But you do realize that you would never be able to kill him if he used the shield recharge more often or even that "Talk To The Hand Shield" were he blocks your bullets several times in the cutscenes? there is no explanation of why he would suddendly forget to use his powers.bug_of_war said:It never really bothered me that there were discrepancies between cutscene and gameplay. I always saw it as a liberty that they took in order to create an emotional response in a player. For example, in ME1 when you're on Noveria and talking to the Russian guy who has the passcode there is NO Rachnai anywhere to be seen, nor is there any holes or vents they could come from both in and out of cutscene. Then, once he gives you the code, out of no where he gets killed by a bigass Rachnai that somehow snuck up on everyone. A lot of games take liberties such as this, and while they can come off as minor or major (Guy getting sneaky stabbed, Shepard loosing the ability to shoot straight) I feel as though personally for me, it just makes me more determined. Every time Kai Leng would prance about and Shepard didn't kill him made me more determined to do so the next time, so when I finally did kill him (Mind you I was playing on the higher difficulties, so he wasn't as easy as you have put it) I was so happy. ALL the cutscenes and that fight at the temple had made me hate him so much that the satisfaction of breaking his blade and stabbing him was so much more satisfying than killing someone such as the Blood Pack Krogan leader in ME2.
Its makes him so powerful to the point that it makes you wonder why TIM doesnt make more of these guys. Why waste trillions on a grunt like Shepard when more Kai Lengs are better? TIM saids its because the charisma of Shep and teh Cypher in his head, but most people are convinced very easily and the Cypher was just forgotten. Does that mean that TIM knows that the Cypher and the visions are useless images? how the hell did he figure that out? did he read the mind of Liara (who read the mind of Shep) and knew it?
They listen but they dont understand. They didnt alter it, just "extended" it, its the same but more. If we focus exclusively ON the ending alone (as in, from the Conduit Beam Run to the end credits. Also, PRE-EC, original ending) not only it contradicts everything stablished in the previous games, but also the choices provided are thematically abhorrent for being just the same solutions that the Reapers use (even when THe Catalyst SAID that his solutions dont work anymore AND wants YOU to provide a new one.......and yet he still give you the same options that he used before)Thanks for giving me the time code.
I always disagreed with Biowares willingness to bendover and take it from their fans because it tells me that they are too scared to take risks and stand up for themseleves. In that video you posted I think the guy is being a little unfair in saying "Bioware is saying it's our (the fans fault)". I don't think Bioware was angry at their fans or even blaming them. I think they were acting like the kid at school with a small group of pretentious friends. They were scared that their friends were going to leave them because they did something that created contreversy between them. Instead of standing up and saying, "No, this is how we are ending the game" they bent over and said, "OH GOD PLEASE DON'T LEAVE ME I'LL ALTER IT". I think the worse part though is that even when they altered the ending most fans continued to bash them. I felt like screaming at the fans (and ended up doing so) and telling them that they don't even deserve the Extended Cut. And I felt like yelling at Bioware and telling them to grow a fucking spine. Bioware showed it's willingness to listen to fans and the fans took advantage of this, and now Bioware is paying the price, and while I'm angry at both sides I feel sorry for Bioware for getting themselves into this mess. Fans should really have very little input/say in where a game goes, because THAT is where inconcistencies and problems begin to pop up. That's not to say fans should not be allowed to say when something FUNCTIONALLY is wrong with the game. But when it comes to the story, fans should have no input other than their little fan fics they may write and publish on their blog.
http://awtr.wikidot.com/long:this-is-not-a-pipe
Seeing all that is going to take too long for you, but when dealing with this ammount of problems, doing a rushed job would be hypocritical in part of the fans. After all, the developers rushed it and now behold the results, the fans have to take their time with this to not fall into the same trap.
So lets focus on minor stuff before you get to the main dish: What was the point of doing all this in part of BW? you say that its a message that they made to impress their pretentious friends, but wasnt there ALREADY a message in the games? If we judge by the interview of "The Final Hours of ME3" Hudson believed that "with games you can make a statement without saying anything", there is no reason to say this UNLESS he believed that there was nothing worth remembering with the themes presented up to this point.
One of the themes, for example "Unity Despite Difference", was working just fine and was largely the point of all ME3 missions. That was throw under the bus by the ending (and Synthesis). So what WAS the message in the original ending and that was NEEDED on the Extended Cut?? Why would THAT message would be more "artistic" or better than something that was already stablished and working just fine?
It is because "Unity Despite Difference" was done by Lord Of The Rings and everyone and their mother know about it? does that mean that art gets degraded if more people say the same message?? does that mean that a message can ONLY be art if it is "different" from what other authors or artist say??
Just WHAT is gained by making a shift in priorities? even the other writers left before the ME3 ending fiasco, and they probably werent happy that those last minutes damaged the reputation of everyone.
Malcolm Azania - left Bioware to Maxis
Brian Kindregan - left Bioware for Blizzard
Jay Turner - left BioWare
Drew Karpyshyn
Chris L'Etoile
Luke Kristjanson
Patrick Weekes - he is the only one staying. Though he confrimed that he won't come back to write any ME related stuff as he moved for the first time to the Dragon Age III writing team)
Was it worth it?
Please explain to me where he retconned his own lore. I see no retconning in Mass Effect 2 at all.
...but if you insist, here are the shortest ones that deal with a fraction of the retcons
Catalyst: "I embody the collective intelligence of ALL Reapers"I have two answers to this. The first is that at the begining of ME3, no one knows about the starchild, not even Shepard. So as far as EVERYONE knows Harbinger really is the leader of the Reaper fleet. Thus, when Shepard witnesses the Reapers descending on Earth, he believes that Harbinger has personally sent them their, especially since Harbinger spent the whole of game 2 taunting Shepard. My second answer is that we never hear the starchild say that he directly control the Reapers, only that he is their creator and that they are the solution to the problem initially imposed apon it. It is likely that the Reapers do not take direct orders from the starchild and make decisions on their whilst adhearing to their base programming. Harbinger is still essentially the leader of the Reaper Fleet, it is simply the task of preserving future life in the galaxy that was ordered from the starchild.
3:23 - 3:45
Now that opens another plot hole of how can he be the creator AND be a part of all of them. Maybe he copied his software to all Reapers and that is why the is present in all of them? Is he using lots of Random Access Memory (RAM) to control them? does that mean that every dead reaper makes him think faster because there is less use of RAM?
Ehh...what? i say that they will just remake the citadel (or the parts missing) JUST like they were before because that is their programing, keeping everything where it is, always functioning forever. That is why the console with the manual override of the relays must be still in the same place as it was in ME1 because there is no use stopping the Keepers from rebuilding it over and over,. no matter how many times you kill them or displace the console to somewhere else.Yes, the Keepers repair it, but as you've pointed out it still requires someone to activate the program of shutting down the relays. We also know that nobody knows where the Keepers go or come from, so that must mean that the route the Keepers take is ONLY accesable by them, or is too dangerous for other organics. Thus, this rules out the Reapers ability to send indoctrinated organics to flick the switch as it is entirely plausable that it is inaccesable to them. The Keepers tendancies to self distruct when tampered with also stops them from having an indoctrinated organic capture a Keeper and re connecting it to the Reapers.
If they send indoctrinated people, then that means they are directly controlled by the Reapers, and the Reapers know where ALL the hidden things are because they BUILT The Citadel AND the Keepers. I also doubt that the Reapers would program the Keepers to self destruct if THEY are the ones using them (why program to self destruct on you, when you want them to self destruct on OTHERS? so they do not get to know the true purpose of the Keepers) Why cant the reapers send or give the indoctrinated bodies they use, a machine that makes the Keepers belive that the organic agents they use are being used BY the Reapers, and are not just ANY organic being.
Is not lazy, its good writting to make use of the things you already stablished and you have to get use to its logical extended. Otherwise, its superfluos and a waste of time. It will be like Superman forgetting he could fly.Relying on the vision in the second game would have been lazy and just a re-hash of the first game. Liara looks through Shep's brain a maximum of 4 times throughout the first game, you'd think she would have found something more than a warning message. Afterall, you pointed out that their is a possibility that their species may be able to comprehend the vision better, so why after 4 times could Liara not get more than, "SCARY IMMAGERY, SQUIDS IN PLANETS, PROTHEAN LIKE CREATURES DYING".
http://tvtropes.org/pmwiki/pmwiki.php/Main/ChekhovsGun
For Example:
Narrator: "Bob can see the future because he is Omnicient!"
You: "Then why he didnt see that happening if he has that power?"
Narrator: "Unforeseen consequences"
And how strong is Liara compared to an Asari that was worth made into a Council, or even an Asari Justicar who is much more older than her? Even Morith couldnt read or control our minds and learn about the ambush in time, and she is supposed to be the best of the best Asari. Just what is it needed to read a mind with more clarity?
Then more reason to use a little EMP that will deactiavate the weapons of the puny organics. I am sure that a little EMP in power is nothing compared to a big one, so the Reapers can survive it while making all weapons against them useless.But that doesn't mean our weapons can't kill us. What if we fired a shot that missed the Reaper and then blew up 500 people in a building, the Reapers would have lost 500 organic bodies to use to make husks/Reapers. They're killing those firing at them for more than just self preservation, they're doing so to ensure that the species doesn't wipe themselves out before the Reapers can begin converting them.
Still, that doesnt change the fact that the organics could commit suicide to escape indoctrination or huskyfication. They could bang their heads against the wall or jump out of a building. Even without weapons they could kill themselves, preventing the Reapers from harvesting them since dead bodies are no use for them.
I will elaborate this in the following quote below...
EDIT: And how are the Reapers going prevent Earth from being destroyed by the Sword Fleet if they dont shut down the Relay?
11:35 On the part of "Why are we bombing Earth?"
Harbinger is talking about the Collectors when he says that, and reading through your discussion with the other guy, they leave the collector bodies because they fucking disintergrate when you kill them. Very few of the Collector bodies stay solid if memory serves correct. As for why the Reapers don't just shoot their eyebeams at everyone, I would say it's because it is far easy to pick up one body than a puddle of goo.
If the Collectors desintegrate automatically then why even BOTHER on saying those lines? there is no use saying "leave the dead where they fall" if they desintegrate before even hitting the ground. Was that a case of "As you know..."?Lily Venus said:So perhaps you should play the games before insisting that things don't make sense?
http://tvtropes.org/pmwiki/pmwiki.php/Main/AsYouKnow
Why remind the mindless troops about standard procedure that they already know?
Now to elaborate on what i left behind AND why Reapers NEED the victim alive:
Alternate Human Reaper Dialog (1:10)
"Destructive Analizis" They need the brain intact to copy the experiences INTO the Reaper neurals AND they need the Goo to be preserved into the Reaper Body
Since organic bodies decompose too quickly, i STILL fail to see how a bunch of corpses in The Citadel near the end means that those bodies are going to be useful to make a Reaper and preserve the humans.
And to answer Lily Venus: If i have to hack the game to look for answers that the main game doesnt care to give, why playing it would make any difference if there are no answers?
Shep sacrificed those humans for the same motives that even TIM uses: The end justifies the mean. In the long run, you save more lives with these kind of hard decitions. How come that the Cerberus troops do not realize that? they are also disposable like the aliens they despice.TIM's plans may have fucked up, but he is still striving to make humanity no.1 in the galaxy, and believe it or not, people can and are close minded enough to let bad shit happen so as that they become the dominant people. Humans are not above being stupid/corrupt. And TIM isn't an alien sympathiser, he specifically chose the people in Shepard's team to lull him into a false sense of security. As far as TIM cares, Garrus could have died and he wouldn't have shed a tear, but it would make it harder for him to win over Shepard if he gave him an all Human Cerberus team. As for why the terrorist wouldn't listen to Shep, it's because he likes aliens and in one of the endings of ME1 he sacrifices human lives for 3 aliens.
Simple, stay ALL together. All of them knew about the Reapers so they had to work out their differences because there is no escape of this problem. If all of them helped Liara in her research about locating the Shadow Brooker, they would already be able to manipulate part of the galaxy thanks to their conecctions now. They could have solved MANY problems that the galaxy had and secretly prepare for the invasion.Okay, you tell me how in the hell 1 turian whom is known for making brash decisions and has shown moral ambiguity is supposed to properly prepare for an invasion that he has no idea when or where is going to happen. Every one of you squadmates are in no position other than Liara to properly prepare for the Reapers. And even then, Liara requires Shepard coming back from the dead to become the Shadow Broker.
IF a person you dont know is worth ignoring, then why are we listening to Traynor on ME3? she did all the work that Shep and the others couldnt do and even managed to locate Cerberus Base on her own. Also, you are using the same logic of "i am breathing thanks to you" with Liara but not with the Council, who are alive thanks to me.Again, desperate times cause people to make brash decisions, and when a close friend whom allowed you to kill her mother and continued following you so based off of the vision, you give them the same courtesy. Also, seeing as how the Illusive Man thinks it's worth stealing and keeping from Shepard, I'd say it's got plenty of merit. If she was a random person, I would have told her to go fuck herself, but she was a close friend who has been with me from the begining, is the reason I am breathing, AND is currently being shot at buy Cerberus due to her knowing the existence and location of the weapon plans.
It certainly would have helped to manipulate Miranda in ME2 to actually say the truth as a Renegade option and usurp TIM.First off, I think I recall Miranda telling Shepard that she has never met TIM in person, so Shepard has no reason to ask her where he is later in the game when she is (in my case) banging him because he trusts that she was telling the truth. Secondly, what's to say that TIM doesn't have her escorted their by ship, this meaning that while she has been on his station, she has never flown their by herself. And by ME3 Shepard and Miranda are both a little pre-occupied and TIM has firmly established his control over the people working for him. The ones with doubts left, the ones without doubts stayed.
I mean by Reaper direct intervention in ME3.It was the Batarians...they are now functionally an extinct race.
How do the Reaper determine if a race HAS space faring technology? For example, the Yahg ( the Shadow Brooker species) are violent, smart and powerful as fuck but they didnt develop ships. Thus, the Reapers in ME3 spared them and its hinted that in the next cycle, they will develop ships.
But what if they play it smart and NEVER make ships on their own, but instead let other species abduct them OUT of the planet? or even use other species ships to invade other planets? it seems that Reapers only care if THEY make ships, not if they are using others ships. Otherwise, the Yahg would have been already harversted and extinct.
What is stopping the Yahg from killing every single other life in the galaxy and getting away with it? will the Reapers STILL ignore them?
Even if they dont believe its a Reaper, the Turians benefited by reverse ingeniering Sovereing remains, so all the council had to do is send a scout team (sort off like how they send scouts all the time to find more civilizations. Like when they meet the Yahg and got killed) and research the remains. Not only the galaxy will benefit with more weapons but we could also research how to prevent indoctrination. They will be prepared for the invasion even if they know about it or not because having extra weapons is always something you are going to mass produce even in times of peace.What's to say the Council wouldn't have passed the derelict Reaper off as just another Geth ship that is no longer functional and thus no longer a threat? Yes it can indoctrinate people over time, but that just means people should stay away from it. As to the Human Reaper, how do you propose Shepard lug it to the Citadel? TIM wouldn't let him, and he doesn't exactly have the Alliance on his side. So do tell how 1 ship is suppose to lug a Reaper corpse all the way to the citadel through all the debris in the system it was found in.
As how 1 ship can lug a Reaper corpse, again send the scouts and send real time images or even Quantum Entaglement communitations. If that is not enough then ask Cerberus how in the hell did they picked up The Human Reaper and send them ALL the way to their base.
Then, if they are not fit for the job, dont say anything that will dig you deeper. Specially in a game about choices mattering.You just answered your own question. The reason it did not have such contrasting endings is because ambition can be the greatest friend and the worst of enemies. I would also say that the devs did a good job of making the endings unfollowable seeing as how one ending has the Geth and Reapers completely destroyed, another has Shepard controlling the Reapers, and one where EVERYONE and EVERYTHING is organthetic/Synthanic.
Had they not say any promises, this fiasco wouldnt have happened because people TRUSTED BW since they were the best writters around the bussiness. If they couldnt do it and lie about it, what do you think it was going to happen?
And the endings are different because its an asspull that requieres the protagonist to betray is own ideals to use the ones of the enemy (in the original ending. The EC had Refusal)
EXACTLY. Why wouldnt the Crusible be able to target Reapers alone and kill them with controlled EMP pulses?? At first i thought that a laser beam would hit every Reaper in a "Chain Lightning of Diablo 2" sort of fashion, avoiding friendly targets. But then the BIG RED SPHERE OF DOOM appeared and apparently killed all robots/synthetics/cyborgs...I rationalised it as, "Citadel holds the Reaper creator, therefore the creator must have a link to all Reapers or at least know their signal output" thus it made sense in my mind that the Crucible was able to targer the Reapers.
Also, we have targeting systems right now. We have missles that lock on to heat signatures, so why is it not possible that a technologically superior race couldn't have vastly superior targeting systems.
..oh wait, it didnt kill the Quarians even when The Catalyst told us that Shepard IS part synthetic, and by extension so are the Quarians.....oh wait, in the Low EMS Destroy, we kill everyone regardless if they are synthetics or organics, so it CANT target Reapers alone AND kills everyone regardless.
Wonderful.
You link videos like this. When you get to reply this post, compare this link alone of the Alternate Human Reaper Dialog:I don't know exactly how to link Youtube videos, but if you go to youtube there is an interview with James Portnow where in which he discusses some of what you have brought up. Just type in, 'James Portnow, Extra Credits | PAX PRIME 2011'. He explains, and I am paraphrasing here, that video games that are more than just "lets have fun" or are just in general crap, need to be treated by consumers, developers, and publishers as art. He also talks about the medium of video games IS art, but not all games are art, and because of it's relative new status it is harder for people to accept games as art.
http://www.youtube.com/watch?v=2KkONU3Cb-A
with the way it was written when i posted it here in the comments on the way up ^