I'm going to cut this short because otherwise I believe we are going to keep running in circles. While I can't defend Casey Hudson whom ran his mouth I can defend the other writers as I believe you saying their work is below quality is wrong. The story is subjective, so one mans diamond is another mans chalk.DioWallachia said:I dont blame the other writers for the ending, i blame them for the part they worked on. Stopping the Reapers WAS the overarching plot on ME2 and ME3, but M2 didnt do anything meaningful with it (we end up making alliances on M3 instead) and instead of fighting the Reapers on ME3, we fight Cerberus who somehow got more resourses AND time to even produce an entire fleet to fight against EVERYONE on the galaxy. Cerberus became The Empire of Stars Wars in....what? 6 months after ME2? Hell, even the earlier scripts had TIM as the final boss, instead of, you know, the Reapers??
Again, is not that we want to take control over the writing, is more like talking to an old friend who say himself that he has a drinking problem.......and keep on drinking while he is talking to you. This friend claimed that he wanted to stop but he KEEP ON GOING with it, we just want to politely tell him to (and i quote here): "Stop being a retarded hypocrite".
This is similar on how the developers on ME couldnt stop lying about the contents of the game, even a day before releasing the game itself.
To that we ask: What IS what the author wants? he starts saying one thing and end up doing another. Hell, why does he think that this is HIS vision?? you said before that other writers have their own writting style, therefore, it means that they have both a vision and something to tell in this big work done by lots of people. Why THEIR opinions about that one guy doing only 10-15 minutes of the ending (taking all the credits for the vision as a whole) are being ignored? do they really think that the ending (or even the parts that they didnt work in) have the same consistency as everything else?
I remember talking about the "who gets the credits for your work" kind of question in this thread:
http://www.escapistmagazine.com/forums/read/9.398232-Games-as-art?page=2
Posts 37-39
A similar game with the same problem of being worse because of the contradicting mentality of the developers (both inside the game narrative AND interviews) is Spec Ops: The Line:
http://theshillinfield.wordpress.com/2012/11/29/spec-ops-the-line-is-a-bad-videogame/
http://theshillinfield.wordpress.com/2012/12/11/spec-ops-the-line-is-still-a-bad-videogame/#more-95
bug_of_war said:I am quite certain your fridge example is blown out of proprtion.
The game itself is funtional, you just don't like the story. The game was promised to be the end of Shepards story. Check. Action 3rd person shooter. Check. RPG elements. Check. I believe I got what I was promised, the game works, the story is what I was told it would be and I personally believe that your fridge comparison is waaaaaay too far. IF you were going to compare it to a fridge, I guess you COULD say that it's like buying a fridge that doesn't have the space you presumed that it would have.DioWallachia said:Right, i should have said that they sold me funtional fridges for over a decade BEFORE "expanding the audience" by adding the ones that have the Mustard Gas version that smells like Channel Nº5.
So, ME1 had bad controls and alot of other stuff that needed polish. Yes, it is true, but THIS is the price we have to pay? it this BW definition of polished? either fuck it up or remove it completely (The Mako segments, borrowed from the game Star Control 2: The Ur Quan Masters):
bug_of_war said:All my squad members can take down any geth, that's not a good RPG.
While I understand wanting to use your favourite characters, I believe that all characters in your party should have something interesting and unique about them. For example, Dragon Age: Origins has many levels in which characters have different interactions with each other, argue and even can help you or hinder you along the quest. There are enemies that require different line ups as well. When I played through the game, I was constantly changing between the 4 warriors, 2 rogues and 2 mages so as that I would be able to methodically take down enemies. Wynne was my healing mage, so when I went up against enemies such as mages, demons or Dwarfs I would use her to keep the team consisting of Sten/Ogrehn, Leliana (Bow) and myself (Dual wield swords) healthy. But with enemies like Werewolves, Humans or Darkspawn I would use Morrigan, Zeveran and Dog/Alistair to take them on. In doing so I grew to enjoy the company of all the characters and got the full enjoyment out of the game. Whilst there's nothing wrong with balance, I feel that Mass Effect 1 had no balance because all the squad mates were equal in strength and weaknesses in nearly every scenario.DioWallachia said:Chris Avellone, the man who wrote Planescape Torment (The Best RPG of all time) and Fallout New Vegas, says different about having everyone be useful. It gives the player the capacity of choosing the members they like as a character rather than who is more useful (because they are balanced enough to stand on their own):
bug_of_war said:Whats stopping them is that they are not the original writers. Asking them to write exactly like the previous writer is asking the impossible. All writers have their own style, flare and knowledge on the topic they created. So, to then expect new writers to know EVERYTHING about an entire series that spans from comics, novels, film and game is like expecting someone to know everything about shakespere and have them write a sequel to Macbeth, or Richard the 3rd.
I knew the lead writer of the first game worked on the second. Yes Batman has been re-written, not all of the re-writes are 'good' though in the opinion of some people as they feel that the character isn't the original, yet there are others, presumably like yourself, whom believe all the iterations are a 'good' Batman.DioWallachia said:How is supposed to make sense? For example, Batman gets rewritten all the time by lots of writters and it is still recogniced as Batman by the fans. Why? because the themes or unique features that make Batman be Batman are still there, just played differently. Are you telling me that the new writters couldnt EVEN ask for the footnotes of what Batman IS?
Here, let me use the Metroid Other M Liveblog to ilustrate better what i mean:
http://tvtropes.org/pmwiki/lb_i.php?lb_id=13373815860B43920100&i_id=13378783280I83340200&p=8
Start at: "Why Do You Like This Scene?", you will eventually get to the part where they mention Batman and you will see what i mean.
THEN you tell me if the writers on ME2 actually DID consider what happened on ME1? (by the way, the lead writer Drew Karpyshyn also worked on ME2, this time alongside Mac Walters. So not even the same writer can get this thing straight)
"not even the same writer can get this thing straight", that is highly insulting. You outright saying that you know the story of Mass Effect better than the man whom wrote it. THIS is where gamer possesiveness is becoming a problem, YOU DIDN'T WRITE THE STORY, you merely were given the chance to experience the story, so while you may not have liked where it went you have no right to say that the lead writer didn't write the second game properly. I believe Mass Effect 2 is a fine game, and I see no jarring differation between the writing of the first and second game. While my opinion is entirely subjective, so is yours, but the one person who knows exactly how it should go is the lead writer, and when he left he had to be replaced by someone like you and me, a fan whom knew the series, but was not the creator. It is impossible for him to replicate and reproduce the work done by Drew because he is not Drew, he has only a small idea on what Drew was going to do with the third game. Whomever the lead writer was, I believe he did the best job he could with the resources available.
bug_of_war said:"it would be stupid to do it again like it was before but at least it will be consistent", so you would rather the story be more stupid than you already believe it to be simply because it would be consistent with how the second game played.
I disagree, the writers didn't write themselves into a corner. They could have easily continued having Harbinger taunt the player, however it would not make sense that the leader of the Reapers would waste time telling 1 person what he is going to do when he can just flat out do it. Actions speak louder than words.DioWallachia said:Dont look at me like that, it was the writers who wrote themselves in this corner of "stupid antagonist syndrome" AKA Villain Ball. And since good writting contains the "Law of Conservation of Detail" then they may as well DO something meaninful with this guy they created, or otherwise it would be a waste of time for them AND the audience.
http://tvtropes.org/pmwiki/pmwiki.php/Main/TheLawOfConservationOfDetail
bug_of_war said:I felt it was consitent with Harbingers character that he no longer is out to insult Shepard and focus on him. At the end of the game Harbinger talks about how Shepard is dealing with matters that are far greater than his comprehension, so why would Harbinger then, in Mass Effect 3 still waste time taking over foot soldiers to taunt Shepard. I'm pretty sure when you butt fuck Earth on your arrival you've shown the enemy that your a powerhouse mother fucker. He doesn't need to taunt Shepard because he's already shown his full power.
Shepard says in the first game that the Prothean beacon vision was difficult to process even with the cipher, and even as a player watching the vision sequence didn't really show me the full power of the Reapers. Shepard never had to fight Soverign directly, he was too busy killing Geth and chasing Saren to really see the terror of Soverign hugging the Citadel. And as for the dead Reaper indoctrinating the the workers on board isn't really a demonstration of immense power, rather a these things are still effective at disabling organics whom stay close to them for too long. Having an entire Reaper fleet come down and buttfuck Earth the way they did is an excellent way to demonstrate power. It shows Shepard the fragile state of organic life, and the speed in which Earth is taken over is psycologically more terrifying than an old vision, a robot squid hugging a large space station, and a dead Reaper still having the abillity to slowly but surely fuck with organics minds.DioWallachia said:He has demostrated his power by buttfuking Earth? because the Protean visions with the Cypher, Sovereing playing The Juggernaut on The Citadel, and the Derelict Reaper indoctrinating everyone WASNT enough to convince Shepards that he is a threat alredy? An 2 of the things i listed here happened before Harby even talked non stop about his power (in english no less, because you know, he has to fill you in the loop about his plans. Being in dark space is kinda lonely)
bug_of_war said:The Reapers don't chase you because they KNOW the signal is coming from the Normandy, they chase you because it is a ship signal being output in a galaxy and they're trying to grab all the organics.
Actually it is 'invisible', it traps all heat signatures and stops sending out radio positioning signals. However, when the Normandy scans a planet it HAS to output a signal that CAN be picked up by the Reapers. This is why the Reapers can find the ship when scanning planets, and it is the reason why Harbinger doesn't shoot the Normandy in the EC. Harbinger could not 'see' the Normandy as the Normandy was blocking all of it's signals, thus it would have just been a blind spot to Harbinger.DioWallachia said:So it ISNT invisible as you said. But that means that Harbinger COULD have killed us during this scene in the Extended Cut when we get the squadmates to the Normandy........but just stands there not shooting the slow ass ship.
I know I didn't explain this well, but I am sure there is a website that explains this better and I'll look around for the link and tag it into this in an edit.
bug_of_war said:As for why they didn't reverse engineer the technology, they didn't have time. Nobody believed that the Reapers were real, everyone passed it off as Shepard being paranoid. So, WHY would other races reverse engineer technology when they have no need for it. If you're about to say "BUT WE'RE IN A WAR", then here is my retort to that. Yes, the galaxy is in a war, which means they need to put all resources into stopping the Reapers. However, instead of reverse engineering technology that would take too much time to distribute, the galaxy decides to go with the crucible, a plan that nearly every previous cycle believed would work.
They didn't believe the giant squid ship was a Reaper because the council covered it up as just a one of a kind geth ship. Also, yes they did have 2 years to reverse engineer and outfit their ships with powerful weapons, but there are plenty of reasons not to. Arming ships is a sign that you are preparing to go to war, not only that, but it's expensive and not all ships would be capable of taking on the Thanix Cannons. Just because you have a bazooka, doesn't mean you attatch it to everything you own. As for why Shepard didn't just come out and say, "The Geth are actually the bad guys, yeah, lets uh...go get em!" it's because he died just 2 months after the events in ME1 and came back 2 years later working with Cerberus. His credibility is gone, so even if he did just go along and pretend the Reapers are Geth, his association with Cerberus and his 2 year gap completely negates any pulling power he accumulated in the first game.DioWallachia said:Nobody believed about The Reapers but that didnt stop them in reverse ingeniering Sovereing technology and mass producing it into Thanix Cannons. All Shepards had to do to help the galaxy is that say "this is Reaper te-I MEAN- Cybersquid Geth Capital Ship tech. Remember how it kicked our asses? well, we better develop more of that shit for ourselves"
So reverse ingeniering something that WAS proven to be efective before AND that IS possible to reverse ingenier in the first place.....takes more time. (it seems that Reapers ARENT so "beyond comprehention" like they said they are, if we can make those weapons AND develop EDI in the first place out of their remains)
Acording to you, it even takes even MORE time than developing The Crusible. An object that, i remind you, took the longer effort of many many cycles........but somehow, WE are going to finish it in time, faster than making reverse ingenier attempts on KNOW technology. And for bonus points, we dont KNOW what The Crusible even does beyond "taking the word of the previous cycles for it"
I dont know what military training makes you use UNKNOWN variables to win wars, but sure as hell it isnt the human one.
Also, that is an "appeal to tradition". Just because the other cycles thought it could work without even knowing what it does (nor we get to know that until the ending) and did it every time, doesnt mean we SHOULD do it too (specially without information)
EDIT1: This could be the perfect time for Shepard to either use his connections on Cerberus or even Liara as Shadow Brooker to obtain resourses to mass produce the weapons against Reapers AND make sure that people are infiltrated in all military facilities to ship the new weapons to all ships in the galaxy, all while keeping as low profile as possible. It will be the equivalent of someone stealthily entering your house at night to replace your Nerf Guns with real guns, so the family (and even your kids) can shoot down a bunch of hitmen that are about to kill you all.
Its ilegal, sure, but the galaxy will learn to forgive this if they manage to survive the invasion.
Why were we able to build the Crucible so fast? Because we had ALL the plans. It was explained that many races slowly added different parts to the Crucible to make it what it is. WE were able to build it because we had all the plans, unlike the other races whom were essentially still building the initial plans of the weapon. And why Shepard didn't use his connections with TIM to mass produce Thanix Cannons is because the Illusive Man didn't want the Reapers dead, he wanted to control them. There is no way in hell TIM would waste resources on something that would destroy the thing he wants. Also, the Shadow Brokers greatest power was the anonymity. Also, just because someone makes a weapon as powerful as the Thanix Cannons, doesn't mean they can force it apon everyone whom owns a ship.
bug_of_war said:Harbinger never said they preserve synthetics, only organics. I believe it is also mentioned somewhere in ME3 that only the most influencial races are turned into the reapers while the rest of the sapient species are turned into husks. The entire idea is that they are not trying to preserve current sapient life, but future life, be it sentient or not. They care little for the sapient life at present, they care about the future of sapient life in the Milky Way.
They are not trying to preserve present life, and they preserve the strongest life in Reaper form becuase they need to replenish their ranks with the strong. The Reapers are trying to preserve life, and view space faring races as a threat to future organic life. They send husks of space faring races at the organics so that they don't have to always be on ground killing people. You have to remember that it is not the Reapers intention to wipe out or presrve all organic life. Think of them as a lawn mower, keeping the grass in check, but not dead, THAT is the reapers purpose.DioWallachia said:That doesnt explain why they send the preserved life (in both Husk and Reaper form) to attack other lifeforms with the risk of getting killed, thus, failing the directive of protecting ALL life because you send them to fight and die. Even Sovereing Class Reapers are killed and they STILL send those to fight. If those contain civilizations inside their bodies, then it means that those are gone forever now. Reapers should have made pure mechanical beings to make the Reaping and let the ones filled with civilizations in Dark Space so they dont get killed.
bug_of_war said:To be honest, that sounds like a boring game where I have to continue to click on dialogue segments to continue a conversation, in fact it sounds like filler gameplay. I don't wanna have to sit down and keep telling my character to say something, and for the most part I found the auto dilogue suit the situation.
There are conversations in Mass Effect where you literally clicking a button to just say, "Yes I did this" to have me continually have to press a button for a conversation to continue is just time wasting. For example, in Mass Effect 1, after completeing a main mission, the council would call you and you would be stuck talking to them. However everything you said simply determined if you were nice in telling them what happened, straight to the point, or a prick who just hangs up. This had no reall effect on the story and forced me to sit through quick time dialogue segments where in which the Salarian, Asari and Turian would either question everything I did, or be angry at me. In the end, it did not effect the game in any way other than extending time.DioWallachia said:But when a game is about choice (and repercutions to those choices) we expect to carefully take our time with the information at hand before making difficult choices. That is what a ROLE Playing Game is about. That is why Planescape Torment and even the Original 2 Fallout games are the closest to being a Dungeon & Dragons RPG experience.
If that is the type of experience you want, then play Dungeons and Dragons where in which you have to do everything yourself. Video games have their limits, and I would rather click a button once to just get a quick conversation over and done with than sit their and constantly decide whether or not my character is still nice, neutral or mean.
bug_of_war said:Choices you make have an effect throughout the whole story. For example, if you side with the Salarians and Wrex is alive, he will find out and you will be forced to kill him and loose suppourt of the Krogans. IF however Wreave is alive and Eve is dead, he will never know and you will continue having both Salarian and Krogan support. Onto the whole, "Why didn't they research this", while I can't say why not, I can propose the theory that in war, you take desperate measures. The Crucible was a desperate measure, it was supported by every previous race, so why not give it a shot.
I see you calling the Crucible a Deus ex Machina, I hate that this has been thrown around because everyone seems to have forgotten what a DEM really is. A Deus Ex Machina is an I win button that has not been hinted at at all throught the entire story and comes in at the very end of the game. This does not hold true for the Crucible. Firstly, the Crucible is introduced in the second mission of the game and we are told that it has the power to stop the Reapers. We now know at the start of the game that it is a weapon that has the ability to stop the reapers, but we don't know how it will stop the Reapers. In the end, we find out that it can Destroy, Control, or Synthesize, and these effects are not DEM either. I'll explain, the 3 games go by human psyche, in the sense of we hate, fear and want the unknown to be destroyed. Second stage, we learn a little about the unknown and begin wanting to control it, and finally, when we know everything there is to know we come to accept it. A more easy way to show this is with Vampires. At first we feared them, then we learnt more about them and made hunter characters like Van Helsing, and now, we have twilight, where everyone seems to want to be a vampire. How does this huge chunk fit with the ME series? Well, Reapers are the unknown in the first game, and we want Soverign destroyed, and in the end he is. Second game, we know more about the Reapers and the Illusive Man proposes the possibility of controlling them (in both ME2 and 3). By the third game the entire idea is unify the galaxy to save it. In it's most literal sense you are unifying organic and synthetic creatures in the synthesis ending.
What about the starchild? he is totally a DEM! Well, actually no, the starchild is the catalyst, we have known about the catalyst for some time and understand that we need it to make the Crucible work.
THERE IS NO DEUS EX MACHINA IN MASS EFFECT 3, there IS however a somewhat contrived ending that just fits well with how the series progressed.
Yes there are plot holes, but there will always be plot holes in a universe as big as the Mass Effect series.
You are thinking rationally and have no pressures though. It is easy to look at a situation and say, "I would have done this" but in a war, you don't think rationally when you are on the ground taking fire, you can make brash decisions when everyone is turning to you and asking you, "What do we do". And when you friend is telling you, "I have been studying this thing and I believe 100% that this thing will stop the Reapers" it is quite likely you would take that option.DioWallachia said:I will have to make a graphic ilustrating what it trully means to have a branching narrative, but in the meantime i will have to deal with other minor stuff like:
Desperate measures shouldnt equal stupidity. We have NO info on what it does and we have to take the words of everyone else for it. If i were Shepard, i would first try to recall if the Prothean visions on ME1 and 2 had ANY mention of this machine that many cycles (and even the protheans) worked on. After all, if it is so important then why i havent hear of it, for all i know it could be another trap of The Reapers like The Citadel was on ME1 given how convenient it is that we found the solution to our problems. Also "Appeal To Tradition": "Everyone focused the resourses on this thing rather than developing weapons, we must follow their example too and fail like them"
Yes, the gods were established, however a DEM is when something that has not been present throughout the entire story just shows up un-annouced and says, "I fix your problem". The crucible is constantly talked about throughout the game. We know it's going to stop the Reapers and in the end it does.DioWallachia said:You say that, because it was stablished early, it ISNT a DEM. You do realize that in the Greek/Atheans days (where DEM was invented) the Gods themselves were also stablished? the audience knew about their existance and how they could just, at the drop of a hat, fuck the journey up in any way they want, it was stablished in every work, but guess what? it was a DEM even by those days standards. The plot resolved itself because a god came to wrap everything up, even when they once antagonised the protagonist himself before, the reason of why he is giving him an end to his torment is because SHUT THE FUCK UP, I AM A GOD, YOU ARE A PUNY MORTAL WHO DOESNT KNOW SHIT ABOUT LIFE (AND WRITING), DONT QUESTION IT!
It likely uses a pulse of radiation that has an EMP like effect. If this is too hard for you to accept, than why are you playing a game that has an all female race of aliens that can breed without any DNA from the partner and is able to magically look into the partners DNA and choose the 'bonus powers' the child will get. Or what about the whole Element Zero makes people telekenetic, or that every single living spaient creature has an inbuilt translator in their brain that translates all languages almost flawlessly. Mass Effect has always required suspension of disbelief, and to only just now say that this one thing in particular is stupid is in it of itself stupid. You have so far excepted things that are more BS than a wave of radiation blowing up synthetic life, controling a particular bunch of synthetics, or fusing synthetic and organic life.DioWallachia said:Same with the Crucible, it magically allowed us to FORCE the antagonist into surrendering AND giving us himself 3 elegant (but of a questionable source) choices. Why The Crusible does this? SHUT THE FUCK UP, I AM BEYOND COMPREHENTION (EVEN IF YOU BUILT ME), THIS IS WHAT I DO, DONT QUESTION IT!
Well, seeing as how the Citadel has always been a part of the Reapers cycle it makes sense that it could also have something more to do with the Reapers.DioWallachia said:So the Catalyst is also the part we need to make The Crusible AND the collective conciousness of all Reapers. Gee, that doesnt sound suspicious at all, that the machine that nobody knew what it does, to the point that it may as well be a trap, NEEDS the antagonist himself to work.
Vampires use to be scary. Yes they represented lust and sex, but they WERE scary originally. People feared Vampires, and they were the new monster that scared us. We began understnding them and began creating characters or ways to destroy them, and eventually began looking at their strength, speed, and longevity and people started saying, "That woud actually be kinda cool". Thus we started getting books and films like Twilight and Underworld.DioWallachia said:...they dont fear something and THEN like later. People have already made up their minds, by the time they found this creature, what they want to do with it. They may change their opinions but it isnt a linear path with specific mentalities that humans have to follow.
And vampires, believe or not, represent lust for power AND fear of the unknown. They are the faster, strongest, smarters, and the more charming motherfuckers you will ever see (as made popular by Dracula while being NOT the first vampire ever written) and they are inmortal too, all while giving themselves to their hedonistic lifestyles for all eternity. They are, basically, everything that YOU want (hell, Dracula wasnt even harmed by sunlight).......except, they still dont have everything in the world. This is where their fear for religious symbols comes in, because they arent harm by them, they just fear the concept behind them.
Vampires are supposed to be the top of the top of the food chain, better than mortals in everyway, all strenghts none of the weaknesses, but the idea of God makes them feel like shit because it REMINDS THEM their place in this universe. They are not on top, God is on top controlling everything, even with inmortality they still need to feed like an animal, and their place in the universe is just as insignificant like other beings. They are NOTHING in the great scale of things even with all that power.
God is to them, what Cthulhu Mythos and Cosmic Horror is to us: We dont matter, we cant make a difference, we are miniscule in the uncaring universe, all you can do is just delude yourself with mortal pleasures until the truth comes right in front of you. Absolute and unbereable.
it's a stretch, but so was the indoctrination theory, and many people believed that even though it had flaws.
bug_of_war said:Yes, bribery is wrong, and it happens, but that is why you should never base your opinion on something off of one thing. You can't say a certain food is bad after 1 mouthful. You can't say a certain music genre is bad after hearing 1 song.
I have also seen Angry Joe's top 10 gaming scandals, and I did see the ending as number 2, but he still found it as a good game. As for what you said about "what makes a game good", this is ENTIRELY subjective, and a good reviewer like Joe or Shamus Young will outline their reasons. It is then up to you to decide if these line up with the things you find important in a game. For example, Angry Joe HATES the new Dante and Vergil in DMC Devil May Cry, but that didn't stop him from giving the game a 7/10 for it's gameplay and what not. He gave a fair score to the game based off of it's gameplay and not off of it being part of a franchise.
They have jobs because people want to know if something is good. There are multiple reviewers because art is subjective and requires many opinions, like you stated, to form a general consensus. I'm not saying their opinion is better than ours, I'm saying their opinion is formed and given to the people for us to scrutinize and decide if we agree with them or not. I personally don't listen to reviewers very often because I find myself tending to disagree with what the say about games. I know what I like, but there are times where I question whether I truly want a game. This is when I may load up a video of Angry Joe, Escapist, ABC's Good Game, etc and find out what they have to say. I can listen to their opinion on the games story and gameplay and from that point on I can make a decision based on a consensus of multiple people whether or not I will or wont but a game. Your opinion is valid...for you. It does not however work for everyone, so when YOU start demanding that something be changed based on your opinion, you are currently saying, "I don't care what others think, cater for me and me only". Yes, there were large amounts of people who did not like the game, there were also large amounts of people who did enjoy the game. But instead of just accepting that they didn't like the game, they raved on about it and refused to just accept that they don't like it but others may.DioWallachia said:If what makes something good is ENTIRELY subjective..........then why do these people have jobs? what is so important about their opinions that we, the unwashed masses, cannot do by ourselves? after all, everything is subjective, there is no profesional or objective way to know if something is good or bad. Every opinion counts because all of them are valid. Yet the opinion of those guys count more because of........what, exactly? for making less grammar mistakes than the common folk? because they make pretty images with the green screen? how do you become a profesional at something that is purely subjective? why i am not listening to my own brain since its opinion is just as valid?
For example, I HATE brussel sprouts and cabbage, I think they are the most disgusting tasting food out there. But I accpet that I don't like it, and that I can't change the brussel sprout or cabbage. I also have no right demanding that they stop being used by people because there are people out there whom like cabbage and brussel sprouts. Just because I don't like it doesn't mean I can or have any right to change anything about it.
bug_of_war said:I would say it's because of their recent games not being very good (Warfighter) and the majority of gamers seeming to loathe the company and refusing to buy a game simply because EA has it's brand on the game. What most people don't realise that is if EA dies, so does all of it's developers. There is currently a thread on the Escapist about things people have Boycotted, and there are several people on it saying things like, "I'm boycotting EA even though I really want a few of their games. I just can't handle EA and their practices". This is bullshit, if you want something, get it, don't deny yourself pleasure because you don't like the person who published it. It's almost like saying, "I don't watch Universal Studios films because I don't like the people who work at Universal even though I like their movies". EA is getting more hate than they deserve and this is effecting their sales figures.
They are acting like children when they are boycotting EA. They got pissed off at the company and are now refusing to play ANYTHING published by them based on what? A misplaced sense of self righteousness?. EA is keeping these developers alive by giving them money to continue making games, so by boycotting EA you are boycotting all the developers trying to make a living and are actually maiking the industry worse. If EA falls, then we will loose developers such as Bioware and Maxis whom were going bankrupt before EA purchased them. EA provides developers a sense of security. They are a large company that has been around for decades that offer the developers the chance to keep making the thing they love and getting paid to do so. Yes, you can make a game with 3 people, but then that game is going to be simple in a sense. For example, Limbo has been getting rave reviews for it's story and gameplay, yet the graphics are just crappy little shilouttes and it is a side scroller. Dead Space has a similar story in the sense that the protagonist is searching for someone in a dangerous unkown environment. It's graphics are quite good, the environment is somewhat open and is fully fleshed out, not all enemies can be taken out in the same way and require a certain strategy,and there are some puzzles. I'm not saying that AAA games are always better than indie games. What I am saying is that AAA games can take the same concept as an indie game and expand apon it making it more immersive than what the indie developed video game was.DioWallachia said:But you said that gamers are like children BECAUSE they do what the like without thinking. Boycotting is just a choice they take into admitting that somethings have to be sacrificed in order to let EA crumble. A more valid concern would be that your beloved developers would starve if EA dies, but i am sure that even the developers would notice that adopting EA practices will make less money in the long run AND it prevents them from doing what they want because EA will make sure that the game does what it must to SELL not to ENGAGE or inspire like the author wanted.
The video of "The Tale of 2 Companies" ilustrated well that Bioware was fine back when they were 3 people with a hundred grans, and today, 3 people with hundreds of grans can succeed too in making something of quality. So what IS Bioware winning by aligning with EA?
Let's play Vorlon and say: "Who is Bioware? And what do they want?"
"Who is Bioware? And what do they want?" Bioware is a company made up of people whom love to make video games for a living. However video games take time to create, and they want to make a good game, thus they require the game making hobby to be their actual job. They want to make a great experience, but that will require them to take time out of their lives. Because of this, they feel as though they deserve to be paid. And they totally should be paid for their hardwork.
Bioware is a group of people who have mouths to feed, and when you get offered economic security and a pay rise from a large and long lived bigger company, you take that offer as it suggests that what you are doing is good, and that you have a future in the industry.