Original Comment by: Stefan Hall
http://personal.bgsu.edu/~stefanh/hall.htm
The retro movement always had an element of parody built into it - unlike past attempts to recover certain eras times in human history - partly because of its occurrence after postmodernism and, I would argue, partly because how technology had progressed to the point where annihilation is so plausible that recovering an earlier period post-Atomic Age is best left to the writers of The Twilight Zone and other science fiction. Certainly Stubbs the Zombie is joining a host of other titles - including Fallout and its sequels, I Was An Atomic Mutant, Destroy All Humans, and so on - that seek to create a sense of the 1950s through their narrative structure as much as their visual elements (i.e., the graphics in these games are not only about spectacle but also about encoding specific referents in their mise-en-scène). What I find interesting is the rush of these titles around, and now after, the fin de siècle of the 20th century. Much of the 1990s was about looking back and revitalizing components from all the decades in a cultural pastiche that didn't particularly privilege one over the other, so why the interest in the 1950s now? Is this a reflection of more conservative times? As others have pointed out, how rebellious really is the Rebel Without a Pulse? It was an interesting move to situate the zombie (anti)hero in the 1950s given that the image of the zombie largely dropped out of popular culture after White Zombie (1932) as other monsters - vampires, aliens, and atomic terrors - dominated the horror scene until the zombie resurgence with Night of the Living Dead (1968). Is there an equation here with 50s antiheroes and zombies? If anything Stubbs has more in common with Land of the Dead, Romero's latest entry into the genre he reinvigorated, than, say, any of the Evil Dead films - while you may have some campy, zombie fun, the titular hero really just wants to find his lady love and leave society...in this respect, Stubbs is more similar to Frankenstein's creation than Willy Loman.
Overall, I found Blancato's reading of the game to be interesting...perhaps more interesting than the game itself dared to be. At less than 8 hours to go through the entire game, and with a limited amount of replay value, Stubbs the Zombie made me hungry not for brains but for a richer experience within the game world that its creators had invested considerable time in establishing. The best part of the game, for me, was actually the soundtrack, which I bought at the same time as the game, as the mixture of old songs with contemporary bands demonstrated how timeless these nuggets of pop culture really are. Will Stubbs endure as well as his appropriated milieu? Somehow I don't think so, but only time will tell.