Machine Man 1992 said:
Trishbot said:
Full Metal Bolshevik said:
109 said:
Full Metal Bolshevik said:
109 said:
Time to admit it folks: Bioshock Infinite is the best first-person shooter released since Half-Life 2.
'insert laugh harder futurama video'
Want me to make a list of fps with better mechanics than Bioshock Infinite?
You can try, I'm going to love proving you wrong.
Call of Duty 4 and Call of Duty World at War.
Can you tell me with a straight face that BI had better gameplay than those COD's?
I'll go one or two better. Halo 1, Goldeneye, and Doom. Expertly crafted with the right amount of pacing, variety, level design, and player agency, all through genuinely new and exciting forms of gunplay and character alteration.
Though BI is in good company, I think.
I've got a few: Borderlands 2, Bulletstorm, Crysis 2, Far Cry 3, FEARs 1 and 2, Left 4 Dead 2, Team Fortress 2 (crikey, that's a lot of twos.)
If we use the title of First Person Action Adventure, we can add Dishonored to the list.
BI has stiff competition.
Opinions: Everyone has one and they're all subjective.
For me personally:
- CoD4 and WaW = Every CoD game feels clunky as hell as far as I'm concerned. Compared with how crisp and clean aiming and shooting feels in source games. Its playable but that's about all you can say. I play CoD for the spectacle more than anything else now (and I get them when they're cheaper).
- Halo CE is one of my favourite multiplayer FPS games ever. But its very, very dated now and newer games are far smoother. Hell, even at the time I wasn't much of a shooter; my style was more driving a Warthog like an absolute demon, with a guy manning the turret on the back and a guy in the passenger seat clinging onto the vehicle with one hand and the other team's flag in the other. Whilst under attack from Scorpions and Banshees. I could drive like a madman but aiming with that engine wasn't my strongpoint.
- Goldeneye and Doom have both been addressed above.
- Borderlands I find to be one of the most overhyped franchises around. Guns feel awful. Aiming feels awful. Movement feels awful. Combat in general feels awful. I really flat out don't see what people like in it. I tried to force myself to play it for the story but its so weak it can't carry what I find to be virtually unplayable combat.
- Bulletstorm. Honestly haven't played it so don't want to comment.
- Crysis 2. Feels kinda floaty and imprecise. Even more so than the first one so I dunno whats with that.
- Far Cry 3. Magnificent. I'd put it on par with BI.
- FEAR. Its alright I guess. Dunno if I'd hold it up as a shining example of good mechanics.
- L4D2 and TF2. I mentioned earlier I tend to like games on the source engine since its one of the few FPS engines that actually feel "right" to me. That is to say I feel actually in control of my movements and where I'm aiming rather than just waving it around vaguely and dancing about drunkenly. TF2 is actually my favourite multiplayer FPS of all time because of this. I'd put Infinite mechanics on the same level of quality.
My point? All the people going "stop liking this, guys, it has bad mechanics" are simply passing their subjective opinions of what feels right to them off as factual. It doesn't have what you're looking for in an FPS? That doesn't make it a bad FPS, its simply not for you.