CriticKitten said:
Let's agree to disagree. I think the combat in all the DW games I played is pretty clunky. I like my combat to be fluent and "Devil Kings" surely delivers on that front.
Also, "Devil Kings" wasn't a knock-off of DW, but rather of the "Samurai Warriors" franchise (KOEI had nothing to do with it). But that's really beside the point, since you can argue as well that DW was a knock-off of "Streets of Rage", that in itself wouldn't make DW any less of a game. I know I'm going far here, but really, where does one draw a line? Next we'll be accusing HL to be a Doom-clone.
"Devil Kings" is even simpler than that: it drops the half-assed strategy, simplifies leveling by reducing the stats (still comes out better, there are a lot more special moves) and focuses more on the action. Since that's what mattered to Jim, I thought he should give that game a try and anyone that didn't try it should do too.
Yeah, also I couldn't care less if DW is being praised, that's called a "Bandwagon Argument", "Peer Pressure" or "Appeal to Common Practice". A fallacious argument. I.e.: the fact that DW is being praised does not make it better than "Devil Kings" in itself.
I liked what they tried to do with DW, seriously, mixing an action game and a war-game is a splendid idea. I love both genres. Yet DW suffers in execution and according to me a lot more could be done with that particular idea. Maybe I'd change my mind if I'd play the seventh game, but sadly I don't have a PS3 and I'm not planning on getting one any time soon.