Original Comment by: Patrick
http://www.kingludic.blogspot.com
I'm reiterating Chris Crawford here, so don't think I'm original or anything, at least not on this point:
There is no such thing as an interactive story, as story is what it is, its already set in stone.
Interactive storytelling, on the other hand, is a progressive, verb-oriented process, a story is being told by the interaction of the user and the computer. Interactive storytelling is about design, because the content of such a product is in the local dramatic principles, the overall meta-plot, and the verbs the player has at their disposal. The idea is a well designed storyworld will typically yield intersting stories, both in retrospect and in the act of playing.
I've decided I'm going to use the term "drama game" to describe the kind of game I'll be building in the forseeable future. Its a game, the gameplay of which involves dealing socially with characters, the dynamics of which should be dramatic. Drama games challenge verbal and social reasoning, mental modules largely untapped thus far, but its the same medium, its still all about play and interactivity.
I think a new way of understanding games, as a distinct, culturally important medium, has been achieved, its just that you won't be able to play the fruits of this new wave for at least a few more months. But soon, soon you will see, soon you will play with stories.