I agree and disagree with Jim at the same time. While I 98% agree that developers need to focus more on art direction instead of technology, the other 2% disagrees, because I've been playing The Secret World the entire weekend (AMAZING game) and that game has some serious technology behind it, backed up with an amazing and stellar art direction.
That game has both great technology and amazing art direction, it has both colorful and gritty scenarios, but the grittiness only enhances the mood Funcom was trying to convey and seriously, that game just oozes atmosphere wherever you turn around.
I'm all up for great technology, but only if it's backed up by great art direction.
That game has both great technology and amazing art direction, it has both colorful and gritty scenarios, but the grittiness only enhances the mood Funcom was trying to convey and seriously, that game just oozes atmosphere wherever you turn around.
I'm all up for great technology, but only if it's backed up by great art direction.