Higher resolution matters a lot less on TVs than it does on a monitor you're two feet away from. 30 vs 60 FPS makes a difference no matter the revolution. Neither are entirely necessary if the game is good.
You know, I bet we could put an end to these problems if we just forced developers to work on decade-old computers. If they can get the game running at 30fps on something that old, it's pretty-much guaranteed that it'll get 60fps on a modern system, even when running at 1920*1080, as opposed to the 640*480 the devs probably have to work at on something that old.
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