Issue 52 - Zombies Ate the Master Chief

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Russ Pitts"The beginning is always the same: A lone zombie appears on the horizon, hungry, mean and ready to ruin your day." In Zombies Ate the Master Chief, Russ Pitts takes a light-hearted look at how player-made game variants have given Bungie's Halo 2 the staying power of ... well, the living dead.
 

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Original Comment by: Danjo Olivaw

Alternate title:
Brains, Brains, & Automo-Brains.

I'm constantly impressed with how rarely the honor system breaks down over Live in the Zombie Skate sessions. That's not something I would have guessed possible.

Now tell us, Russ, did you miss any Zombie Skates to write this article? I would hope not, as brains are the foundation of a healthy writer's food pyramid.
 

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Original Comment by: Mark D

Perfect Dark Zero actually shipped with this game mode. I've never played this variant in H2, but in PDZ, the "infected" get either pistols, shotguns or one-handed smg's while the humans can buy whatever weapons they choose.

I never really got frightened in the normal sense of the word, but it definitely does create that sort of hysterical sensation in you, akin to running back a flag in CTF while bullets whiz past you. A thrill to say the least.
 

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Original Comment by: Ethan Knoop

Long live the Zombie Engineer Brigade! No group of baracade loving brain-tuperware lasts long when the explosives start going off.

Great piece, Russ. You really captured the essence of what keeps me coming back to games like Halo 2 week after week, and it is great to see that joy shared with the rest of the world in such an eloquent manner.
 

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Original Comment by: Chiggie

I am truly happy for you, uh Russ, that you can have a job doing what you and the other workers for the Escapist do and then on top of that write about one of your favorite pastimes as part of that job. That is truly an amazing thing worth our congratulations and even a little envy.

Also, thank you for getting me and so many others into Zombie Skate. Zombie Nights are one of the major highlights of my week now, and in no way do I think that is pathetic.
 

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Original Comment by: SillyRabbit

As a Zombie Skate thread-lurker at GWJ, I've been vicariously enjoying this particular game for some time now. Glad you decided to flesh it out, so to speak, with this great article. mmmmmm, brainzzz.

From GWJ:
You haven't experienced Halo2 if you haven't experienced it while listening to Kentuckians rant about sex with dolphins, sex with fruit and sex with each other.

Can't believe you left that out of the article.
 

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Original Comment by: TheDrake

Kudos on the Talking Heads reference. Custom games are always our fall back for when we are sick of getting modded or the ole stand-by. I also enjoyed the phrase "general asshattery". Great article.
 

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Original Comment by: Perikles

IIt's a shame that I so rarely find enough people on my friends list who are online, and who like custom games enough, to play a good game of Zombies... good to know that those people ARE out there, though... I'll just have to keep looking!
 

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Original Comment by: bob arctor

Wow it sounds like Halo 2 has some neat stuff going on, much like the modding and online communities of PC games.

As I understand it though you can't browse for servers in H2 (I was incredulous as a friend with an X-box explained this. I laughed at how the consoles still hadn't quite got online gaming like PCs) so you can't browse to find Zombie Skate games.

Which is a bit rubbish.

It'd be funner if you could. I'd much rather play the odd ball variants than the vanilla MP game if I had an Xbox.
 

Russ Pitts

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The concept behind Xbox LIve, Bob, is a bit different from what you may be used to with PC multiplayer. There are no servers - per se. When players join up for a game, the system automatically assigns one player's Xbox (usually the one with the best connection speed) the role of "host." This has advantages and disadvantages, most of which I'm too technically illiterate to explain.

However, Live is more player-centric, than server-centric. So unless you have people in your Friends List who are playing the game, you really won't be able to browse. This makes it much, much easier to protect the "integrity" of your game - by preventing random folks from popping in (or even seeing yoru game), but can make it hard to find a game when you don't have many friends.

It's your standard Console vs. PC type of thing, but having been a staunch PC Games supporter for many, many years, I have to admit that the seamlessness of the experience has swayed me.