Weaver said:
I finally played the Stanley Parable and I kind of disliked it to be totally honest.
It's basically a game where you try to find all the different paths in the story. It's practically a VN. What pisses me off more is people pretending it's indescribable. It's not.
You walk through an office, a narrator interacts with you, and you try and find all the interactions. That's all the game is. It has a lot to say about the state of gaming, player agency, the notion of what a "game" is and the like; but the entire game is just traversing a
DFA and setting flags. It's a bog standard decision tree with some funny narration, the end. A waste of money.
I dare argue Clannad has more complicated branches in it.
Clannad is a game in which one pushes buttons on a control interface and watches an array of miniscule lights ignite in complex patters that our minds assign some meaning to.
The Stanley Parable is a game in which one pushes buttons on a control interface and watches an array of miniscule lights ignite in complex patters that our minds assign some meaning to.
GTA V is a game in which one pushes buttons on a control interface and watches an array of miniscule lights ignite in complex patters that our minds assign some meaning to.
Peggle is a game in which one pushes buttons on a control interface and watches an array of miniscule lights ignite in complex patters that our minds assign some meaning to.
Persona 4 is a game in which one pushes buttons on a control interface and watches an array of miniscule lights ignite in complex patters that our minds assign some meaning to.
This very forum is a game in which one pushes buttons on a control interface and watches an array of miniscule lights ignite in complex patters that our minds assign some meaning to.
Super Mario Galaxy is a game in which one pushes buttons on a control interface and watches an array of miniscule lights ignite in complex patters that our minds assign some meaning to.
Max Payne is a game in which one pushes buttons on a control interface and watches an array of miniscule lights ignite in complex patters that our minds assign some meaning to.
Journey is a game in which one pushes buttons on a control interface and watches an array of miniscule lights ignite in complex patters that our minds assign some meaning to.
Portal is a game in which one pushes...