Original Comment by: Chas Blackwell
Here's the question I have; the blurb for the article says that this event "exposed a very real problem plaguing many MMOs." Of course, things like this have been happening for ages, at least since the advent of MUDs and IRC, but that's not the quibble I have -- the question is, what is the actual problem here? Is it the misrepresentation of Flippage's actual sex? The fact that people tend to go a little overboard thinking there's a connection between two people who really, in the grand scheme of things, barely know each other? Or is it Septonian's reprisal after he found out? Honestly, I'm not really sure, although the last is the only one of the three which is really beyond the pale. I suppose the bigger question is, what exactly was Flippage's intent with what he did? That's never really answered unfortunately, and it's what I'm most curious about.
Having played MUDs since the late 80s, including Armageddon (Cat Rambo's article in issue 43 actually mentioned at least one incident I had personal involvement in), I've seen this time and time again, and it rarely ends well -- yet I'd agree that it is not fair to simply condemn anyone who crosses gender lines with their characters, or even someone who claims to be the opposite gender in real life. For me, the line is crossed when you are using that to gain an advantage over the people you are lying to -- at least in the case of lying about the player's gender. In terms of the game itself, it should not matter, in character, whether or not the player is male, female, or anything in between -- it is the blurring of the line between in character and out of character that causes the problem. Unfortunately, I think this is a bigger problem in games which are not roleplaying-heavy. Unlike Armageddon, for instance, where OOC talk is kept to the bare minimum, in most MMOs OOC and IC (what little there usually is) talk is intermingled and the line between player and character is blurred. That's something that isn't likely to change anytime soon either, because the hardcore roleplayer is a niche market that no one seems to want to cater to, at least with a big commercial product.
Hrm....am I rambling there?