getoffmycloud said:
My issue with the dark souls easy mode is what is the point in even playing it. It would be like playing LA noire with all the interrogations taken out.
Well your issue is silly.
You don't have to play it that way.
Now if you wanted a legitimate issue that isn't silly, being concerned that they get tons of sales from the easy mode and realize that they could save time and effort by making Dark Souls 3 just an easy game with the same atmosphere would be a concern.
One might think that's a silly fear, but look at the rising price of PC games in response to that FPS getting raised 10 bucks (though it looks like this is going back to 49.99?)
Or what happened to most franchises that EA got a hold of.
Dragon Age 2?
Stuff like that.
Basically people, I hope, are not worried that the CURRENT game will get or be ruined. They are worried that the profits will be so disproportionate that there will be no fiscal incentive to continue catering to the "hardcore" folks.
It's a genuine problem and the one that gets lost when folks just complain that they can't get how other people would 'like that sort of thing'.
I don't get Hostel films, but lots of folks like them, I just make the choice to not. Same for folks playing DS on easy. (Albeit I probably would, I don't have the time or desire to play a game that punches me in the asshole all day, but I do respect that the option is there).
wyldefire said:
And that, would ruin the series.
To you.
It wouldn't actually change anything to ADD optional features to any game.
When I was a kid folks had "easy" mode through devices like gameshark and game genie. These days those are nearly impossible to find or use, so now folks turn to developers actually catering to everyone if possible.
Just because you don't get it, or don't like it, doesn't mean its wrong. Also your opinions on art aren't objectively correct. What you feel is the DNA of this thing is not necessarily the case.
This isn't ACTUAL biology, you don't have a literal concrete string of data to pull from. This is an intepretation of an art.
A good example was Smash Brothers. Everyone I ever knew thought the game was about intense competition. The game dev thought it was about being retarded and tripping all over the place.
I disagree with his view, but that's just how it works. I feel one way, they feel another, and other people feel different further still.
That's the beauty of gaming, letting everyone interpret things as they wish. Especially when the modularity of those interpretations literally never impact you in any way whatsoever.
bringer of illumination said:
Hey, Hey Jim!
You DO know that games aren't made by magic right?
You DO know that creating easy modes takes time, right? Not every game can be made easier simply by adding more player health and making the enemies less durable, if the difficulty is execution based then it WILL take time out of development to put in a easy mode and as such provide less of the actual good game content that people want. A game that would provide a good example of this would be, oh I dunno, DARK SOULS.
Not a SINGLE person is complaining about just adding a mode where the player health is simply increased. Not. A. One.
Wouldn't what you said at the end be exactly what Easy Mode in Dark Souls would be >.>
Higher DPS and Higher Health...
I'm not aware of anything else you'd add that would be necessary. That's exactly what most games I've played do for easy modes, you become a walking tank and your enemies are paper dolls.