There's a difference between the spirit of a game series, and the presentation of their controls. Look at Fallout 2, then look at Fallout 3. The series went from isometric to FPS, but the spirit of the post apocalyptic survivalist was still there. RE6 lost the survival aspect, meaning that is a valid reason to slam it.MonkeyPunch said:Very good episode. The beginning part where Jim lists all the things that 'have to go in to the game' is pretty funny and sad at the same time because it really does seem like the devs must have been on that vibe.
What I find strange are the people who dislike RE6 for not being survival horror anymore but were totally OK with games like Syndicate turning in to an FPS...
Maybe some people are actually scared by this stuff?Laurents van Cauwenberghe said:it's like the movies, they have always sucked but they still keep selling. i think there is a crowd for it but i'm not sure what to call itMiracleOfSound said:Have to agree with Jim here. The game is a massive clusterfuck, like someone ate a five course meal and puked it all back up in a festering messy sludge.
It's so muddled, broken, confused and just bad that it's actually quite compelling - me and a buddy were almost in tears laughing at how terrible and broken some sections were (usually involving QTEs and/or the spastic camera) and kept playing for hours, just to see how hilariously shitty the next section could possibly be.
And then it sold 4.5 million copies in the first week. Yep.
His song will have to be like this: http://www.wired.com/listening_post/2008/04/a-scientific-at/PunkRex said:So are we to assume your song on the topic will be a Skar-rock-dub step mix with lyrics heavily influenced by Gangster rap sung in an operatic style?MiracleOfSound said:Have to agree with Jim here. The game is a massive clusterfuck, like someone ate a five course meal and puked it all back up in a festering messy sludge.
It tries to do so many different things that it ends up not doing any of them well.
It's so muddled, broken, confused and just bad that it's actually quite compelling - me and a buddy were almost in tears laughing at how terrible and broken some sections were (usually involving QTEs and/or the spastic camera) and kept playing for hours, just to see how hilariously shitty the next section could possibly be.
And then it sold 4.5 million copies in the first week. Yep.
There was someone that was okay with Syndicate being an FPS?MonkeyPunch said:What I find strange are the people who dislike RE6 for not being survival horror anymore but were totally OK with games like Syndicate turning in to an FPS...
Well, the Syndicate remake, while not a very good game in my opinion, was at least consistent, both in gameplay and tone. There's nothing inherently wrong with franchises jumping genres, so long as they don't try to be EVERY genre at once.MonkeyPunch said:Very good episode. The beginning part where Jim lists all the things that 'have to go in to the game' is pretty funny and sad at the same time because it really does seem like the devs must have been on that vibe.
What I find strange are the people who dislike RE6 for not being survival horror anymore but were totally OK with games like Syndicate turning in to an FPS...
You win for that statement right there. Maybe YOU should be Jim's running mate!nikki191 said:im sure thats not the first time that has been said in the white houseWolle said:Oh my God, he's drinking the vice president!
As though a zombie T-Rex is the most ridiculous enemy to ever appear in a Resident Evil game.daxterx2005 said:Fucking
Dinosaur
Zombie?
Seriously?
The obvious response from Capcom is that those are the only people who consistently buy their games.GAunderrated said:Capcom thinks that the only people that play their games are dudebros and people who play fighters.
Humans have a natural fear of the unknown and are fantastic at adapting. The best horror games capitalize on this (eg. Amnesia), the worse ones just try to repeatedly surprise (but surprise/shock is not scary) you or show you horrific imagery that you become desensitized to over time.gigastar said:Maybe some people are actually scared by this stuff?
I mean, after playing Dead Space im not quite as horrified by eldritch piles of flesh, bone and claws staggering about in a way that vaugely suggests human, but my sister isnt quite as distuned as i am to it.
It did? Then no criticism can reach the ears of Capcom execs now, not over the sound of all that money being made.MiracleOfSound said:And then it sold 4.5 million copies in the first week. Yep.