109 said:
That's just it: the game forces you to make serious, difficult decisions. If you decide to upgrade a weapon, you need to be good at using it. The truckload of diferrent weapons gives the game variety.
The game expects you to be good, is what I'm saying.
It forces you to make uninformed decisions. (Which are very difficult, at least on your first run) And checkpoint saves make this all the worse, when you realize you screwed up and have to look for better guns.
The extra weapon types don't add any variety to the game because most of them are completely interchangeable with their counterpart.
Like the burst gun and the carbine, there's no reason to use one over the other
same with the heater and the shotgun, the Vox weapons only serve to clutter the upgrade pool. (Which does make the game harder...)
If you decide to upgrade a weapon, you need to be good at using it.
then you said this which confuses the crap out of me.
They just stop giving you ammo for certain guns during some points in the game. It doesn't matter how good you are, if your gun is empty you're not doing damage.
It's called strategic gameplay. Being able to hold every weapon on you would make the game too easy. By forcing you to make careful preparations before going into every battle, Bioshock Infinite gains almost roguelike complexity. The game constantly forces you to make split-second decision of what weapon you should use based on what youa re fighting and where you are at any given moment.
Again it's called uninformed decision making. If they gave you some arcade style flyover of the level before making you choose which weapons you wanted then it would be strategic.
Or if they placed enough different types of weapons around the map so you could modify your strategy on the fly.
for example, did you ever waste an inventory slot on a rocket launcher? Did you ever need a rocket launcher immediately after finding one?
Did you ever get stuck fighting a handyman with an empty hand cannon and a sniper rifle?
Bioshock isn't a Rougelike your checkpoints reload with the same equipment you had when you saved. If you don't have the right gear for the challenge (and it's not lying around on the battlefield) you're kind of fucked.
I know that makes the game hard, but it's hard for the wrong reasons.
There's a difference between challenging and frustrating
Dark Souls is the hardest game I've ever played but it's never frustrating because the game is designed so well.
Bioshock Infinite is hard, but only because they don't give you any time to prepare, and only limited opportunity to change your tactics mid battle.
Only if you don't know the game's systems well enough. All these vigors have their own unique purpose, and knowing which one to use at the right time makes all the difference in the world.
It would be nice if you'd explain the difference instead of just insinuating that I don't understand.
Crows, Shock and Bronco all stun
Crows Shock and Devil's kiss all stun and do DOT
Crows Bronco and Devil's Kiss all chain effects
All 4 of them can be used to set traps
Crows has the largest AOE and the longest stun duration
Devil's Kiss does the most DOT
Bronco + Charge offers a great 1 hit Kill for most enemies
Unless there's a special combo vigor you like to use there's no reason to use anything but Crows
Of course, this only adds difficulty. One of the biggest problems with the original Bioshock was that the game was simply way too easy. Infinite on the other hand is very difficult.
Yes, bad design adds difficulty. (I'm beginning to see where you're coming from on this)
You're allowed to like it for being hard because of design issues, but calling it "good" isn't productive.
The game would be really hard if there was a glitch that made the enemies immortal for random intervals of time.
It would be harder if Elizabeth stood in front of you constantly blocking your field of view
It would be harder if the draw distance was only 6 feet.
These things don't make the game "better"
Well then you were obviously playing the game wrong. You're not supposed to wait around for elisabeth to start feeling sorry for your ass, you are supposed to use your damn skill as a player to conquer the challenges ahead of you. Purposefully waiting around for Elisabeth to give you ammo is akin to outright exploiting the game.
When the game is played correctly, Elisabeth throwing you supplies is unbelievably uplifting experience, and gives you a sense of what a real team the two of you are.
That's fair, but the game already so finicky about giving you supplies.
A good way to compensate for that would have been to drop the weapon upgrades from the game. That way it would seem like you were supposed to be constantly switching out weapons for ones with more ammo (Like Halo Reach!)
Luck is not a good mechanic to base a game around, especially when there's no reliable way to avoid damage. (Yes I brought up the Hitscan thing)
(You're not really a team, because there's no way to tell her what to do. If you could call her up to give you health or ammo (With like a cool down meeter on her) That would be a good use for her)
How are they not innovative? You are freely able to change the very battlefield you fight in in so many ways in an order that best suits your current situation! And the fact that only a single tear may be active at any given time gives a genius risk/reward spin to the mechanic!
You could make an entire video games based on nothing but that!
You're arguing that environmental hazards are innovative?
You can also use tears to get health, but that's still just pushing a use button to drop health packs.
Sorry, but you're just wrong about this one.
This is preposterous, Infinite's story towers over that of the original Bioshock, and is flawless in every way.
Did you not even read the thing I spoiler tagged?
Well, Last of Us for one. (That was the best story of the year.
Tales of Xillia
Wolf Among Us
Walking Dead 400 days
Walking Dead season 2 just came out
Most likely several of those Indy Horror games Jim gushes over so much like Amnesia A Machine for Pigs.
BSI isn't perfect. It's quite silly (Well presented sillyness, but still silly.
Of course nothing else was better, it will take years until there will be a bettter game than Bioshock Infinite!
Even in competition as strong as the one this year has, it STILL towers over each and every single one of its competitors!
It truly is one of the greatest video games ever made.
Feel free to think that...