How would that be a problem? I imagine even they would have a hard time making it a felony to play or make indie games.J-meMalone said:Anyone else starting to worry that, if thing go 100% digital, publishers are going to start blaming indie games/gamers for loss of sales rather than game stores? I wouldn't put such a leap in logic past some of them...
Yeah, I've got to say I too have jumped of the physical bandwagon. I love the digital era.Zhukov said:My Steam library dwarfs my physical collection and cost me significantly less per game.
For me, the digital age is already here and it is good.
Irridium said:There's also Westwood. Makers of Command and Conquer. EA bought them, gutted them, kept their IP to profit off with shit like...vxicepickxv said:I'm trying to figure out how many developers they're currently in the process of all but destroying.Aircross said:Dungeon Keeper's developer is not the only developer EA has ruined or is ruining at this moment.
Origin - Known for both the Wing Commander and Ultima series
EA Black Box(Formerly Black Box games) - Some Skate and Need for Speed games. This is very recent
Bullfrog - This is where Dungeon Keeper came from. They also unleashed Peter Molyneaux because of this.
Kesmai - Pretty much nothing anyone will remember, because they were owned and basically buried by AOL, then sold to EA, then closed off.
Pandemic - Destroy All Humans, Mercenaries, and a few other titles.
I'm sure with enough digging, we could probably find about 100 or so basically dead IPs for EA, and as many, if not more for Activision.
And if you want to go the Activision route... well there's this little number.
What you are missing is that more and more music artists won't be tied to a recording label that will dictate the price of an album. Instead we will see more things like the app store where a developer submits directly to Apple and sets terms and prices with it. Or music artists will release music directly from their own website, giving people sliding scale pricing: $x.xx for a standard MP3, $x more for a FLAC or whatever the du jour lossless format is and then a few dollars more to have a CD, or even vinyl, printed and shipped.SonOfVoorhees said:Digital distribution will be the biggest con ever. Even now with downloadable games, music and books they are still sold at a high cost. Even without the cost of packaging and sending copies to stores, the costs of a digital album is only a few pounds cheaper than physical copy and with popular albums/games/books will always be sold expensive digitally. Because they will sell.
Yes it will enable new artists or companies to release there own games are music independently straight to the consumer and return most of the profit. But overall it wont change prices for AAA titles.
Hopefully im wrong.
I see so many people say this "It's too expensive" yet they go pay £40-60 on some console game every month or so. Where as on PC, I scoff at the idea of paying £20 for a game, let alone £40. Seriously, in the long run you save so much, and you will get more out of your games because the communities tend to last longer on PC.SkarKrow said:Issue: What about console sources? If the major hardware companies go digital only we will pretty much have prices dictated to you. Frankly, who the fuck wants to pay £55 for Bodycount because the publisher said so and SCEE don't give a fuck about us?
EDIT: Before I'm told to get a PC instead, I simply can't afford to get my PC up to snuff and won't be able to for a good 3 or 4 years. So yeah.
Because the manufacture and distribution of physical media is expensive.esperandote said:I don't understand something. Why developers can develope games on their own to be published digitally but cant develope a game on their own to be distributed physically by a publisher, pay them for that and keep the IP?
Same here, plus digital distribution has been the only way to get some of my favorite games of recent.Yopaz said:Yeah, I've got to say I too have jumped of the physical bandwagon. I love the digital era.Zhukov said:My Steam library dwarfs my physical collection and cost me significantly less per game.
For me, the digital age is already here and it is good.
They technically can, but the big publishers won't handle the distribution unless the developers also sell the IP.esperandote said:I don't understand something. Why developers can develope games on their own to be published digitally but cant develope a game on their own to be distributed physically by a publisher, pay them for that and keep the IP?
+1lord.jeff said:Same here, plus digital distribution has been the only way to get some of my favorite games of recent.Yopaz said:Yeah, I've got to say I too have jumped of the physical bandwagon. I love the digital era.Zhukov said:My Steam library dwarfs my physical collection and cost me significantly less per game.
For me, the digital age is already here and it is good.