Well, what about that? The last few weeks I always thought that the Jimquisition made valid points (not always entirely new, but valid) but this week, something was wrong.
And that was his mention of Red Dead Redemption.
The main character of that game was a mentally five-year old, unlikeable, irresponsible, egocentric sociopathic fuckwit. I could have enjoyed the game, had not John F. Marston messed it all up with his whining and bitching, paired with an almost aggressively stupid ignorance of the misery of the people around him because he was so sunken in his own (uninteresting) fate.
He single-handedly fucks over (sorry, there is no other word for that) a torn country by fighting for both sides simultaneously, then acts all surprised when one side "betrays" him and so he "joins" (har, har) the other side, killing thousands of people in the process, all just because he wants to shoot one single guy. Way to go.
And furthermore, the guy is a tool. EVERY SINGLE PERSON he encounters on his travels has something for him to do, be it feeding them breakfast or shooting their grandmother, and he groans and bitches and whines and then he STILL does it. And when he finally got his wife back, she just bitchslaps him and he DOESN'T EVEN FUCKING COMPLAIN. And the game is not over, which is even worse.
This is NOT good storytelling. John Marston was the first character I ever played which I badly wanted to die at the end of the game. And it was a shame, in a way, because there were a bunch of interesting topics and plot points, which were all ruined by either John "Cry me a river" Marston, one of his entourage of dickheads or the failed attempt to include some "funny lines" (I'm looking at you, Irish).
And while all this angsty, whiny, cringeworthy drama is going on in the brackground, we can shoot people and wildlife, play a variety of uninteresting games, shoot criminals, pick flowers, kill people in duels and most importantly MURDER DUDES.
John Marston is a sociopath, and even worse, a narcisstic sociopath.
And because the game tried to be gritty, "realistic" and even laughably political at times, the aforementioned non-cutscene bits seemed weirdly out of place, because we know that Johnnyboy is a tool and a *****, despite his cool pose while he shoots another dude who (rightfully) accuses him of cheating at poker.
And then we have Saints Row II. A game which at first glance does offer one thing and one thing only: pure, mindless, genocidal fun or to paraphrase Benjamin Sebastian Y. Godzilla Croshaw, a game in which you play someone resembling a Batman villain.
This character, despite being modeled by the player (including his VOICE) was (because he looked like me, I guess, but not just because of that) far, far more likeable than J. "abuse me" Marston, because his actions had consistency. He was not a tool, he made other people his tool and, of course, used a lot of rather deadly tools.
And Saints Row II did another thing, a thing which only games can really do: it build up an atmosphere, a setting, a scene and by that, it made some very satirical, one could even say scathing comments on society in general and American society in particular.
But it did not interfere with the fun. You can romp through the game, mindlessly slaughtering Ronin minions, but if you want to think, there is enough you can think about. Topics range from the different aesthetics of the Barrio and the Suburb up to the question why all these people join you and the role Ultor plays.
And by giving emphasis to the characters rather than the presentation of overused clichéd bullshit in the cutscenes, the fates of SR IIs characters got to me more than those of the bleak puppets of RDR.
So I have to say, apparently Rockstar haven't lost their balls, because from what I saw and you said, they are still licking them like madmend and sell us the fluid, thinking it is the greatest thing in the history of mankind.