The video is pretty close to where I was in 2010 (minus the mobile market since I don't really qualify nor care to participate).
The way I see it, in retrospect:
Following the launch of the current console cycle, the AAA Publishers boomed and grew too big, too fast, becoming an oligopoly on the primary gaming market. Demand was so high that they felt they could push the envelope in asking for more, while providing less. Now we're to the point where the hub game (that you pay 60 bucks for) is just a shell of a game with more and more content being charged at a premium.
We let them do this. We let them grow too big. In 2006-07, Horse Armor "DLC" was an outrage. Today, it's a standard business model.
But now the current consoles are outdated and so are the AAA's main business models. The market is retreating to greener fields like Mobile and even Independent systems (the very idea of the Ouya would have been laughed off the market in inception 4 years ago).
The publishers know they have to act, and fast. Desperate to remain relevant and in control of the market they believe they own. They are gobbling up new ideas from said greener fields and are twisting them into money-making engines.
Thankfully, it's not working quite as planned, though this leads into speculation of another Game Market Crash.
Personally, I do not see another game market crash happening.
The crash in the 80s was due to the entire market becoming shovelware-centric; exploitation of IP without a shred of quality gameplay attached to said IP.
Today, we face a different kind of exploitation, one founded on oligopoly, and the solution, as it is to any oligopoly, is competition.
New competition breaking into the market and causing an upheaval. You can see it happening right now, like long-dominating industry giants like World of Warcraft eroding and crumbling before new F2P titans like League of Legends. Independent games flourishing on new mobile markets and kickstarters rather than sequels spawned in shareholder and marketing meetings.
Where it took Nintendo to fill the void in the 80s, we now have talent ready to enter the market from all across the globe. If a crash happens, it will be a metaphorical Phoenix, one of simultaneous death and rebirth, rather than another slow 9 year slog of recovery through someone's monopoly (and you better believe Nintendo had a monopoly following the crash of 83, all the way up to the early 90s).
At worst, I see the actual talent employed in the AAA companies suffering the most, since without publishers they will be unemployed. Given how hard the AAA publishers are still fighting to hammer the market into their image by forcing these crap game-business models on us, and mostly failing, I also see a plethora of opportunity out there for the developers outside of the traditional publisher-structure.
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I've played Path of Exile lately, and it blows my mind just how much GGG gets it, even moreso than either of the genres' pioneers. Where Diablo 3 was built entirely around the auction house and eliminating any real player input by making a tiny handful of character builds viable, Path of Exile lets the player choose their build without being strong-armed into any sort of gold-twink market (there isn't even an in-game currency to farm, everything is done via barter and item modification orbs. It's brilliant).
Everything fits together nicely, between the tone the combat and the scrounging-esque gameplay.
PoE isn't perfect, and has its share of problems, but at no moment do I feel cheated or abused while playing it, unlike D3.
This bears repeating, but it really blows my mind that a game still firmly in Beta (for free) does better what one the largest and richest gaming corporations in the world shat out with over 5 years of time and money behind it.
Sorry if this sounds too "hipster" for some of you in the peanut gallery, but I believe when you make the game entirely about the business instead of the game, it fails, and rightly should fail at both (game and business).