So I just completed the game the other day. Maybe the excitement of "single-player game from EA" has gotten the better of me, but I was enjoying the game for the first few hours... And then I realized how basic the game was.
Story and the characters
Honestly, the story and the characters weren't bad. Really, they were very "star war-sy". But that's my problem with them; There's nothing new offered here. Stop me if you heard this before; A last of the jedi attempting to restore the order to fight against the empire, with a colorful cast of companions. Don't get me wrong, Greez and Cere are both great characters, but I wish the crew was a bit bigger. BD-1 is a reliable companion, but the game makes one mistake that annoyed me for eternity; No translation for robotic languages. I mean, what's the point of giving body language nad personality to the droids if ew can't understand them? As for the villains, I found them to be very standard sith lord-archetypes. You know, "Dark Side is the true power" or "Hope meaningless" and spewing out all these dark things.
As for the main character Cal, I found him to be kind of boring. It's the same situation as Talion from Shadow of Mordor/War; Interesting background, but boring personality
World exploration
Taking few notes from Metroidvania games, this game has you explore the semi-open worlds of each planets. You know the drill; explore and meet forks and crossroads you can't access yet, and come back later when you unlock more abilities, mixed with force-based puzzles. It was a very noble idea, but not executed to the fullest extent. Honestly, some of these were so easy, that anyone who was ever played any games with collectibles can find then. Some puzzles do take more thinking and efforts, but they aren't something to write home about. There were also far too many backtrackings, with not enough shortcuts in-between. I know the whole point of exploration is to take in the game's visual and sceneries, but how many times do I have to go through the same corridors again and again?
The rewards for exploring were really disappointing as well. Health, Force, and stim upgrades are nice, but there are only few of them. Most of the rewards for exploration are cosmetic items for your ship, poncho, outfit, BD-1, and your saber. Other than saber cosmetics, the other ones are basically different paint jobs.
Combat
Remember that one guy who complained about how Sekiro should be more accessible and have easy mode? Well, here's your answer. In JFO, you aren't encouraged to mindlessly swing your saber around; it is more ideal to wait for the enemies to attack, parry, and follow up with a counter-attack. The parry timing is far more generous compared to Sekiro, and most enemies can die from the first time you do so. You can also deflect blaster shots, which is satisfying. It is fun as hell to murder stormtroopers this way or dismember the giant creatures. You also have dodge, jump to avoid unblockable-attacks, but these are easily telegraphed by whenever enemies flash red. When you unlock double-blade mode for your saber and more powerful force abilities, combat becomes more fun. It can get repetitive though, as there aren't too many enemy archetypes save for bosses and mini-bosses here and there.
Some enemies like to combo their attacks, and these combo attacks are designed so that if you miss the first time, you take in all the damages. There's no short-invincibility window to recover; a single combo can have the potential to kill you. There are also enemies who like to corner you, and I found there to be little room to escape.
Conclusion
Star Wars JFO is by no means a bad game. In fact, I am glad this game exists to make EA eat their own words of "no one plays single-player games anymore" However, it is not a holy-shit-buy-it-right-now amazing game. It is a great attempt from Respawn, but it could've been better.
7/10, would've waited for sales
Now if you'll excuse me, I am going back to KOTOR 2
Story and the characters
Honestly, the story and the characters weren't bad. Really, they were very "star war-sy". But that's my problem with them; There's nothing new offered here. Stop me if you heard this before; A last of the jedi attempting to restore the order to fight against the empire, with a colorful cast of companions. Don't get me wrong, Greez and Cere are both great characters, but I wish the crew was a bit bigger. BD-1 is a reliable companion, but the game makes one mistake that annoyed me for eternity; No translation for robotic languages. I mean, what's the point of giving body language nad personality to the droids if ew can't understand them? As for the villains, I found them to be very standard sith lord-archetypes. You know, "Dark Side is the true power" or "Hope meaningless" and spewing out all these dark things.
As for the main character Cal, I found him to be kind of boring. It's the same situation as Talion from Shadow of Mordor/War; Interesting background, but boring personality
World exploration
Taking few notes from Metroidvania games, this game has you explore the semi-open worlds of each planets. You know the drill; explore and meet forks and crossroads you can't access yet, and come back later when you unlock more abilities, mixed with force-based puzzles. It was a very noble idea, but not executed to the fullest extent. Honestly, some of these were so easy, that anyone who was ever played any games with collectibles can find then. Some puzzles do take more thinking and efforts, but they aren't something to write home about. There were also far too many backtrackings, with not enough shortcuts in-between. I know the whole point of exploration is to take in the game's visual and sceneries, but how many times do I have to go through the same corridors again and again?
The rewards for exploring were really disappointing as well. Health, Force, and stim upgrades are nice, but there are only few of them. Most of the rewards for exploration are cosmetic items for your ship, poncho, outfit, BD-1, and your saber. Other than saber cosmetics, the other ones are basically different paint jobs.
Combat
Remember that one guy who complained about how Sekiro should be more accessible and have easy mode? Well, here's your answer. In JFO, you aren't encouraged to mindlessly swing your saber around; it is more ideal to wait for the enemies to attack, parry, and follow up with a counter-attack. The parry timing is far more generous compared to Sekiro, and most enemies can die from the first time you do so. You can also deflect blaster shots, which is satisfying. It is fun as hell to murder stormtroopers this way or dismember the giant creatures. You also have dodge, jump to avoid unblockable-attacks, but these are easily telegraphed by whenever enemies flash red. When you unlock double-blade mode for your saber and more powerful force abilities, combat becomes more fun. It can get repetitive though, as there aren't too many enemy archetypes save for bosses and mini-bosses here and there.
Some enemies like to combo their attacks, and these combo attacks are designed so that if you miss the first time, you take in all the damages. There's no short-invincibility window to recover; a single combo can have the potential to kill you. There are also enemies who like to corner you, and I found there to be little room to escape.
Conclusion
Star Wars JFO is by no means a bad game. In fact, I am glad this game exists to make EA eat their own words of "no one plays single-player games anymore" However, it is not a holy-shit-buy-it-right-now amazing game. It is a great attempt from Respawn, but it could've been better.
7/10, would've waited for sales
Now if you'll excuse me, I am going back to KOTOR 2