Jimquisition: Why An Always-On DRM Console Would Be Dumb Dumb Dumb

Valanthe

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Azriel Nightshade said:
Why is always on-line for consols detrimental, but always online via Steam exempt from scrutiny?

I'm not asking this to be contrarian or witty, I'm generally curious. Mainly because the only two PC games I play are WoW and LoL, both on an 5 year old iMac. So I'm a bit out of the loop.
There's probably a hundred answers to that question, but I'll drop my own two cents in. Steam gives people a reason to -want- the always online service, from ludicrous deals on games and software, to a robust social ui that for me, has replaced any other chat and social media programs I used to use. It is the same thing, Steam is a DRM program, the difference is in the customer service, Steam makes an effort to make their customers feel valued, and in return is rewarded by getting a pretty loyal customer base, who (at least in my case) spend a lot more than they otherwise would on games because they feel like they're getting a bargain. Whereas other programs, Origin comes to mind, make the customer feel like they are being forced to deal with this program, with no benefit provided to them for it.
 

CrazyCapnMorgan

Is not insane, just crazy >:)
Jan 5, 2011
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Ken_J said:
This is kind of why I'm loving my Wii U. Sure it has it's own bullshit but It doesn't look nearly as bad as this
Also why I like my pink 3DS XL. And Pokemon Black/White 2. And the upcoming X&Y generation. See, to my way of thinking, Pokemon is probably one of the best examples at how to do a good game right. It is, at its roots, a single player turn based strategy game. Sure, there's the always prevalent motto of Pokemon, "Gotta catch 'em all!", but that's not REQUIRED of you to complete the game. And speaking of what's available on the game, but not required for the game's completion, here's a short list of things that I can think of at this moment in time:

- Trading Pokemon from other generations
- Battling other people via Nintendo Wi-Fi or Infrared connection
- Side quests (i.e. Gen 5's Subway Battles, Gen 2's Apricorns into Poke Balls, Gen 4's Underground, Gen 5's Pokemon World Tournament, etc.)
- Downloadable Content (Pokemon Dream Radar comes to mind; and it's free, might I add)
- Catching Legendaries...although let's be honest, who WOULDN'T want to catch legendary Pokemon?
- Shiny Pokemon

All of these things that I've mentioned have their own benefits if they are utilized...but they are not required whatsoever to complete the main storyline of ANY Pokemon game. The games may introduce them to the player during their first romp through the game, but completing them is purely optional. But perhaps the best feature overall for the Pokemon games, and one that fits the current atmosphere of discussion here...

THERE IS NO REQUIREMENT TO HAVE ONLINE CAPABILITIES FOR PLAYING THE GAME.

Say what you want about Pokemon, it is my belief that this is a game whose formula is consistently beneficial not only for the companies involved (Game Freak and Nintendo, mainly) but for the customers who pay for the games. It's a good, basic game, it's not "always on-line", though it has it's failings it's strengths more than make up for it...

 

rasputin0009

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keitarobg said:
It's about time to start suing developers for imposing always-on DRM and failing to sustain the conditions for it. It's an obvious breach of contract, because the obligee (ze publisher) is denying a service, for which the customer has paid. Imagine buying milk from the store, paying for it and getting just the plastic jug without milk in it, because the cows aren't able to produce milk right now. It's exactly the same.

What I'm trying to say is that it's a legal issue. This is not a debate. People need to turn to court otherwise this bullshit will continue in the future.
Because the little guys always win in court? Man, I wish 'Merica was just like a movie, too.

Their guarantee only goes so far just like most products and services. I can't sue my power company if too many people overload the system. All they would have to prove against my case is that they tried or even planned to fix the problem as soon as they knew about it. Which isnt hard at all. What would be harder to do is prove the opposite.
 

mjc0961

YOU'RE a pie chart.
Nov 30, 2009
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The sad part is that not even most gamers are talking about how we can't trust the publishers to hold up there end of the deal. Most of the posts I've seen discussing an always on console are defending the idea, asking people how often their 360s aren't connected to the internet and throwing out the phrase "get better internet" without realizing that not everyone can, and of course not realizing that it doesn't matter how good your connection is when you can't trust publishers to hold up their end of the bargain.

Seriously, why is any other argument put forward? The only thing we need to say is that publishers can't do always online properly and thus they shouldn't do it at all. Xbox Live goes down completely or has bad connection problems every year at Christmas, why the fuck should anyone trust Microsoft to magically make those issues go away if the new console is always online? We shouldn't.

In fact, that's just a big problem with gamers in general, it seems. Too many are far too willing to defend any terrible thing a publisher does with some of the weakest excuses I've ever heard. Why? We don't owe these companies our blind love and devotion just because they put out games for us to play. Our love and devotion should be reserved for those companies that go that extra mile to do right by us, like Rockstar or Valve. And speaking of Valve...

Azriel Nightshade said:
Why is always on-line for consols detrimental, but always online via Steam exempt from scrutiny?
Because Steam isn't always online.

Honestly, what did you think the answer was? What made you think we'd all hate Ubisoft, Blizzard, EA, and potentially Microsoft for doing it, but give Valve a free pass? I'm not asking this to be contrarian or witty, I'm generally curious.

And don't say "because everyone loves Valve", because that's not a logical answer. It's a stupid one. People love Valve because they don't try to screw us at every turn like Blizzard or EA. If Valve did try to screw us over at every turn, we wouldn't love them anymore.
 

mjc0961

YOU'RE a pie chart.
Nov 30, 2009
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Valanthe said:
Azriel Nightshade said:
Why is always on-line for consols detrimental, but always online via Steam exempt from scrutiny?

I'm not asking this to be contrarian or witty, I'm generally curious. Mainly because the only two PC games I play are WoW and LoL, both on an 5 year old iMac. So I'm a bit out of the loop.
There's probably a hundred answers to that question, but I'll drop my own two cents in. Steam gives people a reason to -want- the always online service
Uhm, no. Steam doesn't give people a reason to want that service. Steam doesn't need to give people a reason to want it because Steam doesn't have it.

Don't speak unless you know what the hell you're talking about. Thanks.
 

Amaror

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lord pickle said:
I bought the Xbox when it first came out and I am on my third Xbox 360.
Just a little question. You say you're at your third xbox 360. What's wrong with that thing? I keep hearing people talk about how many 360's they bought, while i still have my old xbox 1, which is still working perfectly without any problems whatsoever.

Great show as always, jim.
 

gamegod25

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aegix drakan said:
gamegod25 said:
It's no wonder CEO's are being forced to step down and the market is crashing when they refuse to learn from even recent mistakes, either too proud or stupid to consider any alternatives despite almost certain failure. It's become an industry so nearsighted and sure of itself that it can't (or won't) see the giant pit just down the road.
That, my friend, is the MAGIC of shareholders! :D

You see, they don't give a shit about your product. They just give you money and ask you to grow in order to get that money back + growth! So they want you to grow more and more and faster and faster and they don't give a rat's ass what you have to do to make your profits go up so theirs go up.

They basically hijack your company and force it to make more and more and more profits, regardless of your wishes for your product, and there will be hell to pay if you can't make your stock value go up by at least a quarter of its previous value by year end...

This is what's causing companies to go evil, be anti consumer, use sweatshops in china that employ kids, and crash themselves. I'm convinced that the only reason Valve is doing as well as they are is because they aren't publicly traded, meaning that they don't NEED to chase maximum growth, and thus be massive douches about it.
That is probly part of the problem too but I think it's bad decisions and lack of understanding of an evolving industry that is the big issue.
 

drednoahl

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Broadband is something I pay for and I refuse point blank to accept that any company can use my bandwidth for their own purposes without my consent. Pay for my broadband and you can have a say on what I consume.

When the metro UI was introduced, that was enough for me to say goodbye to my 360 and I've zero intention of getting windows 8 for my PC. So Microsoft, it really doesn't matter what you do now; our business is concluded.
 

rofltehcat

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Amaror said:
Just a little question. You say you're at your third xbox 360. What's wrong with that thing? I keep hearing people talk about how many 360's they bought, while i still have my old xbox 1, which is still working perfectly without any problems whatsoever.
Can be a lot of problems ranging from cheap solder used to other stuff:
http://en.wikipedia.org/wiki/Xbox_360_technical_problems#Causes
Though I think this article is far from complete, at points there is mention of simply baffling failure rates. I also think the page is focusing too much on the extremely old disc scratches... possibly because the investigations into this offer much more reliable data than "inofficial" research.

I still can't grasp why people keep buying those things when their old ones break. I understand people not wanting their gaming libraries to be inaccessible but somewhen people should realize that they are basically being shafted just so MS can save 5 cents per console for solder.
And chances are that BS like this will get even worse next gen, as they don't seem to have to fear real consequences and people will just buy a new one if their system fails.
 

Ebonrul

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I concur Mr. Sterling.

Being an old-head, I'm reminded of the first crash of the video game industry, when arcade operators found themselves operating empty rooms filled with dusty old machines. In the US anyway, they were enjoying the rising popularity of a new digital passtime and were making money hand-over-fist. People were lining up to shove quarters endlessly into their noisy new box, surely it was a trend that would never end.

Right up until Mario.

We're living in the aftermath of that miscalculation. The idea of only being able to play games in a building with regular business hours is laughably prehistoric. Similar to how a "personal computer" isn't a big stack of boxes with blinking lights skulking in a corner of the household anymore, and how people don't really need to own a console to enjoy their favorite games anymore.

Then again, the idea was pretty stupid back in the early eighties but too much easy money makes common sense notably less common. People were still shoving half their wallets into these newfangled boxes, one quarter at a time. People still make microtransactions, why should they ever stop?

If we've learned anything from history, it's only that we haven't learned anything from history.
 

grey_space

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Apr 16, 2012
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cheetahguy said:
actually this has been confirmed and Microsoft is making the new Xbox with DRM, they even gave the prices and said "if your internet connection goes out for 3 minutes you Xbox will shut down" what an epic fail.
where has it been confirmed? Thought it was just unsubstantiated rumours at this point
 

MopBox

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Sep 7, 2012
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I almost wish MS would make the nextbox always online/DRM so I can look forward to not buying it and hasten the long predicted console crash.
 

Atmos Duality

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ObsidianJones said:
Hence the rise of ultra long EULAs that we just want to click through to play our games. People do not read how steadily every bit of 'ownership' has been stripped away from us. Basically, by being dismayed by what we're playing and planning to protest, we are the ones breaching contract. As long as games change nomenclature to a 'service'.
The scary thing about game service contracts, is that the provider must only "attempt" to provide the service advertised; they don't actually have to deliver (as so many SimCity and Diablo 3 players discovered).

A game distributed through such an online service (like Steam) results in something similar (in function) to a regular good:

"Yes, I received the game and it works"
vs
"No, I did not receive the game."

But combining the two (digital + service) to create "always online", results in the worst parts of both models.
"I received the game, but can only play it on my end as long as their end functions."
It is a good being held hostage at the whim of service.

Those ultra-long EULAs make all manner of legal demands of the user, but no assurances that they will uphold their end of the bargain beyond a legal "maybe".

But perhaps the scariest part of all: Some people go out of their way to rationalize a defense for such a model.
 

yankeefan19

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If it's true that Microsoft is making the next X-Box online only, It will be enough for me to switch to PC gaming. I used to buy the X-Box because I was a huge Halo fanboy, but this is enough to make me drop it. I even have a good internet connection where I live, but I am willing to not buy the next X-Box on principle alone if it is always online. If Microsoft is smart, they are scrambling to remove the always online feature. If not, they have lost many customers.
 

Jeremytroid

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Jul 10, 2011
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I forgot to mention last week, but the new logo looks really nice!
More on topic, an example that has really affected me was the deactivation of online leaderboards in Mirror's Edge. Once you've done the best you can against yourself in time trials, the only content left is against other players, so they effectively killed their own game's replayability. It's not like their isn't an audience either. I really don't see how it was necessary, other than the actual time and ghost data there's very little that needs to be stored on their servers. You don't play on the servers either, ghost data is downloaded and used locally. Anyway, enough ranting from me >.>
 

Little Duck

Diving Space Muffin
Oct 22, 2009
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the antithesis said:
And that's how the Ouya will outsell the next Xbox. Deal with it.
I don't see the ouya selling well. It's an awesome concept and I love the idea of it, but it doesn't have the horsepower. I do see this as this is how Steam box will outsell the the everything.

Side note, I love how Jim has gone from being massively hated in his first few episodes to actually having a gif made with him telling others to deal with it.