Kyle OrlandSometimes the most meaningful 'multiplayer' happens with single-player games. Kyle Orland relates how a re-release of a classic title made him realize how much the original helped him connect with others.
Original Comment by: Patrick Dugan
http://www.kingludic.blogspot.com
I think you make an interesting point here Kyle, particularly in liue of recent remarks from Raph Koster regarding the obsolecance of single-player games. His point was that even single-player games have a social aspect to them in how people play, and your article did a nice job of illustrating that. I've become more aware of the importance of this factor lately, and aim to incur as much of a fan base intersociality as possible in anything I design.
I absolutely loved this article. First, Mario 64 is one of my favorite games of all time, but also I've never played an MMO. While I love The Escapist, I sometimes feel drowned in all the MMO-centricity. This article really hit home on what gaming means to me.
Original Comment by: Louis
http://www.pojclan.co.uk/
I agree with TheKeck on what he's said, I've been looking and looking for a reason why I am not enjoying single player games I had amazing memories of enjoying as a child, and you've finally given me a reason, I have no older brother to play it with anymore (just for clarification, he went to uni). I think there is so much truth in this article, a fantastic read.
Original Comment by: Patrick Dugan
http://www.kingludic.blogspot.com
Come to think of it, I had an experience like this with the original NES Mario. I was 3 and had the chicken pox, and wouldn't become good at games for another, say, year or so. So I made my dad sit there and entertian me by beating Super Mario Bros. He died a countless number of times, but eventually he did beat it. At the time I took a share in the accomplishment.
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