Seconded. Jim completely glossed over the part of the definition that is actually what people argue about. Yes, clearly to be a "video game" there needs to be some sort of user interface and video feedback, but people don't think The Walking Dead is a video game because of the "game" part, which went completely un-addressed.Karadalis said:And heres the problem i have with your definition of modern games: all a game needs to be to be considered to be a game... is to be a game.
The very first sentence you explain to us what you think a game is you say "The modern definition of a game is simply an electronic game..."
For my part, I personally don't consider TWD a video game. It's an awesome work of art, that I very much adore and enjoy, but I don't consider it a "game." To me, the definition of game (video or otherwise) is "a set of interactive rules obeyed for the sake of obeying an interactive set of rules." Basketball is a game, because from a pragmatic standpoint it serves zero purpose to anyone involved, they're just trying to put the ball into the basket for the hell of it because it is fun. OTOH, driving to work is not a game, because you only follow all the rules of traffic so you can get from point A to point B quickly and without dying.
TWD isn't a game, because the mechanics are entirely secondary to the story. They exist (and do a damn good job) to help you feel empathy for the main character, hitting you with panicked QTEs when fighting for your life, clumsy shooting when fighting for someone else's life, and slow dialog or puzzle sequences when the narrative is supposed to be slow and contemplative. If someone tried to sell me a game, that was nothing but the mechanics from TWD with no narrative to contextualize the implementation of those mechanics, I would never buy it. I don't interact with TWD because the rules it sets out are fun to interact with, I interact because it tells a compelling story and the mechanics serve that purpose.
Now, I hope I made it clear that I don't mean it in a derisive way, but I think there is a compelling argument for saying "these are not video games" about Dear Esther or TWD or Gone Home. Of course, that's not how most people say it when they say something is "not a game," usually they prefer to sneer and deride as if those interactive experiences somehow lessen the hobby because they are sold on the same storefront as Battlefied. If those people could just be collectively stricken with a special strain of mass amnesia that causes them to forget how to communicate on the internet, I won't be sad.