Issue 36 - Abandoning the past?

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John Szczepaniak"I advocate and praise classical games, because within them are wonderful genres, ideas and methods (not to mention aesthetic splendor) that have been left behind as the industry progresses." John Szczepaniak tells us why he often goes back to retro games.
 

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Original Comment by: mansa

And with mobile phones becoming more and more powerful gaming devices, I'm sure the industry will split and be defined based on the time the user wants to invest into their own fun. Five minutes? Bejeweled or a few rounds of Texas Hold'em multiplayer on your mobile. Half-Hour? Beat a few levels on the Mario World port to the Gameboy Advanced SP.
 

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Original Comment by: Rob
http://www.citystate.co.uk
Good, thought provoking article. You do rather skirt around an important point in painting your picture of an industry jilting the past: in the general case, on home consoles, old-style 2D stuff just doesn't sell very well. (SCEA's anti-2D policy doesn't account for the paucity of 2D stuff in other territories and on other platforms, f'rinstance.)

And yeah, sometimes genres get cut off in their prime by the industry at large chasing the next big thing, but all the ones you list had been wrung dry for a long time before they were abandoned. With IF and point'n'click adventures, devs had done every puzzle they could think of at least twice. Overfamiliarity had set in among the audience. (And FMV was always a dead end, obviously.)

Genres typically have a finite lifespan. Occasionally you can get a Frankensteinian final burst of life out of them years after the fact, where developers freed from worrying about the technological constraints of the genre's heyday can go nuts, but these last hurrahs don't go on to make the genre sustainable again, at least not in a worthwhile way (see: the constant retreading of Metal Slug).

Also there's the issue of whether abandoning a genre means abandoning all we've learnt in terms of mechanics applied to that genre - it feels more like an incremental process to me.

You're spot on about the needlessness of ever-increasing game length. And that the imminent industry-wide embracing of downloadable content will furnish us once more with a 'form factor' where small, quick, simple games make commercial sense. (Not sure where Manifesto Games factor into it on the PC side though, seeing as thousands of companies are already out there selling small games, and one more aggregator angling for a cut isn't going to cause much of a ripple. -- (Prove me wrong, Costik! ;) )

So in summary, I don't agree with the the whole of the route you took but do agree with the final assessment.
 

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Original Comment by: Paco the Unsane

I agree nearly whole-heartedly. The industry has become far too reliant on flash over fun. Complexity and graphics rule the day. There is nothing wrong with a graphic intensive game..just as long as it's also fun. That's the key ingredient that's missing from a huge portion of the games out there today. I think that lack of fun is what has so many people browsing sites for retro games since the last time we remember having 'super-duper AWESOME fun' was when were were kids and teens with an atari/nintendo/snes controller in hand, or happily guiding Guybrush on his way to foil LeChuck on our clunky PCs.
I am always looking for that next really fun RPG or strategy game, but for now, I'll keep playing Eye of the Beholder, and X-Com.

 

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Original Comment by: Slartibartfast

I thoroughly enjoyed this article, and it's something that I've been saying for a long time. 3D graphics have done far more harm to gaming than good. 10 years after 3D platforming hit it big (Mario 64), our characters still fall through walls, and our cameras are still controlled by four year olds with ADHD (Slartibartfast's Law: If a game is hard because the camera sucks, then by definition it's a bad game). Even Shadow Of The Colossus, one of the most technologically advanced games on the PS2, is ripe with this crap (how come when I press the button to center the camera over my shoulder, the camera decides to float above my head while pointing straight down?). This is why the DS is my most-played gaming system - it offers the best 2D gaming out there.

 

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Original Comment by: Adriana Aires

What can I say, it's a bussiness thing. Creating games that require better computers force you to buy better computers/improve your old one. Isn't that the thing? What I hate the most about gaming is the huge money involved. I see my younger sisters and their computer gaming and it's like being a child again, the neighboor has the barbie dollhouse and the car, and I am stuck with Cindy and a refrigerator. If you don't have the latest expansion of The Sims 2 you're not the cool kid in class. *Dreaming away* Remember when I bought my first game on my own with that first paycheck from my first job: "Now I can buy all the games I want" I thought. Now a days the feeling is the opposite.

When it comes to the games content, I guess it's hard, I see flaws in all the games I have and love to play. I go back and play old games when the new ones feel worn out. Sometimes I think: "I wish you were able to do this, or that", and I many times feel that these games are not made for me, but I love gaming. And maybe that's why I got into the gamecreating line of studies, to make games the way I like it.
 

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Original Comment by: FerrousBuller
http://ferrousbuller.1up.com
Silent movie fan: The moving pictures just ain't been the same since the talkies came along!

B&W movie fan: They just stopped makin' `em like they used to once movies went to color!

Stop-motion / cel animation fan: I can't stand all this CGI crap - it's just so lifeless!

2D movie fan (circa 2015): I just don't get these new-fangled holograms the kids all love!

;-)

Welcome to life in the entertainment industry: some genres endure, some come and go in cycles, some fade away and never return. Some classics never get old, they just need freshening up from time to time; while other games feel painfully dated.

A lot of what you describe - the easy to get into, quick to play games of yore - have been relegated to the casual and/or portable gaming scene. The belief - rightly or wrongly - is that if you've bought the latest whiz-bang hardware, you don't want to play an update on 20-year-old game on it. [The success of Xbox Live Arcade, however, belies that.]

Of course, my view is that gaming is actually painfully derivative and cliche-ridden and that few things are as "new" as they pose to be. [E.g., how far have most FPSs come since Doom? How far has RTS moved beyond its C&C/Warcraft roots?] But I may just be unduly jaded and cynical that way.
 

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Original Comment by: FerrousBuller
http://ferrousbuller.1up.com
Or like the boy [http://www.godmodeonline.com/d/20060308.html] says: it's lonely being a 2D fan. :)
 

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Original Comment by: Rob Segal
http://tojam.ca
Nice article John. I'm hoping we can bring back some of the retro spirit through events like indie game jams. I am part of a team attempting to organize one in Toronto for May. You can check out the details on our website here http://www.tojam.ca