Original Comment by: Eben
I'm sorry but this article bored me out of my wits. Not only that, but this sophomoric school-report format is a disservice not only to the beauty of Nintendo's whimsy and charm, but more importantly to video-game criticism in general. The story here is the game and the designer, not a long, drawn-out exposition of backroom dealings made bearable only by quirky trivia.
Doesn't it matter that Miyamoto had radically changed the approach to designing games and the format of thousands of games to follow it? That he was the first (and possibly, lamentably, last) playful game designer? There is such a rich history of Donkey Kong and the early years of Nintendo that not only involves Miyamoto's playful innovation, but also the complexities of how a game made up of various mistranslations and mingling intercultural narrative motifs was so widely embraced and and quickly absorbed into the the pop-cultural consciousness of the West.
I can't tell; either you haven't read Chris Kohler's Power-Up, or you did and totally missed the point.