Dragonbums said:
GloatingSwine said:
And there are games for those people, those games are called films. (Cheat code: Press >>)
So are you saying everyone who like the Bioshock Infinite game solely for story should just go watch a movie instead?
How narrow.
If you don't like FPS combat, why play an FPS where the
overwhelming majority of your time will be spent doing something you don't like?
She doesn't like them, because she struggles with it. She never said games should do away with it. She simply said that it should be an option.
It
is an option though, just play
different games.
And I'm sorry, but not all the stories in videogames suck.
No, just
almost all of them.
People play Bioware games solely for the story. Even in their advertisements, their biggest selling point is how the player is going to get an awesome story with their choices mattering. Almost all of the threads relating to Bioware and BSN revolve around the characters, the choices you can possibly make with said characters, and the outcome of those choices.
But I suspect the vast majority of the people who play Bioware games for the story
also like the actual gameplay elements of videogames, because if they didn't they wouldn't be playing fucking videogames in the first place!
For Bioware fans- interacting with the characters is the game.
Bioware games for all intents and purposes are Western videogame novels. A popular genre in Japan where those kinds of games are very widespread. An example of such games would be Hatoful boyfriend.p
Bioware games are fuck all like visual novels. Also: Visual novels are fucking terrible. Really, if you want to read a book
read a fucking book. Japan just likes them because, let's face it, most of them are porn.
And those things did not involve hand eye co-ordination, reflex skills, combat, or any other thing she is terrible at. Perhaps except inventory.
They're still challenge elements. It doesn't
matter what type of challenge elements they are, they're still
present because that's the thing that seperates videogames from other media. If someone is bad at combat
they shouldn't demand games with lots of combat change to cater to them, they should play games with different challenges that are more fun for them!.
That analogy is poor. Aside from the fact that salads are still a food, that would be the same as said chef simply requesting that they provide other foods then just fish and lobster.
No, again you're putting words into Hepler's mouth that she didn't say, she did
not say "I think we should include more diverse elements in our games as well as combat", she said "people want to skip past the combat to get at dialogue".
She is
explicitly calling for the challenge element of the games to be removed because she doesn't like that challenge element. She is not calling for it to be replaced with anything, she is calling for it to be
removed. (NB: If a challenge can be skipped at the player's behest, it's no longer a challenge.)