license is owned. A license may be ended at any point, but the current month and the following month's fees will still apply. A license holder will have certain obligations they must meet beyond the fees, to be detailed below.
Owner obligations:
All sites must bear the official banner and seal, and a statement verifying that they are licensed, and what that means. There must be no special treatment of players or their characters because of monetary donations, etc. All fees must be payed in advance, monthly. Owners must police their own games, and enforce their own rules.
Benefits:
Licensed sites get to display the banner, and can charge their players. Note that charging players means you'd better deliver a good game, or you will have license fees and no income to offset them. Unlicensed PWs can continue to operate just as they do now, with no fees or 'donations' of any kind, of course. If you feel your world is good enough, apply for a license and start making payments. Maybe you can generate enough player income to offset it. It doesn't matter either way, as long as the fees are payed to Bioware, etc...
Other benefits may include such things as participation in licensed world-wide campaigns, promotion, etc.
Why this might work:
PW owners must pay to run their worlds. The costs either come from their own pockets or those of the players. It is illegal to charge players to use NWN, so there is a problem. If the PW owner could charge enough to offset his/her costs, they could continue running the PW, and players would continue buying/upgrading NWN. The owner who manages this is just getting by, as they need more now for the licensing fees. This setup forces an owner to provide a PW that is so good, the players are willing to pay enough that all fees, including the monthly license fees, are covered. Of course, the very best PWs might even turn a profit.
However, if a PW has enough players, the player fees could be very low. If the monthly license fee is $30.00, and the PW has 50 players, a fee of $5/month generates $250.00 - $30.00 = $220.00. Server space and other costs to run the PW might total $100.00/month, leaving $120.00 profit for the owner. That is with only 50 paying players, a low estimate for any PW good enough to be licensed and charge a fee. The game companies, meanwhile, receive the initial $500.00, and $30.00/month. That $360.00/year x the number of licensees! If there were 1000 licensed PWs, that would be $360,000/year from the monthly fees, plus $500,000 for the initial fee! Maybe there would not be that many servers willing to pay and be licensed, but consider the fact that a good enough server turns the owner a profit too. Many people would be attracted to the idea of running a great server, and making $100+ a month to do it.
This idea might be outlandish for NWN, but perhaps in the future game companies will adopt something similar. It might continue generating income long after a game has passed its 'normal lifespan.'
JFK