It's official, Devil May Cry fans are the worst fans ever

DioWallachia

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bug_of_war said:
It never really bothered me that there were discrepancies between cutscene and gameplay. I always saw it as a liberty that they took in order to create an emotional response in a player. For example, in ME1 when you're on Noveria and talking to the Russian guy who has the passcode there is NO Rachnai anywhere to be seen, nor is there any holes or vents they could come from both in and out of cutscene. Then, once he gives you the code, out of no where he gets killed by a bigass Rachnai that somehow snuck up on everyone. A lot of games take liberties such as this, and while they can come off as minor or major (Guy getting sneaky stabbed, Shepard loosing the ability to shoot straight) I feel as though personally for me, it just makes me more determined. Every time Kai Leng would prance about and Shepard didn't kill him made me more determined to do so the next time, so when I finally did kill him (Mind you I was playing on the higher difficulties, so he wasn't as easy as you have put it) I was so happy. ALL the cutscenes and that fight at the temple had made me hate him so much that the satisfaction of breaking his blade and stabbing him was so much more satisfying than killing someone such as the Blood Pack Krogan leader in ME2.
But you do realize that you would never be able to kill him if he used the shield recharge more often or even that "Talk To The Hand Shield" were he blocks your bullets several times in the cutscenes? there is no explanation of why he would suddendly forget to use his powers.

Its makes him so powerful to the point that it makes you wonder why TIM doesnt make more of these guys. Why waste trillions on a grunt like Shepard when more Kai Lengs are better? TIM saids its because the charisma of Shep and teh Cypher in his head, but most people are convinced very easily and the Cypher was just forgotten. Does that mean that TIM knows that the Cypher and the visions are useless images? how the hell did he figure that out? did he read the mind of Liara (who read the mind of Shep) and knew it?


Thanks for giving me the time code.
I always disagreed with Biowares willingness to bendover and take it from their fans because it tells me that they are too scared to take risks and stand up for themseleves. In that video you posted I think the guy is being a little unfair in saying "Bioware is saying it's our (the fans fault)". I don't think Bioware was angry at their fans or even blaming them. I think they were acting like the kid at school with a small group of pretentious friends. They were scared that their friends were going to leave them because they did something that created contreversy between them. Instead of standing up and saying, "No, this is how we are ending the game" they bent over and said, "OH GOD PLEASE DON'T LEAVE ME I'LL ALTER IT". I think the worse part though is that even when they altered the ending most fans continued to bash them. I felt like screaming at the fans (and ended up doing so) and telling them that they don't even deserve the Extended Cut. And I felt like yelling at Bioware and telling them to grow a fucking spine. Bioware showed it's willingness to listen to fans and the fans took advantage of this, and now Bioware is paying the price, and while I'm angry at both sides I feel sorry for Bioware for getting themselves into this mess. Fans should really have very little input/say in where a game goes, because THAT is where inconcistencies and problems begin to pop up. That's not to say fans should not be allowed to say when something FUNCTIONALLY is wrong with the game. But when it comes to the story, fans should have no input other than their little fan fics they may write and publish on their blog.
They listen but they dont understand. They didnt alter it, just "extended" it, its the same but more. If we focus exclusively ON the ending alone (as in, from the Conduit Beam Run to the end credits. Also, PRE-EC, original ending) not only it contradicts everything stablished in the previous games, but also the choices provided are thematically abhorrent for being just the same solutions that the Reapers use (even when THe Catalyst SAID that his solutions dont work anymore AND wants YOU to provide a new one.......and yet he still give you the same options that he used before)

http://awtr.wikidot.com/long:this-is-not-a-pipe

Seeing all that is going to take too long for you, but when dealing with this ammount of problems, doing a rushed job would be hypocritical in part of the fans. After all, the developers rushed it and now behold the results, the fans have to take their time with this to not fall into the same trap.

So lets focus on minor stuff before you get to the main dish: What was the point of doing all this in part of BW? you say that its a message that they made to impress their pretentious friends, but wasnt there ALREADY a message in the games? If we judge by the interview of "The Final Hours of ME3" Hudson believed that "with games you can make a statement without saying anything", there is no reason to say this UNLESS he believed that there was nothing worth remembering with the themes presented up to this point.

One of the themes, for example "Unity Despite Difference", was working just fine and was largely the point of all ME3 missions. That was throw under the bus by the ending (and Synthesis). So what WAS the message in the original ending and that was NEEDED on the Extended Cut?? Why would THAT message would be more "artistic" or better than something that was already stablished and working just fine?

It is because "Unity Despite Difference" was done by Lord Of The Rings and everyone and their mother know about it? does that mean that art gets degraded if more people say the same message?? does that mean that a message can ONLY be art if it is "different" from what other authors or artist say??

Just WHAT is gained by making a shift in priorities? even the other writers left before the ME3 ending fiasco, and they probably werent happy that those last minutes damaged the reputation of everyone.

Malcolm Azania - left Bioware to Maxis
Brian Kindregan - left Bioware for Blizzard
Jay Turner - left BioWare
Drew Karpyshyn
Chris L'Etoile
Luke Kristjanson
Patrick Weekes - he is the only one staying. Though he confrimed that he won't come back to write any ME related stuff as he moved for the first time to the Dragon Age III writing team)

Was it worth it?

Please explain to me where he retconned his own lore. I see no retconning in Mass Effect 2 at all.
...but if you insist, here are the shortest ones that deal with a fraction of the retcons


I have two answers to this. The first is that at the begining of ME3, no one knows about the starchild, not even Shepard. So as far as EVERYONE knows Harbinger really is the leader of the Reaper fleet. Thus, when Shepard witnesses the Reapers descending on Earth, he believes that Harbinger has personally sent them their, especially since Harbinger spent the whole of game 2 taunting Shepard. My second answer is that we never hear the starchild say that he directly control the Reapers, only that he is their creator and that they are the solution to the problem initially imposed apon it. It is likely that the Reapers do not take direct orders from the starchild and make decisions on their whilst adhearing to their base programming. Harbinger is still essentially the leader of the Reaper Fleet, it is simply the task of preserving future life in the galaxy that was ordered from the starchild.
Catalyst: "I embody the collective intelligence of ALL Reapers"

3:23 - 3:45

Now that opens another plot hole of how can he be the creator AND be a part of all of them. Maybe he copied his software to all Reapers and that is why the is present in all of them? Is he using lots of Random Access Memory (RAM) to control them? does that mean that every dead reaper makes him think faster because there is less use of RAM?
Yes, the Keepers repair it, but as you've pointed out it still requires someone to activate the program of shutting down the relays. We also know that nobody knows where the Keepers go or come from, so that must mean that the route the Keepers take is ONLY accesable by them, or is too dangerous for other organics. Thus, this rules out the Reapers ability to send indoctrinated organics to flick the switch as it is entirely plausable that it is inaccesable to them. The Keepers tendancies to self distruct when tampered with also stops them from having an indoctrinated organic capture a Keeper and re connecting it to the Reapers.
Ehh...what? i say that they will just remake the citadel (or the parts missing) JUST like they were before because that is their programing, keeping everything where it is, always functioning forever. That is why the console with the manual override of the relays must be still in the same place as it was in ME1 because there is no use stopping the Keepers from rebuilding it over and over,. no matter how many times you kill them or displace the console to somewhere else.

If they send indoctrinated people, then that means they are directly controlled by the Reapers, and the Reapers know where ALL the hidden things are because they BUILT The Citadel AND the Keepers. I also doubt that the Reapers would program the Keepers to self destruct if THEY are the ones using them (why program to self destruct on you, when you want them to self destruct on OTHERS? so they do not get to know the true purpose of the Keepers) Why cant the reapers send or give the indoctrinated bodies they use, a machine that makes the Keepers belive that the organic agents they use are being used BY the Reapers, and are not just ANY organic being.

Relying on the vision in the second game would have been lazy and just a re-hash of the first game. Liara looks through Shep's brain a maximum of 4 times throughout the first game, you'd think she would have found something more than a warning message. Afterall, you pointed out that their is a possibility that their species may be able to comprehend the vision better, so why after 4 times could Liara not get more than, "SCARY IMMAGERY, SQUIDS IN PLANETS, PROTHEAN LIKE CREATURES DYING".
Is not lazy, its good writting to make use of the things you already stablished and you have to get use to its logical extended. Otherwise, its superfluos and a waste of time. It will be like Superman forgetting he could fly.

http://tvtropes.org/pmwiki/pmwiki.php/Main/ChekhovsGun

For Example:
Narrator: "Bob can see the future because he is Omnicient!"

You: "Then why he didnt see that happening if he has that power?"

Narrator: "Unforeseen consequences"

And how strong is Liara compared to an Asari that was worth made into a Council, or even an Asari Justicar who is much more older than her? Even Morith couldnt read or control our minds and learn about the ambush in time, and she is supposed to be the best of the best Asari. Just what is it needed to read a mind with more clarity?

But that doesn't mean our weapons can't kill us. What if we fired a shot that missed the Reaper and then blew up 500 people in a building, the Reapers would have lost 500 organic bodies to use to make husks/Reapers. They're killing those firing at them for more than just self preservation, they're doing so to ensure that the species doesn't wipe themselves out before the Reapers can begin converting them.
Then more reason to use a little EMP that will deactiavate the weapons of the puny organics. I am sure that a little EMP in power is nothing compared to a big one, so the Reapers can survive it while making all weapons against them useless.

Still, that doesnt change the fact that the organics could commit suicide to escape indoctrination or huskyfication. They could bang their heads against the wall or jump out of a building. Even without weapons they could kill themselves, preventing the Reapers from harvesting them since dead bodies are no use for them.

I will elaborate this in the following quote below...

EDIT: And how are the Reapers going prevent Earth from being destroyed by the Sword Fleet if they dont shut down the Relay?


11:35 On the part of "Why are we bombing Earth?"

Harbinger is talking about the Collectors when he says that, and reading through your discussion with the other guy, they leave the collector bodies because they fucking disintergrate when you kill them. Very few of the Collector bodies stay solid if memory serves correct. As for why the Reapers don't just shoot their eyebeams at everyone, I would say it's because it is far easy to pick up one body than a puddle of goo.
Lily Venus said:
So perhaps you should play the games before insisting that things don't make sense?
If the Collectors desintegrate automatically then why even BOTHER on saying those lines? there is no use saying "leave the dead where they fall" if they desintegrate before even hitting the ground. Was that a case of "As you know..."?

http://tvtropes.org/pmwiki/pmwiki.php/Main/AsYouKnow

Why remind the mindless troops about standard procedure that they already know?

Now to elaborate on what i left behind AND why Reapers NEED the victim alive:

Alternate Human Reaper Dialog (1:10)

"Destructive Analizis" They need the brain intact to copy the experiences INTO the Reaper neurals AND they need the Goo to be preserved into the Reaper Body

Since organic bodies decompose too quickly, i STILL fail to see how a bunch of corpses in The Citadel near the end means that those bodies are going to be useful to make a Reaper and preserve the humans.

And to answer Lily Venus: If i have to hack the game to look for answers that the main game doesnt care to give, why playing it would make any difference if there are no answers?

TIM's plans may have fucked up, but he is still striving to make humanity no.1 in the galaxy, and believe it or not, people can and are close minded enough to let bad shit happen so as that they become the dominant people. Humans are not above being stupid/corrupt. And TIM isn't an alien sympathiser, he specifically chose the people in Shepard's team to lull him into a false sense of security. As far as TIM cares, Garrus could have died and he wouldn't have shed a tear, but it would make it harder for him to win over Shepard if he gave him an all Human Cerberus team. As for why the terrorist wouldn't listen to Shep, it's because he likes aliens and in one of the endings of ME1 he sacrifices human lives for 3 aliens.
Shep sacrificed those humans for the same motives that even TIM uses: The end justifies the mean. In the long run, you save more lives with these kind of hard decitions. How come that the Cerberus troops do not realize that? they are also disposable like the aliens they despice.

Okay, you tell me how in the hell 1 turian whom is known for making brash decisions and has shown moral ambiguity is supposed to properly prepare for an invasion that he has no idea when or where is going to happen. Every one of you squadmates are in no position other than Liara to properly prepare for the Reapers. And even then, Liara requires Shepard coming back from the dead to become the Shadow Broker.
Simple, stay ALL together. All of them knew about the Reapers so they had to work out their differences because there is no escape of this problem. If all of them helped Liara in her research about locating the Shadow Brooker, they would already be able to manipulate part of the galaxy thanks to their conecctions now. They could have solved MANY problems that the galaxy had and secretly prepare for the invasion.

Again, desperate times cause people to make brash decisions, and when a close friend whom allowed you to kill her mother and continued following you so based off of the vision, you give them the same courtesy. Also, seeing as how the Illusive Man thinks it's worth stealing and keeping from Shepard, I'd say it's got plenty of merit. If she was a random person, I would have told her to go fuck herself, but she was a close friend who has been with me from the begining, is the reason I am breathing, AND is currently being shot at buy Cerberus due to her knowing the existence and location of the weapon plans.
IF a person you dont know is worth ignoring, then why are we listening to Traynor on ME3? she did all the work that Shep and the others couldnt do and even managed to locate Cerberus Base on her own. Also, you are using the same logic of "i am breathing thanks to you" with Liara but not with the Council, who are alive thanks to me.

First off, I think I recall Miranda telling Shepard that she has never met TIM in person, so Shepard has no reason to ask her where he is later in the game when she is (in my case) banging him because he trusts that she was telling the truth. Secondly, what's to say that TIM doesn't have her escorted their by ship, this meaning that while she has been on his station, she has never flown their by herself. And by ME3 Shepard and Miranda are both a little pre-occupied and TIM has firmly established his control over the people working for him. The ones with doubts left, the ones without doubts stayed.
It certainly would have helped to manipulate Miranda in ME2 to actually say the truth as a Renegade option and usurp TIM.

It was the Batarians...they are now functionally an extinct race.
I mean by Reaper direct intervention in ME3.

How do the Reaper determine if a race HAS space faring technology? For example, the Yahg ( the Shadow Brooker species) are violent, smart and powerful as fuck but they didnt develop ships. Thus, the Reapers in ME3 spared them and its hinted that in the next cycle, they will develop ships.

But what if they play it smart and NEVER make ships on their own, but instead let other species abduct them OUT of the planet? or even use other species ships to invade other planets? it seems that Reapers only care if THEY make ships, not if they are using others ships. Otherwise, the Yahg would have been already harversted and extinct.

What is stopping the Yahg from killing every single other life in the galaxy and getting away with it? will the Reapers STILL ignore them?

What's to say the Council wouldn't have passed the derelict Reaper off as just another Geth ship that is no longer functional and thus no longer a threat? Yes it can indoctrinate people over time, but that just means people should stay away from it. As to the Human Reaper, how do you propose Shepard lug it to the Citadel? TIM wouldn't let him, and he doesn't exactly have the Alliance on his side. So do tell how 1 ship is suppose to lug a Reaper corpse all the way to the citadel through all the debris in the system it was found in.
Even if they dont believe its a Reaper, the Turians benefited by reverse ingeniering Sovereing remains, so all the council had to do is send a scout team (sort off like how they send scouts all the time to find more civilizations. Like when they meet the Yahg and got killed) and research the remains. Not only the galaxy will benefit with more weapons but we could also research how to prevent indoctrination. They will be prepared for the invasion even if they know about it or not because having extra weapons is always something you are going to mass produce even in times of peace.

As how 1 ship can lug a Reaper corpse, again send the scouts and send real time images or even Quantum Entaglement communitations. If that is not enough then ask Cerberus how in the hell did they picked up The Human Reaper and send them ALL the way to their base.


You just answered your own question. The reason it did not have such contrasting endings is because ambition can be the greatest friend and the worst of enemies. I would also say that the devs did a good job of making the endings unfollowable seeing as how one ending has the Geth and Reapers completely destroyed, another has Shepard controlling the Reapers, and one where EVERYONE and EVERYTHING is organthetic/Synthanic.
Then, if they are not fit for the job, dont say anything that will dig you deeper. Specially in a game about choices mattering.

Had they not say any promises, this fiasco wouldnt have happened because people TRUSTED BW since they were the best writters around the bussiness. If they couldnt do it and lie about it, what do you think it was going to happen?

And the endings are different because its an asspull that requieres the protagonist to betray is own ideals to use the ones of the enemy (in the original ending. The EC had Refusal)

I rationalised it as, "Citadel holds the Reaper creator, therefore the creator must have a link to all Reapers or at least know their signal output" thus it made sense in my mind that the Crucible was able to targer the Reapers.

Also, we have targeting systems right now. We have missles that lock on to heat signatures, so why is it not possible that a technologically superior race couldn't have vastly superior targeting systems.
EXACTLY. Why wouldnt the Crusible be able to target Reapers alone and kill them with controlled EMP pulses?? At first i thought that a laser beam would hit every Reaper in a "Chain Lightning of Diablo 2" sort of fashion, avoiding friendly targets. But then the BIG RED SPHERE OF DOOM appeared and apparently killed all robots/synthetics/cyborgs...

..oh wait, it didnt kill the Quarians even when The Catalyst told us that Shepard IS part synthetic, and by extension so are the Quarians.....oh wait, in the Low EMS Destroy, we kill everyone regardless if they are synthetics or organics, so it CANT target Reapers alone AND kills everyone regardless.

Wonderful.

I don't know exactly how to link Youtube videos, but if you go to youtube there is an interview with James Portnow where in which he discusses some of what you have brought up. Just type in, 'James Portnow, Extra Credits | PAX PRIME 2011'. He explains, and I am paraphrasing here, that video games that are more than just "lets have fun" or are just in general crap, need to be treated by consumers, developers, and publishers as art. He also talks about the medium of video games IS art, but not all games are art, and because of it's relative new status it is harder for people to accept games as art.
You link videos like this. When you get to reply this post, compare this link alone of the Alternate Human Reaper Dialog:
http://www.youtube.com/watch?v=2KkONU3Cb-A
with the way it was written when i posted it here in the comments on the way up ^
 

DioWallachia

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Lily Venus said:
1. Effective Military Strength also includes resources and manpower for constructing the Crucible. Did you not know that, or did you think that acknowledging that would hurt your case?
2. The higher your Effective Military Strength, the more work that is done on the Crucible (ensuring that it is built properly) and the more soldiers and fleets there are fighting the Reapers and defending the Crucible (meaning that it would be less likely to take damage that would impact its functionality).
1)Do you realize that the LOW EMS Destroy happens anyway EVEN if i get all the fancy stuff on the War Assets/Crusible section, right? if the score is too low, it will happen regardless.

2)Soldiers are not needed in the equation in a SPACE battle. Dont you mean Fleets and Pilots who CAN protect the Crusible? IT seems that even with low or high EMS, The Crusible is intact in the cutscene leading to its attachment, so apparently having more or less ships isnt important for this step.

And the Reapers cant destroy it once its attached, remember? The Catalyst said that The Crusible is FORCING them to accept a new input and cant do anythign about it.

And even with ALL those people working on The Crusible, not one of them could at least tell me what it does and how do they know it will kill Reapers? because a LOW EMS run makes 2 endings be available depending on what happened to the Collector Base:

A)If you save it, you get LOW EMS Control ending, as the only option. (Human Reaper Brain)
B)Destroy it, you get LOW EMS Destroy ending, as the only option (Human Reaper Heart)

Just like how Harbinger kills your squadmates in the low EMS run of the Conduit, it isnt explained why he doesnt just do that already on both HIGH OR LOW runs.

Its arbitrary. The numbers of EMS is what the game is programmed to care, not if you have something specific in the construction. Otherwise, something like targeting Reapers would have prevented the death of the Geth, EDI, and the Quarians (oh wait, Quarians are somehow except from this, nevermind). Hell, why not show me evidence of someone who DIDNT pick up the targeting system, but has everything else in the EMS. And lets see if that makes an impact on a Destruction ending?

People, I think this is a waste of time. For one, the thread title says "Devil May Cry"; two, the person who has decided to start whining about Mass Effect has made it quite clear that they know nothing about Mass Effect
And i assume that by your lack of explanation on how the Quarians still live, that you DO know?

Also, if people cared about this thread, there would be an overabundance of post related to it. But given how long my post take to make, just a few of them have appeared. For all i know, making my post makes more people notice the thread by bumping it up.

Also, if you having noticed (again), the thread "theme" is if the fans HAVE a point on the product being not up par with the products before the reboot.
 

DioWallachia

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Lily Venus said:
And your response to my first point demonstrates that you didn't care to read or acknowledge my second point before giving an ignorant retort to it.

And the Reapers cant destroy it once its attached, remember?
Here's a little project that I suggest you do.

Step 1: Reach the Catalyst.
Step 2: Waste time instead of making a decision.
Step 3: Reload after you get a non-standard game over due to the Crucible being destroyed.

Of course, that would require you to do Step 0, actually play the games, first.
OH RLY? :D

Then why The Catalyst insist on them being FORCED to accept your input? better yet, why can Shepard call him out on the fact that, if they are being forced to accept his choice, why cant they:

1)Shut down and let US shoot THEM so i dont risk having to use ANY of those options.
2)Make them stop firing my friends that are out there, because i can see from the "window" that they are still using eye beams to kill everyone, even when they are supposed to be powerless to stop a new command and there should be ANY hurry when making GALACTIC decitions like this. He also saids that "there is no time" but dont tell us why, is not like he cant just order the Reapers to stop, right? wasnt he supposed to be the EMBODIMENT of all Reapers? if the Crusible makes a disconect between him and the Reapers, doesnt that mean that i SHOULDNT be able to talk to him in the first place? after all, he is basically the sum of all the minds of the Reapers.

Neat! more plotholes for me to devour!

Also, i LOVE how after making the Refusal, the Catalyst shuts down the Synthesis beam while the camera zooms out away from Shep.

So he doesnt have control because of the Crusible........but the beam conveniently shuts down when you dont accept his choices??

BONUS EDIT: This little "proof" of yours only means that i wasnt stupid enough to wait to make a decition. It doesnt mean i didnt play it. And it also means that no other people did it too, because i would have heard of it already.

Opss.

DOUBLE EDIT: You mean this?


Nice integrity right there, why show it when you can just say that it was destroyed. Wait, was it destroyed because we shoot it or because of the Reapers? How can we destroy the Crusible just by shooting a part of it with a simple pistol (wasnt supposed to resist heavy damage?), but when we shoot the thing on Destroy ending, it ACTUALLY was the thing you needed to do to make it work? Not a console or anything, just shoot the red option and the crusible works just fine.

I guess we will have to find out in the next DLC!
 

DioWallachia

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mattttherman3 said:
I'm playing it, I'm enjoying it, not sure why everyone is being a whiner about it. So what they changed the origin and his hair, when franchises become stagnant, that's what happens. This is actually very good if you compare it to other reboots, like Prince of Persia, bleh!
You will probably be pissed off if they changed the origin of Batman and was a different person altogether. That would be a Re-imagining, not a reboot.

 

bug_of_war

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bug_of_war said:
It never really bothered me that there were discrepancies between cutscene and gameplay. I always saw it as a liberty that they took in order to create an emotional response in a player. For example, in ME1 when you're on Noveria and talking to the Russian guy who has the passcode there is NO Rachnai anywhere to be seen, nor is there any holes or vents they could come from both in and out of cutscene. Then, once he gives you the code, out of no where he gets killed by a bigass Rachnai that somehow snuck up on everyone. A lot of games take liberties such as this, and while they can come off as minor or major (Guy getting sneaky stabbed, Shepard loosing the ability to shoot straight) I feel as though personally for me, it just makes me more determined. Every time Kai Leng would prance about and Shepard didn't kill him made me more determined to do so the next time, so when I finally did kill him (Mind you I was playing on the higher difficulties, so he wasn't as easy as you have put it) I was so happy. ALL the cutscenes and that fight at the temple had made me hate him so much that the satisfaction of breaking his blade and stabbing him was so much more satisfying than killing someone such as the Blood Pack Krogan leader in ME2.
DioWallachia said:
But you do realize that you would never be able to kill him if he used the shield recharge more often or even that "Talk To The Hand Shield" were he blocks your bullets several times in the cutscenes? there is no explanation of why he would suddendly forget to use his powers.

Its makes him so powerful to the point that it makes you wonder why TIM doesnt make more of these guys. Why waste trillions on a grunt like Shepard when more Kai Lengs are better? TIM saids its because the charisma of Shep and teh Cypher in his head, but most people are convinced very easily and the Cypher was just forgotten. Does that mean that TIM knows that the Cypher and the visions are useless images? how the hell did he figure that out? did he read the mind of Liara (who read the mind of Shep) and knew it?
GAHHH MY STUPID FUCKING COMPUTER REFRESHED AND I LOST EVERYTHING I JUST WROTE! *sigh* deep breath, re-compose.
Cutscenes in all games make enemies more powerfull and smarter than in game. For example, Borderlands 2
When Handsome Jack kills Roland and both your character/s and Lillith just stand their not shooting him, and they also seem to forget they live in a universe where respawns are an actual thing.
Also, you technically don't kill Kai Leng during gameplay, you kill him in a cutscene, so it kinda balances it all out. As for why he didn't use his shield recharge and what not, it could be suggested that his pride and ego made him want to proove he could beat Shepard without the use of his cutscene powers. And Kai Leng was already trained to be an annoying fuck before being picked up by the Illusive Man, so theres your answer for why TIM didn't make more.

bug_of_war said:
Thanks for giving me the time code.
I always disagreed with Biowares willingness to bendover and take it from their fans because it tells me that they are too scared to take risks and stand up for themseleves. In that video you posted I think the guy is being a little unfair in saying "Bioware is saying it's our (the fans fault)". I don't think Bioware was angry at their fans or even blaming them. I think they were acting like the kid at school with a small group of pretentious friends. They were scared that their friends were going to leave them because they did something that created contreversy between them. Instead of standing up and saying, "No, this is how we are ending the game" they bent over and said, "OH GOD PLEASE DON'T LEAVE ME I'LL ALTER IT". I think the worse part though is that even when they altered the ending most fans continued to bash them. I felt like screaming at the fans (and ended up doing so) and telling them that they don't even deserve the Extended Cut. And I felt like yelling at Bioware and telling them to grow a fucking spine. Bioware showed it's willingness to listen to fans and the fans took advantage of this, and now Bioware is paying the price, and while I'm angry at both sides I feel sorry for Bioware for getting themselves into this mess. Fans should really have very little input/say in where a game goes, because THAT is where inconcistencies and problems begin to pop up. That's not to say fans should not be allowed to say when something FUNCTIONALLY is wrong with the game. But when it comes to the story, fans should have no input other than their little fan fics they may write and publish on their blog.
DioWallachia said:
They listen but they dont understand. They didnt alter it, just "extended" it, its the same but more. If we focus exclusively ON the ending alone (as in, from the Conduit Beam Run to the end credits. Also, PRE-EC, original ending) not only it contradicts everything stablished in the previous games, but also the choices provided are thematically abhorrent for being just the same solutions that the Reapers use (even when THe Catalyst SAID that his solutions dont work anymore AND wants YOU to provide a new one.......and yet he still give you the same options that he used before)

http://awtr.wikidot.com/long:this-is-not-a-pipe

Seeing all that is going to take too long for you, but when dealing with this ammount of problems, doing a rushed job would be hypocritical in part of the fans. After all, the developers rushed it and now behold the results, the fans have to take their time with this to not fall into the same trap.
ME3 was not rushed, in fact EA extended the release date. As for Bioware not understanding, they understood, but they didn't want to change their ending so they met the players half way and explained the ending and went on what happens after the Crucible is used.
DioWallachia said:
So lets focus on minor stuff before you get to the main dish: What was the point of doing all this in part of BW? you say that its a message that they made to impress their pretentious friends, but wasnt there ALREADY a message in the games? If we judge by the interview of "The Final Hours of ME3" Hudson believed that "with games you can make a statement without saying anything", there is no reason to say this UNLESS he believed that there was nothing worth remembering with the themes presented up to this point.

One of the themes, for example "Unity Despite Difference", was working just fine and was largely the point of all ME3 missions. That was throw under the bus by the ending (and Synthesis). So what WAS the message in the original ending and that was NEEDED on the Extended Cut?? Why would THAT message would be more "artistic" or better than something that was already stablished and working just fine?

It is because "Unity Despite Difference" was done by Lord Of The Rings and everyone and their mother know about it? does that mean that art gets degraded if more people say the same message?? does that mean that a message can ONLY be art if it is "different" from what other authors or artist say??

Just WHAT is gained by making a shift in priorities? even the other writers left before the ME3 ending fiasco, and they probably werent happy that those last minutes damaged the reputation of everyone.

Malcolm Azania - left Bioware to Maxis
Brian Kindregan - left Bioware for Blizzard
Jay Turner - left BioWare
Drew Karpyshyn
Chris L'Etoile
Luke Kristjanson
Patrick Weekes - he is the only one staying. Though he confrimed that he won't come back to write any ME related stuff as he moved for the first time to the Dragon Age III writing team)

Was it worth it?
The ending doesn't counteract the message. Shepard wouldn't have made it as far as he did had he not had help from the other races building the Crucible/fighting alongside the fleet. Also seeing as how many people don't know the names of the people who write video games, I doubt their careers have been tarnished. Hey, the dude who moved to Maxis should have no problem seeing as how it is owned by EA.

bug_of_war said:
Please explain to me where he retconned his own lore. I see no retconning in Mass Effect 2 at all.
DioWallachia said:
...but if you insist, here are the shortest ones that deal with a fraction of the retcons

I for one think that the change to clips was for the better and the codex explanation was actually pretty damn good. As for the guy in the video asking why change it for weapons like sniper rifles, it's quite simple, while 1 shot every so often would not require reloading fast, there are times in battle where you need to lay down suppressing fire from great distances, thus a sniper who can shoot 10 bullets in 10 seconds is better than one whom can shoot 4 shots in 10 seconds. As for gun custimisation, sure it was cool, but now you have weapon mods as abilities, and in ME3, some weapon mods come back, just not in the sense of "Reduces x by 5% while adding 15% to y and granting 20% z bonus".

I have to leave the house soon, so I don't have time to watch them all right now, but I will later on.

bug_of_war said:
I have two answers to this. The first is that at the begining of ME3, no one knows about the starchild, not even Shepard. So as far as EVERYONE knows Harbinger really is the leader of the Reaper fleet. Thus, when Shepard witnesses the Reapers descending on Earth, he believes that Harbinger has personally sent them their, especially since Harbinger spent the whole of game 2 taunting Shepard. My second answer is that we never hear the starchild say that he directly control the Reapers, only that he is their creator and that they are the solution to the problem initially imposed apon it. It is likely that the Reapers do not take direct orders from the starchild and make decisions on their whilst adhearing to their base programming. Harbinger is still essentially the leader of the Reaper Fleet, it is simply the task of preserving future life in the galaxy that was ordered from the starchild.
DioWallachia said:
Catalyst: "I embody the collective intelligence of ALL Reapers"

3:23 - 3:45

Now that opens another plot hole of how can he be the creator AND be a part of all of them. Maybe he copied his software to all Reapers and that is why the is present in all of them? Is he using lots of Random Access Memory (RAM) to control them? does that mean that every dead reaper makes him think faster because there is less use of RAM?
Collective intelligence does not mean he leads their every action. His actions suggest he acts more like the Queen Alien in Aliens. He sends out orders, but the soldiers are able to determine how best to carry out the order. Also, the starchild is a program, thus it is quite plausible for him to be a part of all of them by maiking a link between his software and the Reapers.

bug_of_war said:
Yes, the Keepers repair it, but as you've pointed out it still requires someone to activate the program of shutting down the relays. We also know that nobody knows where the Keepers go or come from, so that must mean that the route the Keepers take is ONLY accesable by them, or is too dangerous for other organics. Thus, this rules out the Reapers ability to send indoctrinated organics to flick the switch as it is entirely plausable that it is inaccesable to them. The Keepers tendancies to self distruct when tampered with also stops them from having an indoctrinated organic capture a Keeper and re connecting it to the Reapers.
DioWallachia said:
Ehh...what? i say that they will just remake the citadel (or the parts missing) JUST like they were before because that is their programing, keeping everything where it is, always functioning forever. That is why the console with the manual override of the relays must be still in the same place as it was in ME1 because there is no use stopping the Keepers from rebuilding it over and over,. no matter how many times you kill them or displace the console to somewhere else.
Yeah, it is still in the same place and everything, not saying it isn't, but is it plausible for other Organics to reach it. Yes the Reapers should know where it is and should be able to tell an indoctrinated organic where to go, but it is plausible that the Reapers never believed the signal would no longer work on the Keepers and thus made the area where teh console is innaccesable to any and all other organics.

bug_of_war said:
Relying on the vision in the second game would have been lazy and just a re-hash of the first game. Liara looks through Shep's brain a maximum of 4 times throughout the first game, you'd think she would have found something more than a warning message. Afterall, you pointed out that their is a possibility that their species may be able to comprehend the vision better, so why after 4 times could Liara not get more than, "SCARY IMMAGERY, SQUIDS IN PLANETS, PROTHEAN LIKE CREATURES DYING".
DioWallachia said:
Is not lazy, its good writting to make use of the things you already stablished and you have to get use to its logical extended. Otherwise, its superfluos and a waste of time. It will be like Superman forgetting he could fly.

http://tvtropes.org/pmwiki/pmwiki.php/Main/ChekhovsGun

For Example:
Narrator: "Bob can see the future because he is Omnicient!"

You: "Then why he didnt see that happening if he has that power?"

Narrator: "Unforeseen consequences"

And how strong is Liara compared to an Asari that was worth made into a Council, or even an Asari Justicar who is much more older than her? Even Morith couldnt read or control our minds and learn about the ambush in time, and she is supposed to be the best of the best Asari. Just what is it needed to read a mind with more clarity?
The whole point of the vision was to warn the individual viewing it about the Reapers. Shepard pretty much knows and is fully aware of the Reapers by the time of ME2, the vision did it's job, now it's time to move on. Sure Liara is not as strong as Samara, but the vision played out it's part and really wasn't needed anymore.

There is actually an article http://www.cracked.com/article_20223_5-bizarre-factors-that-secretly-influence-your-opinions_p2.html <--right in their, (it's the last one at the bottom of the page) and it explains how overthinking can actually run your opinion. I think this is why you have gotten mad at so many things in game that really aren't THAT bad.

bug_of_war said:
But that doesn't mean our weapons can't kill us. What if we fired a shot that missed the Reaper and then blew up 500 people in a building, the Reapers would have lost 500 organic bodies to use to make husks/Reapers. They're killing those firing at them for more than just self preservation, they're doing so to ensure that the species doesn't wipe themselves out before the Reapers can begin converting them.
DioWallachia said:
Then more reason to use a little EMP that will deactiavate the weapons of the puny organics. I am sure that a little EMP in power is nothing compared to a big one, so the Reapers can survive it while making all weapons against them useless.
EMPs don't work on guns...like, even in the ME series the guns use clips and are powered by Mass Effect fields, thus an EMP would only effect the targeting and make it even more likely that the heat seeking weapons and other crap would miss target and kill more organics.
DioWallachia said:
Still, that doesnt change the fact that the organics could commit suicide to escape indoctrination or huskyfication. They could bang their heads against the wall or jump out of a building. Even without weapons they could kill themselves, preventing the Reapers from harvesting them since dead bodies are no use for them.
Dead bodies are useful to them, at no point is it ever said that the dead bodies can't be used, fuck, Husks are made from dead bodies. They don't care if someone shoots themselves, but they do care when the race they are going to make a Reaper turns a majority of the people in goo.

bug_of_war said:
Harbinger is talking about the Collectors when he says that, and reading through your discussion with the other guy, they leave the collector bodies because they fucking disintergrate when you kill them. Very few of the Collector bodies stay solid if memory serves correct. As for why the Reapers don't just shoot their eyebeams at everyone, I would say it's because it is far easy to pick up one body than a puddle of goo.
Lily Venus said:
So perhaps you should play the games before insisting that things don't make sense?
DioWallachia said:
If the Collectors desintegrate automatically then why even BOTHER on saying those lines? there is no use saying "leave the dead where they fall" if they desintegrate before even hitting the ground. Was that a case of "As you know..."?

http://tvtropes.org/pmwiki/pmwiki.php/Main/AsYouKnow

Why remind the mindless troops about standard procedure that they already know?

Now to elaborate on what i left behind AND why Reapers NEED the victim alive:

Alternate Human Reaper Dialog (1:10)

"Destructive Analizis" They need the brain intact to copy the experiences INTO the Reaper neurals AND they need the Goo to be preserved into the Reaper Body

Since organic bodies decompose too quickly, i STILL fail to see how a bunch of corpses in The Citadel near the end means that those bodies are going to be useful to make a Reaper and preserve the humans.

And to answer Lily Venus: If i have to hack the game to look for answers that the main game doesnt care to give, why playing it would make any difference if there are no answers?
For starters I said that most collectors disintergrate when they die, not all of them, and secondly, Harbinger tells his people to leave the bodies because he is basically telling the Collectors, "Kill that fucking human right now you idiots". And if you get the ending where none of your people die, he still says it, further prooving that he is telling the Collectors to leave behind their dead to kill the enemy. And as for the Human Reaper dialogue, it was never used, thus it is no longer cannon. It HAS to be used in the final product to be considered cannon, other wise it is just an idea left on the cutting room floor.

bug_of_war said:
TIM's plans may have fucked up, but he is still striving to make humanity no.1 in the galaxy, and believe it or not, people can and are close minded enough to let bad shit happen so as that they become the dominant people. Humans are not above being stupid/corrupt. And TIM isn't an alien sympathiser, he specifically chose the people in Shepard's team to lull him into a false sense of security. As far as TIM cares, Garrus could have died and he wouldn't have shed a tear, but it would make it harder for him to win over Shepard if he gave him an all Human Cerberus team. As for why the terrorist wouldn't listen to Shep, it's because he likes aliens and in one of the endings of ME1 he sacrifices human lives for 3 aliens.
DioWallachia said:
Shep sacrificed those humans for the same motives that even TIM uses: The end justifies the mean. In the long run, you save more lives with these kind of hard decitions. How come that the Cerberus troops do not realize that? they are also disposable like the aliens they despice.
BECAUSE HE SACRIFICED HUMANS FOR ALIENS. Yes, Cerberus believe the ends justify the means, but not when it comes to killing Humans to save aliens. They made the Husks in ME3 not so that they could help the aliens, but so that they could use the Reaper tech to eventually control the Reapers FOR Human dominance. They are the KKK of the Mass Effect universe. They hate with a violent passion alien dominace and are willing to do almost anything to secure Human dominace. That's why they set up the coup in ME3, because they want the council to ONLY consist of Humans.

bug_of_war said:
Okay, you tell me how in the hell 1 turian whom is known for making brash decisions and has shown moral ambiguity is supposed to properly prepare for an invasion that he has no idea when or where is going to happen. Every one of you squadmates are in no position other than Liara to properly prepare for the Reapers. And even then, Liara requires Shepard coming back from the dead to become the Shadow Broker.
DioWallachia said:
Simple, stay ALL together. All of them knew about the Reapers so they had to work out their differences because there is no escape of this problem. If all of them helped Liara in her research about locating the Shadow Brooker, they would already be able to manipulate part of the galaxy thanks to their conecctions now. They could have solved MANY problems that the galaxy had and secretly prepare for the invasion.
Here's the problem with that, the Virmire survivor is still in the Alliance, thus they get posted where the Alliance tells them. Wrex is either dead or goes back to Tuchunka to unite his people for the future. Tali has to complete her pilgrimmage before her people accept her back and will listen to her. Garrus and Liara are really the only two that have nothing else to go to, but they are unable to stop the rest of the group doing what they do. So it's down to a Turian with a questionable rep and an Asari child to convince everyone that Shepard was right and that the Reapers are real.

bug_of_war said:
Again, desperate times cause people to make brash decisions, and when a close friend whom allowed you to kill her mother and continued following you so based off of the vision, you give them the same courtesy. Also, seeing as how the Illusive Man thinks it's worth stealing and keeping from Shepard, I'd say it's got plenty of merit. If she was a random person, I would have told her to go fuck herself, but she was a close friend who has been with me from the begining, is the reason I am breathing, AND is currently being shot at buy Cerberus due to her knowing the existence and location of the weapon plans.
DioWallachia said:
IF a person you dont know is worth ignoring, then why are we listening to Traynor on ME3? she did all the work that Shep and the others couldnt do and even managed to locate Cerberus Base on her own. Also, you are using the same logic of "i am breathing thanks to you" with Liara but not with the Council, who are alive thanks to me.
Well, here's why she is worth listening to: EDI, you know, the ship that has had roughly 6 months of time working with Traynor and is a friend of some sorts with Shepard vouches for her, she is with the Alliance, that group of people that Shepard worked for since he was 18, and she has data to back up her results. She more than earns Shepard's trust.

bug_of_war said:
First off, I think I recall Miranda telling Shepard that she has never met TIM in person, so Shepard has no reason to ask her where he is later in the game when she is (in my case) banging him because he trusts that she was telling the truth. Secondly, what's to say that TIM doesn't have her escorted their by ship, this meaning that while she has been on his station, she has never flown their by herself. And by ME3 Shepard and Miranda are both a little pre-occupied and TIM has firmly established his control over the people working for him. The ones with doubts left, the ones without doubts stayed.
DioWallachia said:
It certainly would have helped to manipulate Miranda in ME2 to actually say the truth as a Renegade option and usurp TIM.
Shepard has no reason to usurp TIM, for starters Cerberus seems to be the only people investigating the missing colonies, TIM agrees with Shepard that the Reapers likely have something to do with it, he is supplying Shepard with team members from the first game, he's convinced Joker and Dr Chakwas to come aboard and they both say TIM is okay in the sense that he is at least investigating the human colonies, and Shepard really isn't looking to make himself head of the galactic KKK, he's using them for now, but has no intention of usurping TIM and changing the hearts and minds of the people because at heart he is an Alliance soldier, paragon or renegade.


DioWallachia said:
How do the Reaper determine if a race HAS space faring technology? For example, the Yahg ( the Shadow Brooker species) are violent, smart and powerful as fuck but they didnt develop ships. Thus, the Reapers in ME3 spared them and its hinted that in the next cycle, they will develop ships.

But what if they play it smart and NEVER make ships on their own, but instead let other species abduct them OUT of the planet? or even use other species ships to invade other&#65279; planets? it seems that Reapers only care if THEY make ships, not if they are using others ships. Otherwise, the Yahg would have been already harversted and extinct.

What is stopping the Yahg from killing every single other life&#65279; in the galaxy and getting away with it? will the Reapers STILL ignore them?
It's not hard to determine, all they have to do is look at the race, see if they're flying in their own space ships and colonising other planets. As for the Vorcha tactic, they will kill them if they start doing that, but as far as the Yahg go, they stay on their planet and only get picked up when people wanna experiment on them or are very lucky like the original Shadow Broker.

bug_of_war said:
What's to say the Council wouldn't have passed the derelict Reaper off as just another Geth ship that is no longer functional and thus no longer a threat? Yes it can indoctrinate people over time, but that just means people should stay away from it. As to the Human Reaper, how do you propose Shepard lug it to the Citadel? TIM wouldn't let him, and he doesn't exactly have the Alliance on his side. So do tell how 1 ship is suppose to lug a Reaper corpse all the way to the citadel through all the debris in the system it was found in.
DioWallachia said:
Even if they dont believe its a Reaper, the Turians benefited by reverse ingeniering Sovereing remains, so all the council had to do is send a scout team (sort off like how they send scouts all the time to find more civilizations. Like when they meet the Yahg and got killed) and research the remains. Not only the galaxy will benefit with more weapons but we could also research how to prevent indoctrination. They will be prepared for the invasion even if they know about it or not because having extra weapons is always something you are going to mass produce even in times of peace.

As how 1 ship can lug a Reaper corpse, again send the scouts and send real time images or even Quantum Entaglement communitations. If that is not enough then ask Cerberus how in the hell did they picked up The Human Reaper and send them ALL the way to their base.
Wait, didn't the derelict Reaper explode after Shepard got off of it? And didn't Shepard need the IFF to safely make it through the Omega Relay? Because I'm pretty sure that you only found out about the Reaper corpse due to needing the IFF and so telling the Council would mean loosing the IFF and not being able to fight the Collectors in their domain, and thus being unable to properly stop them.

So yeah...can't call the Council, and the Council can't/wont go through the Omega relay. And why would they listen to Shepard, as I've pointed out, they don't trust him, so what would he bring to them to proove he is right beyond 100% ?

bug_of_war said:
You just answered your own question. The reason it did not have such contrasting endings is because ambition can be the greatest friend and the worst of enemies. I would also say that the devs did a good job of making the endings unfollowable seeing as how one ending has the Geth and Reapers completely destroyed, another has Shepard controlling the Reapers, and one where EVERYONE and EVERYTHING is organthetic/Synthanic.
DioWallachia said:
Then, if they are not fit for the job, dont say anything that will dig you deeper. Specially in a game about choices mattering.

Had they not say any promises, this fiasco wouldnt have happened because people TRUSTED BW since they were the best writters around the bussiness. If they couldnt do it and lie about it, what do you think it was going to happen?

And the endings are different because its an asspull that requieres the protagonist to betray is own ideals to use the ones of the enemy (in the original ending. The EC had Refusal)
I think we both know who is to blame for that. Casey Hudson. The guy just needs to learn when to shut up and stop talking. He is basically the Peter Molyneux of Bioware.

bug_of_war said:
I rationalised it as, "Citadel holds the Reaper creator, therefore the creator must have a link to all Reapers or at least know their signal output" thus it made sense in my mind that the Crucible was able to targer the Reapers.

Also, we have targeting systems right now. We have missles that lock on to heat signatures, so why is it not possible that a technologically superior race couldn't have vastly superior targeting systems.
DioWallachia said:
EXACTLY. Why wouldnt the Crusible be able to target Reapers alone and kill them with controlled EMP pulses?? At first i thought that a laser beam would hit every Reaper in a "Chain Lightning of Diablo 2" sort of fashion, avoiding friendly targets. But then the BIG RED SPHERE OF DOOM appeared and apparently killed all robots/synthetics/cyborgs...

..oh wait, it didnt kill the Quarians even when The Catalyst told us that Shepard IS part synthetic, and by extension so are the Quarians.....oh wait, in the Low EMS Destroy, we kill everyone regardless if they are synthetics or organics, so it CANT target Reapers alone AND kills everyone regardless.

Wonderful.
The Quarians are not part synthetic. Yes they were environmental suits but they are entirely organic. Also, the reason low EMS kills everybody is because the Crucible was not built to perfection and is not properly protected as their is not enough ships to do so.

bug_of_war said:
I don't know exactly how to link Youtube videos, but if you go to youtube there is an interview with James Portnow where in which he discusses some of what you have brought up. Just type in, 'James Portnow, Extra Credits | PAX PRIME 2011'. He explains, and I am paraphrasing here, that video games that are more than just "lets have fun" or are just in general crap, need to be treated by consumers, developers, and publishers as art. He also talks about the medium of video games IS art, but not all games are art, and because of it's relative new status it is harder for people to accept games as art.
DioWallachia said:
You link videos like this. When you get to reply this post, compare this link alone of the Alternate Human Reaper Dialog:
http://www.youtube.com/watch?v=2KkONU3Cb-A
with the way it was written when i posted it here in the comments on the way up ^
Okay, cheers for that.
 

JellySlimerMan

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Didnt a version of Douche Dante already existed before that was depiced by the fans for not being in character?

http://tvtropes.org/pmwiki/pmwiki.php/Anime/DevilMayCryTheAnimatedSeries?from=Main.DevilMayCryTheAnimatedSeries



And i have to yet find someone that tells me what is so different about DmC Dante by the end of the game, and DMC4 Dante.

What was the original theme of the series or authorial reason for Dante being what he is?
 

JellySlimerMan

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DioWallachia said:
I guess we will have to find out in the next DLC!
Oh god.....the memories. It begins again!! Must.....not....nitpick...ahhhhhhh

Since you mention lack of choice, you know what else could have been nice? deciding to make IFFs for all the ships or at LEAST one for the Crusible. After all, a target this big and this important NEEDS to be protected.

If somehow making another IFF takes too long (dont know how that small thing will take longer than the Crusible) then transplant the IFF of the Normandy to the Crusible as a choice. What is more important? to make invisible a ship with a bunch of grunts that fight on foot? or to make invisible the last hope of all the galaxy that can kill all Reapers (in theory)

Even if we consider EMS as a valid explanation, why would the Reapers would waste time on normal ships, regardless if there are many or not? they can still logically deduce that this thing is important and must be destroyed at all cost. Sovereing went full speed and hit everything on his way to the Citadel, so why not others just plain ignore the ships and shoot the Crusible anyway?

You know what kills me thought? that the Reapers said that they tried a similar solution in the past but it wasnt until WE made the Crusible that they can not do it properly. But according to Catalyst, The Crusible is "A little more than a power source". So its like a Duracel batery? why not use it to power weapons systems or even the Klendagon Weapon? If the Almighty and eternal Reapers cant come up with the design of a power source, how come that the puny Geth were designing and making a Dyson Sphere to absorb the light of a star as fuel? isnt the power of a star not enough to make your Synthesis scenario happen, Mr. Catalyst?
 

JellySlimerMan

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bug_of_war said:
GAHHH MY STUPID FUCKING COMPUTER REFRESHED AND I LOST EVERYTHING I JUST WROTE! *sigh* deep breath, re-compose.
Use a Notepad to save everything piece by piece when dealing with large replies. Or else you are just going to make a reply that is just a fraction of what was supposed to be said.
 

JellySlimerMan

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This is.....interesting:

http://www.ign.com/articles/2010/10/20/capcom-dante-needed-to-be-completely-different

And by "interesting" i mean i still dont see the point.
 

cjspyres

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Bwahahahaha! No....just...no. I'm sure as many others have told you, League of Legends has the worst player base. By far the worst.
 

JellySlimerMan

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Lily Venus said:
Hey, why doesn't anyone do this thing that we're given no indication whatsoever would even be possible?
So its more pausible AND possible to believe that this Crusible, that was never mentioned in previous games (or visions of Protheans) and totally is NOT a trap at all, AND that we are told but never show true evidence, would make possible the destruction of the Reapers?

We can even install "Javelin Missile Launchers" that had nothing to do with the War Assets of the Crusible because it was added to Dreadnoughts. If there is time to waste on that, then why there is no explanation for using more IFFs by mass producing them? why the simplest solutions are shunned?

Another example of a a simple solution that was never brought up was The Ilos Conduit of ME1. We never knew what happened to it after using it back in ME1, and since ME3 plot needed to make people use the beam on London (That somehow is called The Conduit too even when its 2 different things and transport you to different locations) to get inside the Citadel and open up the arms, why not just use The Conduit on Ilos? the narrative didnt say anything about it being destroyed or not being able to be repaired if that was the case, and since its an object that we KNOW we can trust much better than the London Beam (who for all we know, it could send humans, alive or dead, to a chamber to be liquified. Or maybe instantly liquify you as soon you touch it) why not use it?

The Conduit of London clearly ISNT the same The Conduit of Ilos because we would have died instantly if we used it on foot:

"When you get close enough the Conduit, it will automatically take the Mako and send it to the Citadel. Note that attempting to enter&#65279; the Conduit on foot for whatever reason will result in instant death. "

http://masseffect.wikia.com/wiki/Conduit

The Catalyst states that the galaxy is ready for Synthesis, not that it's the Crucible that solely makes Synthesis a possibility.
Oh you mean the Catalyst plan of synthesis. If the galaxy is ready, then why not make their own crusible ("a power source") to fuel the new Synthesis method? because so far the Reapers already tried this solution in the past (its called "Making a Reaper") and failed without proper explanation. And if that method failed (acording to Catalyst) then why didnt use its millions of millions years to perfect its design??

So the galaxy is ready based on what? a single organism know as Shepard that just happens to be there?? that is generalizing. The same thing as judging all gamers on the actions of a single retard that just happened to like COD and killed people or saying that all DMC fans are the worst for the petition of a single fan (Nice, i tied up the Catalyst logic with the OP logic, meaning that this whole discussion on ME3 is ON TOPIC now)

The Catalyst mentions that "it is not something that can be...forced", and i say: "Really?" (34:46)

3-4 times this video popped up already, thanks to that Dios guy. It seems that nobody cares anyway.

Lastly, if Synthesis is the ideal and final evolution of life, then why is The Catalyst and the Reapers destroying the Crusible with "The Crusible Was Destroyed" Game Over?? why a logical AI would destroy the solution it was ALWAYS looking for to solve the problem between organics and synthetics by making them all equal?? There is no reason to do this. So in other words, the inconsistencies are consistent.

Please learn to listen to dialogue before whining about the ending, lest the next "Extended Cut" iteration be a commentary from the writers explaining every single detail in terms a six-year-old could figure out.
So are you saying that when artist explain their art (like every director of a movie does himself or in a commentary track EVER) is because out of condesention? last time i check, Casey and Walters WANTED to talk to the fans personally in the Con Panels about it, but never appeared.

Why not explain it? after all, dont they know what they are doing? Art can still be art even if you explain it. There is no mentality like "If you explain the joke, there is no joke", that the Joker would say in the world of art, so that means that there is no excuse for them to not explain it.

If and only IF such thing could even be acomplished , of course. (i doubt it, and its already too late to listen them to do "head cannon" over their own writing)
 

JellySlimerMan

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Atmos Duality said:
It's official: You can condemn an entire group of people based on the petition of one asshole.
Because that is not hypocritical at all, isnt it? we say that a politician SHOULDNT judge ALL gamers for the actions of a mentally defient moron who killed people and liked COD, all while gamers say to each other how horrendous we are for the actions of a single fan of DMC.

Nop. Totally different things, this case is completely different.
 

Atmos Duality

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JellySlimerMan said:
Because that is not hypocritical at all, isnt it? we say that a politician SHOULDNT judge ALL gamers for the actions of a mentally defient moron who killed people and liked COD, all while gamers say to each other how horrendous they are for the actions of a single fan of DMC.

Nop. Totally different things, this case is completely different.
Strawman Argument.
 

Nieroshai

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AgentLampshade said:
Don't label us all the same way. I'm pretty charming when you get to know me.
Entitled, much? If you aren't represented by the comment, IT WASN'T ABOUT YOU.
 

Nieroshai

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Anathrax said:
Honest question, and I'm not trying to offend anyone...

How come most of the time when I see an american person or group protesting, someone brings up something about rights? Again I'm not trying to offend anyone and I know this isn't exactly the topic to not offend anyone but it's still baffling how some people find a way to shovel rights into any arguement.
Mostly because no human being truly wants to be restricted in any way. Americans have just spent more time being told there shouldn't be any restrictions. (Which completely isn't the point of the founding; the point was to have new and different laws where the citizenry had input and the freedom to use it.)
 

AgentLampshade

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Nieroshai said:
Entitled, much? If you aren't represented by the comment, IT WASN'T ABOUT YOU.
I'm a DMC fan. The OP is talking about DMC fans. I am (mis)represented by the comment. What on Earth are you talking about entitlement for?