Issue 38 - Local Goldmines

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Dana Massey"Think about the area in which you live - especially if it is not the United States - and consider the local celebrities, the local films and music. Every so often, they go on to mass appeal and fame, but quite often, they remain as small hits in a single part of the world." Dana Massey discusses the potential for regionally focused gaming.
 

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Original Comment by: chunter
http://www.xanga.com/chunter
*clip rant from second half of comment on Warren Spector's article and place here*

In the 80's there were "demo groups", people that would hang out together writing graphic tricks and music on 8-bit computers, and they'd get together for parties where they'd show off their skills. I think there's still a demo scene, I'm just not up on it anymore.

My point is that there are still ways to code things like that; when you see things like that, encourage it! Throw a party, start a group, share your work, do things! Three people come up with cool stuff at parties all the time...
 

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Original Comment by: Eddie C.

Don't know if you'd call this regional as far as what the thrust of the article is about, but there are non-American-oriented successes out there, and not just Japanese either. Take Colin McRae's Rally Racer, for example; Americans seem to prefer their races to go in ovals, but that's not the case in Europe. Or how about the horse-racing games out there: most definitely a small niche there, but they keep making those games, so they seem to have some success.
 

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Original Comment by: Botman

I've always wanted a Civilization mod (or even a RTS), based on the indigenous people of where I come from.

By the way, the CAPCHAs' you have to enter is terrible. Why have it, do you really get spamed so much it's worth making it hard for people to post?
 

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Original Comment by: Mark

You hit the nail on the head. Conventional wisdom suggests that the tremendous bloat of video game budgets makes it impossible to develop a competitive game that cannot sell half a million copies. Now, the indie gaming scene provides at least one counterexample, but who plays (or even knows about) indie games except people who have video games in their blood like a nicotine patch?

Unfortunately, before art-house games become really viable and common, the mainstream must be expanded. In addition, games need to find new ways of expressing themselves. People talk about games as art, but games more profound than an action flick are extraordinarily rare, and those few that say more aren't entirely clear on what they're saying. What's more, the few politically themed games there are floating around either base it around a painfully heavy-handed partisan message, or are so afraid of getting bad press from one side of the aisle or the other that they very carefully refrain from saying anything at all. Granted, a part of that comes from the hyperpolarized political climate that exists worldwide... and political games are still pretty heavily US-centric....

It's a very tricky puzzle indeed, and I think in the long run no amount of concentrated effort from developers will be half as significant as the market forces that are making Flash game portals and MMOGs into a huge market.
 

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Original Comment by: Dana Massey
http://www.mmorpg.com
Some good points above.

One thing I didn't get into - mostly because I am by no means terrible educated in this area - is the concept that a good place to start may be smaller, hand-held games. These often require less in terms of manpower (I know of one guy who made a tidy living off a cellphone poker game he did in three hours).The catch is that where indie films often make up for lower end talent and visuals with higher end writing and story, it doesn't translate. The easier a game is to produce, the less likely it is to have the kind of scope necessary to truly be a regional art-house type game.

It's a catch-22, but I think we'll see more and more games made for places with distinct language requirements. Once someone figures out how to make money in a market constrained by language, we'll get English-language games on the same logic.


Dana
 

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Original Comment by: Todd
http://tojosan.blogspot.com
Dana,

I believe your comment about starting smaller might be right but not in the context you mention. The huge niche player market for games like we find on Yahoo, Playhouse and others is the 'small' I'm thinking of.

There is no reason that those games couldn't be language extended or perhaps a culturally specific version or at least not specific, more friendly, created. Heck, your point about 'USA-ized' games is clearly seen in most off the shelf games, as well as even the web based ones.

So I'm thinking some one needs to really start pushing on that front. Heck, what's Yahoo's excuse then or for that matter anyone making those games for not having alternate versions.

Good article