Original Comment by: setida
I actually didn't play this game until last year, but I'm sure glad I finally did. Though the nature of the puzzles was sometimes clodgy and some awkard trial-and-error timing (pretty much a mainstay of the genre), the overall experience was definitely among the best adventures I've played. I didn't expect to like it as much as I did, since I generally don't like Myst-likes.
Especially the elements you mention as the multiple languages - which some of the characters just assume, as an American, Cath doesn't understand, will talk about him in French as he's sitting across the room. The noise of a child running through the car, and his mother telling him to quiet down. There was a remarkable amount of ambient and environmental sound, something that's typically ignored or not handled with subtlety in most games.
I wasn't aware of the unfortunately business shenanigans behind the release, only that the game didn't sell well. Thanks for the well-researched article!