That's not the issue. Always-on DRM wouldn't have been so bad if Blizzard had kept up their end of the bargain and had the servers to deal with everyone being online. If you buy a game, you should be able to play it, period. If a company doesn't allow you to play the game you bought, and you're trying to play it in the way that the company intended you to, then they are ripping you off.templar1138a said:I'm mostly in agreement.
However, some of the "You're Allowed to Be Entitled" argument loses its merit when the players KNEW that being connected - even for single player - was a requirement WELL in advance of the game's release.
A bigger message would have been sent if the people who are complaining now hadn't bought the game in the first place. That's really the root of the "Just eat the shit" argument. They paid for it knowingly. They made their bed, so they have to lie in it.
Now, in a fair world, this would be treated as the inverse of piracy, because you've been sold a product that doesn't do anything. They've taken your money and aren't giving anything in return. If piracy is theft, then so is this. In a fair world, we could level the same exorbitant fines and damages at them as they level at pirates: something like $10,000 per locked out user per day. Unrealistic? Yes, but so are the penalties for piracy.
I want to make it clear that I do not pirate and do not encourage it. I just don't like the double standard on display here where the public can screw the corporation and lose everything, while the corporation can screw the public and get nothing more than harsh words on forums. The playing field is really far from being level here.
If you're going to say that no company could survive those kinds of penalties, that's the point. Those fines are so high because they're a deterrent. All a company need do to not incur those fines is to not screw over its customers like this. It's not hard.