Original Comment by: N. Ng
http://www.shrinemaiden.com
Brilliant! Kenta Cho is quite the master, and it's a little sad that his work isn't more well-known. (One wonders whether the designers of Geometry Wars 2 were cribbing from his visual style.
![Big grin :D :D](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
)
Consider also the work of ZUN (http://www16.big.or.jp/~zun/). His games aren't free, but they do boast a massive fan following. They're pretty conventional for the most part, but there are a couple of standouts such as his latest, "Shoot the Bullet".
"Shoot the Bullet" is an incredibly clever re-invention of the shmup genre, where you do your shooting not with a (notional) gun but with a camera. Each stage is a single boss encounter, where you have to take a certain number of pictures of the boss. There are a couple of wrinkles, though, namely:
- your score is based on the number of bullets you capture in your viewfinder, along with a number of bonus multipliers for such things as being in the shot yourself,
- bullets that get captured in the viewfinder are erased, and
- since your camera is ancient, it takes awhile to wind the film between shots, although you can speed the process by holding down a key to "manually wind" it (although doing so makes you move reeeeaaaalllly slooooowly).
His other games are more conventional but still quite excellent.
The games are available via a couple of online stores, although not directly from his website. I've left a URL for an English fansite where interested parties can get more info.