Jimquisition: Sexual Failing

TheUnbeholden

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SuperScrub said:
I registered to say basically this but then saw that you'd already said it.

I'm not hearing Jim present any good alternatives, or examples of games that do it right. This video isn't about how to portray sex in games with taste and maturity; it's just about how BioWare games don't do it. And that's disappointing. Partially it's disappointing just on the general principle that it's better to build up than to tear down. And partially it's disappointing because I think an examination of how the video game medium can and can't portray sex leads you to be more understanding of the BioWare model.

In short: If there is a better alternative to these mechanics, I don't know it and Jim hasn't shown it to me. So don't be so hard on BioWare games. They're pretty darn good.

I might also mention, as an aside, that BioWare uses the same mechanics for both male and female romantic interests. So Jim's complaint that it's a reflection of a male sense of entitlement towards women seems a little off-base.

Yeah thats my issue with this video. It just seems like a rant, which I personally don't like very much, as it puts all the responsibility on the community to figure it out on our own. To argue it out on several pages worth.


SuperScrub said:
To wit: Yes, real human beings aren't robots - but video game characters *are*. Writing them is about maintaining the illusion that they're actually people. And BioWare characters are (mostly) well written. I didn't hear Jim complain otherwise. Jim's complaint as I understood it was simply about how the romance plays as a game mechanic. Well, mechanically, if a player is interacting with another character in a romantic plot, what's the best way to do it, bearing in mind that the character is actually a robot that the game is simply trying to pass as a person? Well, the devs can put the romantic plot on rails and play it out in cutscenes and the like, just like a movie or a book would. But if they want it to be *interactive*, they pretty much have to do exactly what BioWare does: let the player get to know the character by investing time with them, roleplay through decisions that the character will like, and so on. If the writing is good, then this will look like an organically developing relationship. If not - well, *there's* your problem, not the mechanics.
The issue at hand is the guarantee of sex. Ie there shouldn't be one. If it is guaranteed like it is at the moment, therefore the mechanics exist only to be used to get to the end goal and are treated as such by gamers.
 

Therumancer

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Nov 28, 2007
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Interesting, but I do have to ask what Jim actually wants here. To be honest there is going to be a separation between a video game and a person that cannot ever really be removed. Even in some hypothetical VR future, at the end of the day a fictional character is a fictional character and a real person is a real person. Jim seems to be saying that because of this separation, and a lack of real, emotional, connection to the characters in a game, there is something wrong with the romantic elements. From the perspective of a player, yes I AM just inserting things into a slot machine for an eventual payoff, but unless I'm seriously unhinged in real life, it can never be more than that. With an RPG at least it can be argued that the character I'm playing is a totally different entity from myself, and I can at least project a degree of sincerity in the gift giving and such onto that character. To be honest I've in the past found myself thinking how the character I created and what I project onto it and it's motivations, should act here, and who they should pursue as a love interest. Maybe not everyone has that kind of thinking in the back of their head, but it does exist to some extent, and it's something people who have done paper and pencil RPGs at least should get.

That said, I do tend to think that if they are going to include sex scenes in video games, they might as well do good sex scenes. Fun sex is rarely tasteful, especially the kind of stuff your going to enjoy watching.

When it comes to "mature" content, I tend to prefer the term "adult" to be honest. In general when it comes to sex in fictional media, the very fact that it's immature is what makes it fun and entertaining. On a lot of levels your letting your hair down for a bit of intellectual slumming. The thing is though that it's not something that you want children to be exposed to, in part because an adult can understand that this is totally fake, where kids might take some rather disturbing things away from it, especially nowadays where "Porn" is very careful to include some kind of *ahem* "message" in order to be potentially defended as an "art film" if ever questioned legally. Pornography by it's nature being illegal despite the way the term is used, the porn people buy is legally defended as being "art films" which is an academic point, but something to consider when thinking of a young viewer seeing the porn along with a message about alternative morality.


EDIT: Oh and when it comes to unhinged...

http://www.huffingtonpost.com/2009/11/23/sal-9000-man-to-marry-vir_n_367579.html

There is an article about a guy marrying a video game character. I believe this was also covered on The Escapist when it was new. Needless to say this happened in Japan. Apparently some people do achieve the level of emotional attachment to video game romances for it to matter... but I hardly consider it normal. This includes a video...

Here is another cool article

http://www.news.com.au/technology/man-petitions-to-marry-comic-book-wife/story-e6frfro0-1111117901486


This is another article about Japan (surprise) about petitions to marry cartoon and comic book characters legally.

Now the old myth about Galatea:

http://en.wikipedia.org/wiki/Galatea_(mythology)

Is a sweet story in some of it's versions, but to be honest falling in love with a non-existent fictional creation is not something that is going to end well IRL.

In short, I'll stick with the current system for online romances. I could be misunderstanding Jim as to why it's wrong... but really, I feel anyone who gets that involved with a fictional character to the point of it having the same kind of impact as a real life romance, has serious problems. I think there is enough separation between fantasy and reality for nobody to confuse video game "romance mechanics" with real life, anyone who can do that probably shouldn't be playing a "mature" or "adult" game which is why the label exists, it's not just the sex itself that is going to warp a young mind, which is why the label exists.
 

Lightknight

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ThinkerT said:
He does make a valid point that the games could do a MUCH better job of not dismissing the whole situation as some kind of "achievement" by forgetting it entirely after the sex happens. A more solid continuation of the "relationship" as part of the story (or even as side notes during the remainder) would give them more legitimacy. But I'm not sure otherwise how he's proposing the problem be addressed other than "don't do it".
Eh, I'm not really sure that's relevant. While sex may change the nature of the relationship in some ways, it doesn't necessarily change anything overtly in the day to day activities. The reason why it's generally the end goal is for the same reason why it's the final step in most relationships. There's not really more intimacy to follow except growing as a family and just continuing to know eachother. We also don't run around screaming that we had sex like it was some earth shattering moment. It's just sex. Unless a child was made then how does that make a person any different from who they were however many minutes prior? Is Jim advocating the sanctification of sex? Actually putting it on a pedastle on purpose as something to be revered and life altering? Because it isn't. Sorry to spoil it for any virgin eyes reading it, but as fun as it is you don't magically become a real man or woman because of it. It's just a intimate and pleasurable experience.

Now, the conceiving a child portion of it? Yeah, that has long reaching consequences. But not the sex itself.
 

treeroy

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keserak said:
treeroy said:
. . . it is very much is about one person wanting a relationship and the other wanting friendship.
The relationship includes sex, so, by your own account, you're wrong. You don't get to slam a person for not wanting to be involved with you, and you sure as hell don't get to slam a gender because you're not able to convince them to sleep with you with inducements. The problem with the friendzone is that it automatically begins with self-indulgent entitlements.

There are people that would just be happy to have a friend. To have friends, then criticize them because they won't sleep with you, is the ultimate in jerkish entitlement.
I think we have different understandings of what the friendzone is. Where I come from, it's when a guy likes a girl but she wants to just be friends rather than be in a relationship. Of course relationships involve sex, but the idea of the friendzone is nothing to do with sex. It's not about wanting to shag your friend, it's about having feelings for them and that not being reciprocated. And it is nothing to do with entitlement.
But, clearly your definition is different.
 

TheCosmicKid

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TheUnbeholden said:
The issue at hand is the guarantee of sex. Ie there shouldn't be one. If it is guaranteed like it is at the moment, therefore the mechanics exist only to be used to get to the end goal and are treated as such by gamers.
I don't see how this inference, "Sex is guaranteed, therefore it's the only goal", follows. And the premise, "sex is guaranteed", is not true in the games we're talking about. An example of a game that *does* have a "sex guarantee" would be the Sims franchise, where you can have any adult Sim seduce any other adult Sim - in less than an in-game day, if the seducer's Charisma is good enough! And I could argue that this capability isn't actually a bad thing in the game, except perhaps for the implausible speed. But that's beside the point, because in the Mass Effect franchise, most party members actually *cannot* be romanced. Their orientations, preferences, prior commitments, and (because it's a SF game) basic biologies all lead them to steer the developing relationship in more Platonic directions. Now, these orientations, preferences, prior commitments, and biologies are all artificial, because, like I said earlier, all the characters really are just robots responding to fairly simple inputs. But, with good dialogue and voice acting, they contribute greatly to the illusion that the characters are people with complex inner lives.

And if the badness here is that it's just an illusion, it would appear that this principle renders *all* romantic plots, not just in games but in fictional media in general, off-limits. Which seems a bit harsh.
 

Aesir23

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Honestly, while there aren't any mature or "decent" sex scenes in video games at this moment in time (that I'm aware of), I still find the romance in Heavy Rain to be the most awkward thing I have ever seen.

Regarding Bioware and the Dragon Age scenes, I would gladly trade out those scenes for a better and more gradual romance system. In Origins you could speak to the characters whenever you pleased (whether or not they had anything new to say was another matter) and it definitely gave the romance a slightly more natural feeling. In DA2 the points where you can converse with the characters is very fixed so you talk to them maybe 3-5 times, complete a personal mission and then get nookie. Although I've said time and time again that I prefer DA2 to Origins, the way the interaction with companions was seemingly downgraded will always be one of my gripes about that sequel.
 

ThinkerT

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Lightknight said:
ThinkerT said:
He does make a valid point that the games could do a MUCH better job of not dismissing the whole situation as some kind of "achievement" by forgetting it entirely after the sex happens. A more solid continuation of the "relationship" as part of the story (or even as side notes during the remainder) would give them more legitimacy. But I'm not sure otherwise how he's proposing the problem be addressed other than "don't do it".
Eh, I'm not really sure that's relevant. While sex may change the nature of the relationship in some ways, it doesn't necessarily change anything overtly in the day to day activities. The reason why it's generally the end goal is for the same reason why it's the final step in most relationships. There's not really more intimacy to follow except growing as a family and just continuing to know eachother. We also don't run around screaming that we had sex like it was some earth shattering moment. It's just sex. Unless a child was made then how does that make a person any different from who they were however many minutes prior? Is Jim advocating the sanctification of sex? Actually putting it on a pedastle on purpose as something to be revered and life altering? Because it isn't. Sorry to spoil it for any virgin eyes reading it, but as fun as it is you don't magically become a real man or woman because of it. It's just a intimate and pleasurable experience.

Now, the conceiving a child portion of it? Yeah, that has long reaching consequences. But not the sex itself.
I think it's completely relevant. If it's just "sex", then what you say is true, but that then is the crux of Jim's complaints - it's just sex as an achievement in the game, not any sort of mature intimacy. However, if the sex is the culmination of the developing relationship, I think anyone who's begun a committed relationship can attest that many things change at that point.
 

thebakedpotato

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Lightknight said:
ThinkerT said:
He does make a valid point that the games could do a MUCH better job of not dismissing the whole situation as some kind of "achievement" by forgetting it entirely after the sex happens. A more solid continuation of the "relationship" as part of the story (or even as side notes during the remainder) would give them more legitimacy. But I'm not sure otherwise how he's proposing the problem be addressed other than "don't do it".
Eh, I'm not really sure that's relevant. While sex may change the nature of the relationship in some ways, it doesn't necessarily change anything overtly in the day to day activities. The reason why it's generally the end goal is for the same reason why it's the final step in most relationships. There's not really more intimacy to follow except growing as a family and just continuing to know eachother. We also don't run around screaming that we had sex like it was some earth shattering moment. It's just sex. Unless a child was made then how does that make a person any different from who they were however many minutes prior? Is Jim advocating the sanctification of sex? Actually putting it on a pedastle on purpose as something to be revered and life altering? Because it isn't. Sorry to spoil it for any virgin eyes reading it, but as fun as it is you don't magically become a real man or woman because of it. It's just a intimate and pleasurable experience.

Now, the conceiving a child portion of it? Yeah, that has long reaching consequences. But not the sex itself.
Someone's not gotten a new job and had to send the awkward facebook message of "Hey, remember the time when I occasionally expelled bodily fluid on your face? Yeah I didn't expect to meet you again either. How do you wanna play it?"

Sex is the most complicated thing in our society and culture. Tradition and etiquette and all sorts of other shit are based off it. It is enshrined and embraced and condemned and other words all at the same time. It is, essentially modern man and society coupling with the need to procreate, and the desires and instincts such evolutionary drive creates within self conscious beings.

To see it handled in the same way as a lockpicking minigame...
 

generals3

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Fistful of Ebola said:
No, it's not. What people believe is the entirety of the conversation. We're having a discussion here about the things people believe. If we ignore what people believe, we have to stop the conversation.
Exactly. It's conversation which should not happen. Games are not to blame for what some people believe. Unless the game itself is actually trying to perpetuate that belief it's irrelevant. Things can always be twisted to absurd extents and always will be by certain people. If we were to actually follow the "some people think this so doing this which might in some very indirect way suggest what they think is true therefor doing this is wrong"-mentality we would need to basically live in a Scientific Paper-like world where everything is laid out in a clear and detailed manner as to avoid any possible misunderstanding.

Human society operates under an implied state of reciprocative altruism. Investment is necessary for any human interaction and we tend to frown on cheaters, hence the prevalence of the Scumbag Steve and Goodguy Greg memes. The being said, romantic feelings and sex generally aren't considered goods, they're off the market. We also look down at people who try to put those back on the market, such as a superior withholding a raise to a subordinate for sexual favors. That's the behavior being criticized, person A feels person B owes them sex and/or a date because of services rendered.
Living in a country where Prostitution is legal I beg to differ with regards to sex. Sex can be a service. Transportation is a service too. But it "servicized" doesn't mean it can't be done for more altruistic reasons. I sometimes drive friends to places and i never ask for a taxi fee either.

But anyway. That's quite off base here. And I don't see any difference between investing in a relationship and the person you're in a relationship with. You can't invest in said relationship without having said person involved in said investment. They're both exactly the same.

Yes, trifles like character development and plot would get in the way of all the fucking. You should probably speak for yourself, I don't really find characterization boring and enjoy talks about feelings. Actually, I would rather like the idea of a romance subplot in a game moving by slowly where the two find fleeting moments to discuss their feelings. I like organic pauses in the action, breathing room is good and romance subplots can serve double-duty to provide levity in an otherwise tense game.
There is character development and character development. I find this kind particularly pointless because it adds very little value. To give an example explaining why Naomi and Otacon had sex in MGS4 beyond the implied desire among both parties would have added little to no value to the story. Most sexual interactions are secondary to the story and time spent explaining that is time which cannot be used to explain more important plot points. Now off course this is all a matter of opinion. But what i'm trying to point out is that there is a very good reason why game devs don't do that: because some/many players don't like it. (and they probably believe we're in the majority among their consumers)

Your presence in this thread is confusing, it sounds like you don't even want romance subplots in gaming and from your phrasing here it sounds like you aren't even overly fond of plot. I'm guessing this is less about defending artistic practices and more about making social statements on your part.
I'm fond of plot. But plot =/= plot. I don't watch romantic movies for a reason. I find romance in many cases extremely uninteresting because it isn't special. It's something extremely common in our every day real world. On the other hand stories like in Metal Gear Solid are nonexistent in the Real World hence why they're so interesting in my opinion. And why am I here? Because games are being accused of silly things yet again. And because I disagree with the idea more romantic development is necessary in games when there is sex involved.

The characters themselves? No, but that wasn't the point. But if you don't see why some people could be annoyed at video games treating relationships as slot machines that you only need to keep paying into then I'd suggest you haven't thought your position through.
In a game everything involving actions done by the player is technically a slot machine. I shoot, he dies. I go there, plot moves on, etc. Action => Scripted reaction. Unless the relationship is 100% story told it will be "slot machiny" because it's a game. It's inevitable. And if it's purely story told I doubt it is considered like a slot machine. No evidence of that has been provided. The only evidence provided is that apparently some people like creativity to fill in the blanks and thus end up assuming "all the character did was X therefor that's the only reason why character Y has sex with him/her". Totally omitting the fact that maybe, just maybe, Character Y could have many other motivations the devs didn't present because they thought it wouldn't be worth the investment/time.


Well, performing insincere tasks with the expectation of sex is problematic, but I concede that he actually did say that. To follow-up, so what? The tasks to complete the romance subplots in Dragon Age range from menial chores like dutifully agreeing with them and buying them gifts. Building up points or knocking off items on a checklist until you finally get the sex scene screams insincerity, more-so since the sex scene is the complete end of the relationship. And I don't really buy your "well the game doesn't say it's insincere, so it's not" argument.
It doesn't in my eyes. In my eyes it screams nothing. It screams what you want it to.

I give Morrigan gifts, take her side in fights, or otherwise agree with her worldview.
I repeat this process until an arbitrary number is reached.
Morrigan repays me with sex.

You don't see how this system reflects some very bad attitudes towards sex in real life?
No. Because this is a game. And in games when gameplay is involved scripts are too. It's inevitable. It's up to the player to look beyond what is scripted. You could complain there is a lack of story and you'd want more in that regards. Fine. But trying to look at things which aren't there, no. I'm sorry but I hate this whole "let's guilt trip developers by making moral claims regarding their content so they make things more to my personal taste" attitude, mainly when said claims require personal interpretations which are often far fetched or stem from a very pessimistic/cynical attitude.

Being nice doesn't require effort, studying hard requires effort. You're still talking about skill sets and expectations that don't have any parallels between them.
I beg to differ. Driving friends around isn't something I can do by snapping my fingers. Neither is treating them to a round of beers (which requires money which requires working), etc. The only kind of "being nice" that doesn't require efforts is the one limited to words.

That's not my understanding. The way I've defined it, and heard it defined, "Friendzone" does not denote a gracious acceptance of friendship and nothing more, it refers to the desire to be more but being relegated to an undesired friendship. You're defining it in a way I've never seen used before, and in a way that doesn't make much sense given the context.
Well yes that's what I meant. But the lack of desire to be friends is because said person wants to be more.

It's clearly not a matter of people coming in different sizes; agonizing over a person you were never romantically involved with deciding they just want to be friends sounds more like they have severe emotional issues. That's not the sort of response a reasonable person would consider healthy. For the record, I'm not in the pro-"people who are emotionally damaged getting into relationships" camp.
Well my reply was mainly about the first paragraph of the quoted part. But I don't think antagonizing is always unhealthy. If anything it can be a very useful tool to help getting over someone. And for your own mental health it also surely beats blaming yourself. Not to say it is ok to run around calling someone who rejected you a douchebag asshole/***** and other kinds of overreactions.
 

MaddKossack115

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One thing about the BioWare games is that they try to make the romance sidequests (if not necessarily the act of sex) carry some illusion of consequence, by having your first lover have a fit if you go onto somebody else (most prominently in the Mass Effect franchise, since the consequences of romancing, say, Ashley or Liara in ME1, and then going around to romance Tali in ME2, would force you to pick one of your two lovers in ME3, and have the lover you spurn off mad at both you and your new lover for the rest of the game).

If anything, some of the most mature depictions of sex come from deconstructions of the "dating sim" game - School Days is one of the most notorious examples, as screwing up the dating game doesn't just leave your character with blue-balls when he doesn't hit off with his two main romance interests, but can end up with either one or both of them going completely postal, either murdering you and/or your lover, or killing themselves (all of which is done really gruesomely, and not at all sexily - unless you're a sick fuck who's into that sort of thing).

Another one (I can't remember the title, but it was in some sort of contest for "most unique dating sim") is a dating game which flips the perspective to a girl being hit on by all kinds of lecherous, manipulative slime-balls that represent the typical "dating sim main character". Again, the maturity the game regarding sex isn't it showing sex in a mature way, but calling out the completely unmature (and borderline "would-be rapist") attitudes of how sex is usually portrayed in the medium.

Although I would one day hope a game comes out which quite maturely treats sex as the complex and intimate affair it is in real-life, good luck selling it in the United States, where we have harder rules against pornography distribution than we have on gun control. Because, obviously, distributing weapons which could snuff out dozens of lives in a matter of seconds is a constitutional right, but describing and portraying the process of how to safely create one new soul in this world? Something that would automatically turn our children into prostitutes, nymphomanics and/or homosexuals, and needs to be culled from public discussion, not caring that this would inspire falsehoods as destructive, if not more so, than the ones good old Jim-quisitor Sterling has enlightened us of here in this truly mature, tasteful, and all-around education video today.

P.S. There's nothing wrong with being gay - I was only talking about how some so-called "moral guardians" see the potential of telling children gay people exist is one reason to strip away sex ed. classes, as they would rather disinherit their children and force them to live on the streets before accepting them for being homosexual.

P.P.S. This also isn't meant to imply that all moral guardians are rabid homophobes. Indeed, I hope that there are people out there who want a higher moral standing of the community by condemning those who blindly hate someone else for their sexual preferences, rather than the other way around.
 

generals3

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Fistful of Ebola said:
I'd say you're trying to redirect but I don't think you even understand my point. Regardless, it's still wrong. Even if we accept games aren't to blame for what some people believe they can feed into and reinforce what people believe. Do you think and alternate version of Wolfenstein where you play as a Nazi is so widely played by neo-Nazis because it makes them neo-Nazis or because it reinforces their neo-Nazism?
I'd say it's because they are Neo Nazis and they get to play as people who are on the same side? If Belgium was added in Civilization I'd play as them quite often too. Heck in Civ III i even added it in the world builder. (And I would have made it for Civ IV and V if i wasn't too lazy to mod)

I don't know where this notion comes from, we don't shrug-off casual racism or involuntary manslaughter because they didn't intend to offend black people or kill a person. Similarly, we don't shrug-off video games whose mechanics and subplots have unfortunate implications because that wasn't the intent of the developer.
But we do treat involuntary manslaughter differently than murder. And the reason why we don't shrug it off is because involuntary manslaughter either involves criminal negligence or negative intentions (like beating the crap out of someone) and/or the obvious use violence. On the other hand we do shrug off accidental killings where no malice was involved. And we also shrug off casual racism when it's clear none is actually meant (think of stand up comedians).

Nonsense, society has always dictated what is acceptable behavior and what isn't, yet we don't walk around in a "Scientific Paper-like world where" et cetera, et cetera. Do you really find it that difficult to avoid offending people or do you feel as if you should be able to offend someone without being criticized for it?
And society also dictates what is a legitimate complaint or not. And i'd say society is quite clear on this one: the issues of a few over-analyzing and sensitive people are non-issues. Exactly because if we would make issues out of such issues we would reach that dystopia.

Stop trying to redirect the conversation, we are very obviously not talking about sex work and I very obviously am not unaware of it.
You brought that up. Not me. If you don't want a point addressed why bring it up?

There's another person in your relationship and you both need to be happy and satisfied for the relationship to work. The difference is subtle but important.
And the other person is you. Investing in yourself is hardly investing in the relationship. It's simply investing in yourself.

All character development occurs secondary to the plot, and most stories have multiple story and character arcs running concurrently to the main plot. Look at any work of fiction and cut out everything not pertaining to the main plot, you're usually going to end up with alot of very awful and boring works of fiction. And, please, enough with the economics and player demand excuses. I'm not accepting excuses, it's awful regardless of what the reason is for it.
I beg to differ. In many stories the character development is key to the story. To take MGS as an example if it wasn't for all that happened to Big Boss and how he handled it (also mentally) the plot wouldn't be the same at all.

Yet it's a very valid excuse.

So essentially what I said? You're not here to discuss art and the treatment of sex therein, you're here to make social statements because you feel your preferred form of escapism is under attack. Well good news, no one is accusing games of anything and no is claiming video games with sex involved need more romantic development. So your presence in this thread is still confusing.
I beg to differ. Maybe you need to rewatch Jim's video. Jim calls it a "worrysome" element because of what some people believe in RL and that he decided to interpret it in the worst way. I'm here to simply make one thing clear: there is nothing worrysome about it at all. And what did the reference with the twisted version of the friendzone even do there if this was all about art?

If this was only about "art" than Jim particularly failed at making his point and my presence can than only be blamed on his bad skills at discussing something. Maybe you should send him an e-mail.

I don't think you know what a slot machine is. A slot machine is not an action followed by a scripted reaction, it's a device you pay into until you (theoretically) get a big payout. This is also not what I'm complaining about, see my exchange with theluckyjosh on the previous page.
It's essentially always like that in a game. You always do something and get something out of it. The only alternative would be treating the person of interest like an arsehole and than still get the sex scene? Would that be better? After all in that case you don't "pay" in any sense of the word. But that would be an even more ridiculous alternative, don't you agree?

Consequently as long as this particular aspect requires player input it will be like a slot machine. Because for obvious reasons it will always be the positive actions that will lead to the sex and since a player can hardly bring in some complicated input other than just choosing "option A" or "B" it will always be simplistic. But when mechanics bring in such limitations I believe it's up to the player to use his brain and imagination to think creatively and go beyond what is obviously being thrown at your face.

"Hey, George R.R. Martin here! You guys want an end to A Song of Ice and Fire? Well, you're not getting one! If you're too fucking stupid to figure out what happens then it's your own damn fault!" It's a romance subplot, not a murder mystery.
So? Because it's romance doesn't mean you should always shut your brain off and act like a zombie. What's wrong with filling some gaps yourself? What's wrong with thinking of reasons why character A likes character B?

Or maybe the writing staff were exterminated by a Dalek and Casey Hudson unhinged his jaw and swallowed Ray Muzyka whole. See? I can pull baseless speculation out of my ass too.
Ok, I give up. It's obvious the devs wanted to present the characters in questions as slot machines who only need to be given X stuff and than instantly want to have sex because that's how women work. It's totally not linked to limitations regarding gameplay or budget/time. No the previous explanation obviously makes much more sense!


We're not playing subjectivist's fallacy.
I'm not playing anything at all. I'm saying things how they are. I'd say the fact this topic reached page 13 shows that i'm exactly right. People see very different things into it.

Oh for god's sake, it's up to the fucking developer's they're the ones presenting the damn story. It isn't my fault because I fail to appreciate their shallow, bare-bones, obligatory romance subplot. But let's follow this chain of logic. Hey, let's do an adaptation of Metal Gear Solid but let's hand the project off to Uwe Boll and just film six and a half hours of David Hayter's nutsack. You hate that? Too fucking bad, it's up to you to look beyond what was filmed.
I never said anybody couldn't hate anything. You're totally misinterpreting my point. My point is and has always been that the use of fabricated Real Life links for guilt tripping and trying to make things appear much worse as what it is, is not ok. If someone tells me they don't like violent games, fine. If they tell me they don't like violent video games because it turns people into psychopaths and that's worrysome and devs should think twice before making such games, not fine.

Evidently it's so far-fetched that your sole retort has been illogical rambling on how it's the player's fault for not writing their own script.
Writing their own script? No. Not entirely switching off their brains, yes. Is it too much efforts for you to think of reasons why Character A may wanted to have sex with Character B beyond the scripted events? I'm not asking you to come up with a 500 pages novel.

Aside from the fact that it sounds like you're being taken advantage of, so what? Do you believe anything you've done entitles you to sex with the friend of your choice? No? It should, it's considerably more effort than the player character in Dragon Age goes through to get in half the cast's pants.
Sometimes doing favors =/= being taken advantage of. Not sure if that's how it works in your group but we tend to be helpful :/
And nothing in the game suggests entitlement. So the use of the word "entitlement" is misplaced.

That doesn't make any sense
Actually it does. When you want more than what you have your current situation becomes undesirable.