Yeah now that you mention it I remember it. Though I don't see how or why anyone would choose one of these modes, the only harm they do is waste a bit of the teams time implementing them. Pretty sure that's negligible though.evilthecat said:In ME3 you could play in "Action" mode, which takes out most of the dialogue and roleplaying options and makes all the conversations effectively scripted cutscenes.Delerien said:As far as i know it's by the way not possible to skip the dialogue in DA or ME. You can skip cutscences which often consist of dialogue, but there is a difference.
There's also "Narrative" mode. It doesn't exactly skip the combat, but it makes it very, very easy to the point of not really requiring any skill or effort at all.
Frankly, I think there's probably a lot of future in that kind of system. It's a bit crude and reeks of dividing players into marketing demographics, but overall it's quite a nice touch. I imagine almost everyone buying the game played it in default roleplaying mode, and frankly, I don't think they lost a single tiny thing from the existence of those alternate modes.
If anyone is offended by the mere fact that these things exist, then all I can say is that I hope I never meet them because they sound really insecure.
But that is still different from the press space to skip we have for cutscences at the moment and i honestly hope it stays that way.
If you could skip the combat there would be no point in avoiding it anymore though.Bruce said:For a lot of games combat serves as filler, it doesn't actually add to the game, and sometimes avoiding combat is more fun than actually engaging in it. Think about Dishonored for example, or better yet Fallout.
Fallout did it so well that you could actually achieve an evil pacifist run if you wanted.
So, I think it is a pity she didn't have a bit more of an influence over Bioware - the pacifist run option was once a staple of Western RPGs.