- May 4, 2010
You know, that's what I call truly great music (referring to Skyrim's main theme) - it even makes Jim's awkward laughter at the end look awesome and epic.
AmenGubernaculum said:Jim Sterling is an idiot. I do agree with him though, that Skyrim proved the industry wrong is certain ways, but it proved the industry 100% right in the only way that matters - that you can be unoriginal and without any innovation whatsoever and still get away with huge sales and being proclaimed by the scum of the earth as the greatest thing since Mt Dew.
The original Star Wars was also expected to fail. Hell, even James Earl Jones (Darth Vader voice) didnt want to appear in the credits of the first movie for what little he did.Darkmantle said:I would say the problem is a marketing problem. Minecraft is not surprising because it's a single player game, It's surprising because it was never marketed and still successful. Furthermore, the lack of marketing for those games may be as a direct result of this silly mentality. Publishers may not be willing to put their marketing power behind a game with no multiplayer because "only multiplayer can succeed" I don't remember seeing a single trailer for the games you listed (exception to bound in blood, but I only saw it once, then I bought the game). Skyrim had all kinds of marketing that attracted a slew of new customers, minecraft only got popular through fan marketing.irishda said:Minecraft is an exception, not a rule. May I direct you to Psychonauts, Okami, Eternal Darkness, No More Heroes, Call of Juarez: Bound in Blood, more than half of the games on XLBA and the PS Store, etc.? Occasionally, awesome games with no marketing, budget, or established fan base break through and become popular like minecraft. But more often than not, they simply whither on the shelves, and just prove game publishers right about which games they should invest in. Skyrim is a part of the problem, not a solution like minecraft at all. Besides, Jim's point was that Skyrim was a dark horse that spat in the face of convention, so no, the point still doesn't stand.Darkmantle said:May I direct you to minecraft? a "mystical dark horse that exploded onto the scene and surprised everyone". Like it or not, minecraft is a runaways success, is not part of a franchise did not have steller marketing or big budget. sooo..... the point stands?irishda said:TL;DR: Resounding sales figures for Skyrim is just the slow culmination of almost a decade of a growing fan base. This is not a new or original game that spat in the face of industry standards. In fact, congratulations RPGers, you've essentially become the CoD fanboys you despise so much, since this game is pretty much the RPG version of Modern Warfare 2.
I say you should be supporting Jim in this, maybe the industry will be willing to actually MARKET the games instead of leaving them in the cold. Seems to me like the games you mentioned were expected to fail and were not given a fair shake because they committed the sin of "single player".
......Legacy of Kain, Tyrian, Sacrifice, Heroes 3 of Might and Magic, IJI, Bastion, The Binding of Isaac, Grim Fandango, Dungeon Keeper, Syndicate, Populous, Stretch Panic, Alien Soldier, Chakan The Forever Man, Gunstar Heroes, Mischief Makers, Thunder Force IV, Messiah, MDK2, Evolva, Hyper Princess Pitch, Frozen Synapse, Blood, Turgor (The Void), God Hand, Fat Princess, Dynamite Headdy, Warzard (Red Earth), Vectorman, Killer7.............irishda said:Minecraft is an exception, not a rule. May I direct you to Psychonauts, Okami, Eternal Darkness, No More Heroes, Call of Juarez: Bound in Blood, more than half of the games on XLBA and the PS Store....