I know this wont be popular but Im going to play a bit of devils advocate here. There are a lot of assumptions flying around that I feel like this is one of those times where an opposite viewpoint is needed. That said, I am not the dev to this game (in fact Ive never made a game in my life) and while I agree that it looks like a bad game I dont like the mob mentality Im seeing either.
1. We dont know that this is the developer behind the slaughtering grounds. IMO it is unfair of us to put the blame solely on him/her/them without any kind of actual evidence. In the case of Wild star games taking down totalbiscuits first impressions of Day one: Gary's incident we actually had evidence that they were behind that. Thats not the case here. In my country, USA, we do not convict individuals of crimes without evidence of wrong doing and in no sane society do we punish people for the actions of another.
Is it possible it was a dev? Yes. Can we prove it was? Not to my knowledge. Without evidence to prove that the Review the reviewer video was created by the developer I feel its unfair to essentially boycott or otherwise harm their company or its image for reasons that dont equate to their work. Furthermore if it was a developer they could legally use the content matching software in Youtube to flag their game from being shown except in the case of content creators that get permission from them. They would loose out on sales but they could do it. Yet they havnt. So assuming this is a developer lets give some credit where credit is due
If you think they made a bad game, and I agree TSG is a bad game, then by all means criticize the hell out of it and/or dont buy it. However dont start calling for their game to be pulled or a mass boycott on the basis that you think, but can not prove, the developer made this response video.
Edit: Since the dev came out and said that he was responsible for the review the reviewer video I withdraw my earlier point. By all means hold him/her accountable for their actions but again keep in mind that they could have just as easily copyright striked or content ID matched the game. They deserve some credit for not using those tools
2. Criticizing a critic is totally fine. There have been many cases where I felt a critic did a poor job addressing the faults of a game or otherwise hurt their own review by not properly learning how the game worked. Years ago when Angry Joe did his review (an actual review not 1st impression) of alpha protocol he failed to learn the mechanics properly and misrepresented the game and how it worked. I think it was last year Totalbiscuit did a 1st impressions of Guise of the wolf in which he made a lot of criticisms that I felt didnt match up with what I was watching in the video. Then there's Jim himself who quite awhile ago pretty much attacked the dark souls community representing us as angry over an "easy mode" that was never even talked about by the director while simultaneously ignoring what we were actually saying which was we felt such a mode would cheapen the game for us. This kind of stuff happens from time to time.
In the case of this specific video I noticed the "quest" list up in the top left within the first 10 seconds of the game and I noticed the "try again" audio que corresponding with the timers. I put two and two together. For whatever reason Jim didnt seem to notice them but I think the not noticing them part was a valid criticism of Jim's 1st impression
Critics, like me, are human beings. We all make mistakes. However a critics work is just as open to criticism as the work they are criticizing. Theres an entire award (the pulitzer prize for criticism) based around the best criticism and critiques with mistakes like the ones I mentioned never measure up to it
To be fair Review the Reviewer did an abysmal job with critiquing the critique but thats not the point Im trying to make here